freedreno/ir3: use uniform base
[mesa.git] / src / freedreno / ir3 / ir3_nir_analyze_ubo_ranges.c
index b3191a36c14b8f9a341f1e426f6139368ba5b10d..06c1c2212f2b7a48ebff3710eabd466eb0918394 100644 (file)
@@ -108,20 +108,20 @@ lower_ubo_load_to_uniform(nir_intrinsic_instr *instr, nir_builder *b,
 
        nir_ssa_def *ubo_offset = nir_ssa_for_src(b, instr->src[1], 1);
        nir_ssa_def *new_offset = ir3_nir_try_propagate_bit_shift(b, ubo_offset, -2);
+       nir_ssa_def *uniform_offset;
        if (new_offset)
-               ubo_offset = new_offset;
+               uniform_offset = new_offset;
        else
-               ubo_offset = nir_ushr(b, ubo_offset, nir_imm_int(b, 2));
+               uniform_offset = nir_ushr(b, ubo_offset, nir_imm_int(b, 2));
 
        const int range_offset =
                (state->range[block].offset - state->range[block].start) / 4;
-       nir_ssa_def *uniform_offset =
-               nir_iadd(b, ubo_offset, nir_imm_int(b, range_offset));
 
        nir_intrinsic_instr *uniform =
                nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_uniform);
        uniform->num_components = instr->num_components;
        uniform->src[0] = nir_src_for_ssa(uniform_offset);
+       nir_intrinsic_set_base(uniform, range_offset);
        nir_ssa_dest_init(&uniform->instr, &uniform->dest,
                                          uniform->num_components, instr->dest.ssa.bit_size,
                                          instr->dest.ssa.name);