<value value="0x82" name="RB5_R32G32B32A32_FLOAT"/>
<value value="0x83" name="RB5_R32G32B32A32_UINT"/>
<value value="0x84" name="RB5_R32G32B32A32_SINT"/>
+
+ <value value="0xff" name="RB5_NONE"/>
</enum>
<enum name="a5xx_tile_mode">
<value value="0x83" name="VFMT5_32_32_32_32_UINT"/>
<value value="0x84" name="VFMT5_32_32_32_32_SINT"/>
<value value="0x85" name="VFMT5_32_32_32_32_FIXED"/>
+
+ <value value="0xff" name="VFMT5_NONE"/>
</enum>
<enum name="a5xx_tex_fmt">
<value value="0xcc" name="TFMT5_ASTC_10x10"/>
<value value="0xcd" name="TFMT5_ASTC_12x10"/>
<value value="0xce" name="TFMT5_ASTC_12x12"/>
+
+ <value value="0xff" name="TFMT5_NONE"/>
</enum>
<enum name="a5xx_tex_fetchsize">
</reg32>
<reg32 offset="0x2140" name="RB_2D_SRC_FLAGS_LO"/>
<reg32 offset="0x2141" name="RB_2D_SRC_FLAGS_HI"/>
+ <reg32 offset="0x2142" name="RB_2D_SRC_FLAGS_PITCH" shr="6" type="uint"/>
<reg32 offset="0x2143" name="RB_2D_DST_FLAGS_LO"/>
<reg32 offset="0x2144" name="RB_2D_DST_FLAGS_HI"/>
+ <reg32 offset="0x2145" name="RB_2D_DST_FLAGS_PITCH" shr="6" type="uint"/>
<reg32 offset="0x2180" name="GRAS_2D_BLIT_CNTL"/> <!-- same as 0x2100 -->
<!-- looks same as 0x2107: -->
<reg32 offset="0x2181" name="GRAS_2D_SRC_INFO">
<bitfield name="TYPE" low="29" high="30" type="a5xx_tex_type"/>
</reg32>
<reg32 offset="3" name="3">
+ <!--
+ ARRAY_PITCH is basically LAYERSZ for the first mipmap level, and
+ for 3d textures (laid out mipmap level first) MIN_LAYERSZ is the
+ layer size at the point that it stops being reduced moving to
+ higher (smaller) mipmap levels
+ -->
<bitfield name="ARRAY_PITCH" low="0" high="13" shr="12" type="uint"/>
+ <!--
+ by default levels with w < 16 are linear
+ TILE_ALL makes all levels have tiling
+ seems required when using UBWC, since all levels have UBWC (can possibly be disabled?)
+ -->
+ <bitfield name="TILE_ALL" pos="27" type="boolean"/>
+ <bitfield name="MIN_LAYERSZ" low="23" high="26" shr="12"/>
<bitfield name="FLAG" pos="28" type="boolean"/>
</reg32>
<reg32 offset="4" name="4">