struct ir3_block *b = ctx->block;
struct ir3_instruction *ldgb, *src0, *src1, *byte_offset, *offset;
- /* can this be non-const buffer_index? how do we handle that? */
- int ibo_idx = ir3_ssbo_to_ibo(ctx->so->shader, nir_src_as_uint(intr->src[0]));
+ struct ir3_instruction *ssbo = ir3_ssbo_to_ibo(ctx, intr->src[0]);
byte_offset = ir3_get_src(ctx, &intr->src[1])[0];
offset = ir3_get_src(ctx, &intr->src[2])[0];
}, 2);
src1 = offset;
- ldgb = ir3_LDGB(b, create_immed(b, ibo_idx), 0,
+ ldgb = ir3_LDGB(b, ssbo, 0,
src0, 0, src1, 0);
ldgb->regs[0]->wrmask = MASK(intr->num_components);
ldgb->cat6.iim_val = intr->num_components;
{
struct ir3_block *b = ctx->block;
struct ir3_instruction *stgb, *src0, *src1, *src2, *byte_offset, *offset;
- /* TODO handle wrmask properly, see _store_shared().. but I think
- * it is more a PITA than that, since blob ends up loading the
- * masked components and writing them back out.
- */
- unsigned wrmask = intr->const_index[0];
+ unsigned wrmask = nir_intrinsic_write_mask(intr);
unsigned ncomp = ffs(~wrmask) - 1;
- /* can this be non-const buffer_index? how do we handle that? */
- int ibo_idx = ir3_ssbo_to_ibo(ctx->so->shader, nir_src_as_uint(intr->src[1]));
+ assert(wrmask == BITFIELD_MASK(intr->num_components));
+
+ struct ir3_instruction *ssbo = ir3_ssbo_to_ibo(ctx, intr->src[1]);
byte_offset = ir3_get_src(ctx, &intr->src[2])[0];
offset = ir3_get_src(ctx, &intr->src[3])[0];
create_immed(b, 0),
}, 2);
- stgb = ir3_STGB(b, create_immed(b, ibo_idx), 0, src0, 0, src1, 0, src2, 0);
+ stgb = ir3_STGB(b, ssbo, 0, src0, 0, src1, 0, src2, 0);
stgb->cat6.iim_val = ncomp;
stgb->cat6.d = 4;
stgb->cat6.type = TYPE_U32;
*offset;
type_t type = TYPE_U32;
- /* can this be non-const buffer_index? how do we handle that? */
- int ibo_idx = ir3_ssbo_to_ibo(ctx->so->shader, nir_src_as_uint(intr->src[0]));
- ssbo = create_immed(b, ibo_idx);
+ ssbo = ir3_ssbo_to_ibo(ctx, intr->src[0]);
byte_offset = ir3_get_src(ctx, &intr->src[1])[0];
offset = ir3_get_src(ctx, &intr->src[3])[0];
/* to calculate the byte offset (yes, uggg) we need (up to) three
* const values to know the bytes per pixel, and y and z stride:
*/
- struct ir3_const_state *const_state = &ctx->so->shader->const_state;
+ const struct ir3_const_state *const_state = ir3_const_state(ctx->so);
unsigned cb = regid(const_state->offsets.image_dims, 0) +
const_state->image_dims.off[index];
struct ir3_instruction *stib, *offset;
struct ir3_instruction * const *value = ir3_get_src(ctx, &intr->src[3]);
struct ir3_instruction * const *coords = ir3_get_src(ctx, &intr->src[1]);
+ struct ir3_instruction * ibo = ir3_image_to_ibo(ctx, intr->src[0]);
unsigned ncoords = ir3_get_image_coords(intr, NULL);
- unsigned slot = nir_src_as_uint(intr->src[0]);
- unsigned ibo_idx = ir3_image_to_ibo(ctx->so->shader, slot);
unsigned ncomp = ir3_get_num_components_for_image_format(nir_intrinsic_format(intr));
/* src0 is value
* one over the other in various cases.
*/
- stib = ir3_STIB(b, create_immed(b, ibo_idx), 0,
+ stib = ir3_STIB(b, ibo, 0,
ir3_create_collect(ctx, value, ncomp), 0,
ir3_create_collect(ctx, coords, ncoords), 0,
offset, 0);
emit_intrinsic_atomic_image(struct ir3_context *ctx, nir_intrinsic_instr *intr)
{
struct ir3_block *b = ctx->block;
- struct ir3_instruction *atomic, *image, *src0, *src1, *src2;
+ struct ir3_instruction *atomic, *src0, *src1, *src2;
struct ir3_instruction * const *coords = ir3_get_src(ctx, &intr->src[1]);
+ struct ir3_instruction * image = ir3_image_to_ibo(ctx, intr->src[0]);
unsigned ncoords = ir3_get_image_coords(intr, NULL);
- unsigned slot = nir_src_as_uint(intr->src[0]);
- unsigned ibo_idx = ir3_image_to_ibo(ctx->so->shader, slot);
-
- image = create_immed(b, ibo_idx);
/* src0 is value (or uvec2(value, compare))
* src1 is coords
.emit_intrinsic_atomic_ssbo = emit_intrinsic_atomic_ssbo,
.emit_intrinsic_store_image = emit_intrinsic_store_image,
.emit_intrinsic_atomic_image = emit_intrinsic_atomic_image,
+ .emit_intrinsic_image_size = emit_intrinsic_image_size_tex,
};