turnip: Configure VPC for geometry shaders
[mesa.git] / src / freedreno / ir3 / ir3_nir.h
index a42c8822b4a96531cdec279647a7f0fde96bb1f2..cebc9e64dd3a46e0527b8575dec9d62ca600521a 100644 (file)
@@ -60,4 +60,8 @@ bool ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader *shader);
 nir_ssa_def *
 ir3_nir_try_propagate_bit_shift(nir_builder *b, nir_ssa_def *offset, int32_t shift);
 
+uint32_t ir3_link_geometry_stages(const struct ir3_shader_variant *producer,
+               const struct ir3_shader_variant *consumer,
+               uint32_t *locs);
+
 #endif /* IR3_NIR_H_ */