/* register assignment: */
struct ir3_ra_reg_set * ir3_ra_alloc_reg_set(struct ir3_compiler *compiler);
-int ir3_ra(struct ir3 *ir3, gl_shader_stage type,
- bool frag_coord, bool frag_face);
+int ir3_ra(struct ir3 *ir3);
/* legalize: */
void ir3_legalize(struct ir3 *ir, bool *has_ssbo, bool *need_pixlod, int *max_bary);