mapping->tex_base = num_textures;
}
-unsigned
-ir3_ssbo_to_ibo(struct ir3_shader *shader, unsigned ssbo)
+struct ir3_instruction *
+ir3_ssbo_to_ibo(struct ir3_context *ctx, nir_src src)
{
- return ssbo;
+ if (ir3_bindless_resource(src)) {
+ ctx->so->bindless_ibo = true;
+ return ir3_get_src(ctx, &src)[0];
+ } else {
+ /* can this be non-const buffer_index? how do we handle that? */
+ int ssbo_idx = nir_src_as_uint(src);
+ return create_immed(ctx->block, ssbo_idx);
+ }
}
unsigned
return mapping->ssbo_to_tex[ssbo] + mapping->tex_base;
}
-unsigned
-ir3_image_to_ibo(struct ir3_shader *shader, unsigned image)
+struct ir3_instruction *
+ir3_image_to_ibo(struct ir3_context *ctx, nir_src src)
{
- return shader->nir->info.num_ssbos + image;
+ if (ir3_bindless_resource(src)) {
+ ctx->so->bindless_ibo = true;
+ return ir3_get_src(ctx, &src)[0];
+ } else {
+ /* can this be non-const buffer_index? how do we handle that? */
+ int image_idx = nir_src_as_uint(src);
+ return create_immed(ctx->block, ctx->s->info.num_ssbos + image_idx);
+ }
}
unsigned
return mapping->image_to_tex[image] + mapping->tex_base;
}
-/* Helper to parse the deref for an image to get image slot. This should be
- * mapped to tex or ibo idx using ir3_image_to_tex() or ir3_image_to_ibo().
- */
-unsigned
-ir3_get_image_slot(nir_deref_instr *deref)
-{
- unsigned int loc = 0;
- unsigned inner_size = 1;
-
- while (deref->deref_type != nir_deref_type_var) {
- assert(deref->deref_type == nir_deref_type_array);
- unsigned const_index = nir_src_as_uint(deref->arr.index);
-
- /* Go to the next instruction */
- deref = nir_deref_instr_parent(deref);
-
- assert(glsl_type_is_array(deref->type));
- const unsigned array_len = glsl_get_length(deref->type);
- loc += MIN2(const_index, array_len - 1) * inner_size;
-
- /* Update the inner size */
- inner_size *= array_len;
- }
-
- loc += deref->var->data.driver_location;
-
- return loc;
-}
-
/* see tex_info() for equiv logic for texture instructions.. it would be
* nice if this could be better unified..
*/
unsigned
-ir3_get_image_coords(const nir_variable *var, unsigned *flagsp)
+ir3_get_image_coords(const nir_intrinsic_instr *instr, unsigned *flagsp)
{
- const struct glsl_type *type = glsl_without_array(var->type);
- unsigned coords = glsl_get_sampler_coordinate_components(type);
+ unsigned coords = nir_image_intrinsic_coord_components(instr);
unsigned flags = 0;
if (coords == 3)
flags |= IR3_INSTR_3D;
- if (glsl_sampler_type_is_array(type))
+ if (nir_intrinsic_image_array(instr))
flags |= IR3_INSTR_A;
if (flagsp)
}
type_t
-ir3_get_image_type(const nir_variable *var)
+ir3_get_type_for_image_intrinsic(const nir_intrinsic_instr *instr)
{
- switch (glsl_get_sampler_result_type(glsl_without_array(var->type))) {
- case GLSL_TYPE_UINT:
- return TYPE_U32;
- case GLSL_TYPE_INT:
- return TYPE_S32;
- case GLSL_TYPE_FLOAT:
- return TYPE_F32;
- case GLSL_TYPE_UINT16:
- return TYPE_U16;
- case GLSL_TYPE_INT16:
- return TYPE_S16;
- case GLSL_TYPE_FLOAT16:
- return TYPE_F16;
- default:
- unreachable("bad sampler type.");
- return 0;
- }
+ const nir_intrinsic_info *info = &nir_intrinsic_infos[instr->intrinsic];
+ int bit_size = info->has_dest ? nir_dest_bit_size(instr->dest) : 32;
+ enum pipe_format format = nir_intrinsic_format(instr);
+
+ if (util_format_is_pure_uint(format))
+ return bit_size == 16 ? TYPE_U16 : TYPE_U32;
+ else if (util_format_is_pure_sint(format))
+ return bit_size == 16 ? TYPE_S16 : TYPE_S32;
+ else
+ return bit_size == 16 ? TYPE_F16 : TYPE_F32;
}
/* Returns the number of components for the different image formats