void ir3_setup_const_state(nir_shader *nir, struct ir3_shader_variant *v,
struct ir3_const_state *const_state);
-bool ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader_variant *v);
+void ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader_variant *v);
+bool ir3_nir_lower_ubo_loads(nir_shader *nir, struct ir3_shader_variant *v);
nir_ssa_def *
ir3_nir_try_propagate_bit_shift(nir_builder *b, nir_ssa_def *offset, int32_t shift);