load(nir_builder *b, unsigned ncomp, nir_intrinsic_op op)
{
nir_intrinsic_instr *load_size = nir_intrinsic_instr_create(b->shader, op);
- load_size->num_components = ncomp;
nir_ssa_dest_init(&load_size->instr, &load_size->dest, ncomp, 32, NULL);
nir_builder_instr_insert(b, &load_size->instr);