*/
struct ir3_const_state worst_case_const_state = { };
ir3_setup_const_state(nir, v, &worst_case_const_state);
- const uint32_t max_upload = (compiler->max_const -
+ const uint32_t max_upload = (ir3_max_const(v) -
worst_case_const_state.offsets.immediate) * 16;
uint32_t offset = v->shader->num_reserved_user_consts * 16;