mapping->tex_base = num_textures;
}
-unsigned
-ir3_ssbo_to_ibo(struct ir3_shader *shader, unsigned ssbo)
+struct ir3_instruction *
+ir3_ssbo_to_ibo(struct ir3_context *ctx, nir_src src)
{
- return ssbo;
+ if (ir3_bindless_resource(src)) {
+ ctx->so->bindless_ibo = true;
+ return ir3_get_src(ctx, &src)[0];
+ } else {
+ /* can this be non-const buffer_index? how do we handle that? */
+ int ssbo_idx = nir_src_as_uint(src);
+ return create_immed(ctx->block, ssbo_idx);
+ }
}
unsigned
return mapping->ssbo_to_tex[ssbo] + mapping->tex_base;
}
-unsigned
-ir3_image_to_ibo(struct ir3_shader *shader, unsigned image)
+struct ir3_instruction *
+ir3_image_to_ibo(struct ir3_context *ctx, nir_src src)
{
- return shader->nir->info.num_ssbos + image;
+ if (ir3_bindless_resource(src)) {
+ ctx->so->bindless_ibo = true;
+ return ir3_get_src(ctx, &src)[0];
+ } else {
+ /* can this be non-const buffer_index? how do we handle that? */
+ int image_idx = nir_src_as_uint(src);
+ return create_immed(ctx->block, ctx->s->info.num_ssbos + image_idx);
+ }
}
unsigned