IR3_DP_CS_COUNT = 8, /* must be aligned to vec4 */
/* vertex shader driver params: */
- IR3_DP_VTXID_BASE = 0,
- IR3_DP_VTXCNT_MAX = 1,
+ IR3_DP_DRAWID = 0,
+ IR3_DP_VTXID_BASE = 1,
IR3_DP_INSTID_BASE = 2,
+ IR3_DP_VTXCNT_MAX = 3,
/* user-clip-plane components, up to 8x vec4's: */
IR3_DP_UCP0_X = 4,
/* .... */
#define IR3_MAX_SO_OUTPUTS 64
#define IR3_MAX_UBO_PUSH_RANGES 32
+/**
+ * Description of a lowered UBO.
+ */
+struct ir3_ubo_info {
+ uint32_t block; /* Which constant block */
+ uint16_t bindless_base; /* For bindless, which base register is used */
+ bool bindless;
+};
+/**
+ * Description of a range of a lowered UBO access.
+ *
+ * Drivers should not assume that there are not multiple disjoint
+ * lowered ranges of a single UBO.
+ */
struct ir3_ubo_range {
+ struct ir3_ubo_info ubo;
uint32_t offset; /* start offset to push in the const register file */
- uint32_t block; /* Which constant block */
uint32_t start, end; /* range of block that's actually used */
- uint16_t bindless_base; /* For bindless, which base register is used */
- bool bindless;
};
struct ir3_ubo_analysis_state {
struct ir3_ubo_range range[IR3_MAX_UBO_PUSH_RANGES];
uint32_t num_enabled;
uint32_t size;
- uint32_t lower_count;
uint32_t cmdstream_size; /* for per-gen backend to stash required cmdstream size */
};
*/
struct ir3_const_state {
unsigned num_ubos;
- unsigned num_reserved_user_consts;
unsigned num_driver_params; /* scalar */
struct {
*/
unsigned constlen;
+ struct ir3_const_state *const_state;
+
/* About Linkage:
* + Let the frag shader determine the position/compmask for the
* varyings, since it is the place where we know if the varying
} outputs[32 + 2]; /* +POSITION +PSIZE */
bool writes_pos, writes_smask, writes_psize;
+ /* Size in dwords of all outputs for VS, size of entire patch for HS. */
+ uint32_t output_size;
+
+ /* Map from driver_location to byte offset in per-primitive storage */
+ unsigned output_loc[32];
+
/* attributes (VS) / varyings (FS):
* Note that sysval's should come *after* normal inputs.
*/
struct ir3_compiler *compiler;
- struct ir3_const_state const_state;
+ unsigned num_reserved_user_consts;
struct nir_shader *nir;
struct ir3_stream_output_info stream_output;
struct ir3_shader_variant *variants;
mtx_t variants_lock;
- uint32_t output_size; /* Size in dwords of all outputs for VS, size of entire patch for HS. */
-
- /* Map from driver_location to byte offset in per-primitive storage */
- unsigned output_loc[32];
-
/* Bitmask of bits of the shader key used by this shader. Used to avoid
* recompiles for GL NOS that doesn't actually apply to the shader.
*/
struct ir3_shader_key key_mask;
};
+/**
+ * In order to use the same cmdstream, in particular constlen setup and const
+ * emit, for both binning and draw pass (a6xx+), the binning pass re-uses it's
+ * corresponding draw pass shaders const_state.
+ */
static inline struct ir3_const_state *
ir3_const_state(const struct ir3_shader_variant *v)
{
- return &v->shader->const_state;
+ if (v->binning_pass)
+ return v->nonbinning->const_state;
+ return v->const_state;
}
void * ir3_shader_assemble(struct ir3_shader_variant *v);
static inline void
ir3_link_add(struct ir3_shader_linkage *l, uint8_t regid_, uint8_t compmask, uint8_t loc)
{
-
-
for (int j = 0; j < util_last_bit(compmask); j++) {
uint8_t comploc = loc + j;
l->varmask[comploc / 32] |= 1 << (comploc % 32);