ir3_nir_scan_driver_consts(nir_shader *shader,
struct ir3_const_state *layout)
{
- nir_foreach_function(function, shader) {
+ nir_foreach_function (function, shader) {
if (!function->impl)
continue;
- nir_foreach_block(block, function->impl) {
- nir_foreach_instr(instr, block) {
+ nir_foreach_block (block, function->impl) {
+ nir_foreach_instr (instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;