.vectorize_io = true,
.lower_to_scalar = true,
.has_imul24 = true,
+ .max_unroll_iterations = 32,
};
const nir_shader_compiler_options *
progress |= OPT(s, nir_opt_if, false);
progress |= OPT(s, nir_opt_remove_phis);
progress |= OPT(s, nir_opt_undef);
-
} while (progress);
}