<bitfield name="VP_XFORM_DISABLE" pos="8" type="boolean"/>
<bitfield name="PERSP_DIVISION_DISABLE" pos="9" type="boolean"/>
</reg32>
- <reg32 offset="0x8001" name="GRAS_UNKNOWN_8001"/>
- <reg32 offset="0x8002" name="GRAS_UNKNOWN_8002"/>
- <reg32 offset="0x8003" name="GRAS_UNKNOWN_8003"/>
+ <bitset name="a6xx_gras_xs_cl_cntl" inline="yes">
+ <bitfield name="CLIP_MASK" low="0" high="7"/>
+ <bitfield name="CULL_MASK" low="8" high="15"/>
+ </bitset>
+ <reg32 offset="0x8001" name="GRAS_VS_CL_CNTL" type="a6xx_gras_xs_cl_cntl"/>
+ <reg32 offset="0x8002" name="GRAS_DS_CL_CNTL" type="a6xx_gras_xs_cl_cntl"/>
+ <reg32 offset="0x8003" name="GRAS_GS_CL_CNTL" type="a6xx_gras_xs_cl_cntl"/>
<enum name="a6xx_layer_type">
<value value="0x0" name="LAYER_MULTISAMPLE_ARRAY"/>
<!-- always 0x0 -->
<reg32 offset="0x8099" name="GRAS_UNKNOWN_8099"/>
- <!-- always 0x0 ? -->
- <reg32 offset="0x809b" name="GRAS_UNKNOWN_809B"/>
-
- <reg32 offset="0x809c" name="GRAS_UNKNOWN_809C">
- <bitfield name="GS_WRITES_LAYER" pos="0" type="boolean"/>
- </reg32>
-
- <reg32 offset="0x809d" name="GRAS_UNKNOWN_809D"/>
+ <bitset name="a6xx_gras_layer_cntl" inline="yes">
+ <bitfield name="WRITES_LAYER" pos="0" type="boolean"/>
+ </bitset>
+ <reg32 offset="0x809b" name="GRAS_VS_LAYER_CNTL" type="a6xx_gras_layer_cntl"/>
+ <reg32 offset="0x809c" name="GRAS_GS_LAYER_CNTL" type="a6xx_gras_layer_cntl"/>
+ <reg32 offset="0x809d" name="GRAS_DS_LAYER_CNTL" type="a6xx_gras_layer_cntl"/>
<reg32 offset="0x80a0" name="GRAS_UNKNOWN_80A0"/>
<reg32 offset="0x9100" name="VPC_UNKNOWN_9100"/>
- <!-- always 0x00ffff00 ? */ -->
- <reg32 offset="0x9101" name="VPC_UNKNOWN_9101"/>
- <reg32 offset="0x9102" name="VPC_UNKNOWN_9102"/>
- <reg32 offset="0x9103" name="VPC_UNKNOWN_9103"/>
-
- <reg32 offset="0x9104" name="VPC_GS_SIV_CNTL"/>
+ <bitset name="a6xx_vpc_xs_clip_cntl" inline="yes">
+ <bitfield name="CLIP_MASK" low="0" high="7" type="uint"/>
+ <!-- there can be up to 8 total clip/cull distance outputs,
+ but apparenly VPC can only deal with vec4, so when there are
+ more than 4 outputs a second location needs to be programmed
+ -->
+ <bitfield name="CLIP_DIST_03_LOC" low="8" high="15" type="uint"/>
+ <bitfield name="CLIP_DIST_47_LOC" low="16" high="23" type="uint"/>
+ </bitset>
+ <reg32 offset="0x9101" name="VPC_VS_CLIP_CNTL" type="a6xx_vpc_xs_clip_cntl"/>
+ <reg32 offset="0x9102" name="VPC_GS_CLIP_CNTL" type="a6xx_vpc_xs_clip_cntl"/>
+ <reg32 offset="0x9103" name="VPC_DS_CLIP_CNTL" type="a6xx_vpc_xs_clip_cntl"/>
- <reg32 offset="0x9105" name="VPC_UNKNOWN_9105">
+ <bitset name="a6xx_vpc_xs_layer_cntl" inline="yes">
<bitfield name="LAYERLOC" low="0" high="7" type="uint"/>
- </reg32>
+ <bitfield name="UNKLOC" low="8" high="15" type="uint"/>
+ </bitset>
+
+ <reg32 offset="0x9104" name="VPC_VS_LAYER_CNTL" type="a6xx_vpc_xs_layer_cntl"/>
+ <reg32 offset="0x9105" name="VPC_GS_LAYER_CNTL" type="a6xx_vpc_xs_layer_cntl"/>
+ <reg32 offset="0x9106" name="VPC_DS_LAYER_CNTL" type="a6xx_vpc_xs_layer_cntl"/>
- <reg32 offset="0x9106" name="VPC_UNKNOWN_9106"/>
<reg32 offset="0x9107" name="VPC_UNKNOWN_9107"/>
<reg32 offset="0x9108" name="VPC_POLYGON_MODE">
<bitfield name="MODE" low="0" high="1" type="a6xx_polygon_mode"/>
<!-- always 0x0 ? -->
<reg32 offset="0x9300" name="VPC_UNKNOWN_9300"/>
- <reg32 offset="0x9301" name="VPC_PACK">
+ <bitset name="a6xx_vpc_xs_pack" inline="yes">
<doc>
num of varyings plus four for gl_Position (plus one if gl_PointSize)
plus # of transform-feedback (streamout) varyings if using the
</doc>
<bitfield name="STRIDE_IN_VPC" low="0" high="7" type="uint"/>
<bitfield name="POSITIONLOC" low="8" high="15" type="uint"/>
- <!--
- This seems to be the OUTLOC for the psize output. It could possibly
- be the max-OUTLOC position, but it is only set when VS writes psize
- (and blob always puts psize at highest OUTLOC)
- -->
<bitfield name="PSIZELOC" low="16" high="23" type="uint"/>
- </reg32>
-
- <reg32 offset="0x9302" name="VPC_PACK_GS">
- <doc>
- num of varyings plus four for gl_Position (plus one if gl_PointSize)
- plus # of transform-feedback (streamout) varyings if using the
- hw streamout (rather than stg instructions in shader)
- </doc>
- <bitfield name="STRIDE_IN_VPC" low="0" high="7" type="uint"/>
- <bitfield name="POSITIONLOC" low="8" high="15" type="uint"/>
- <!--
- This seems to be the OUTLOC for the psize output. It could possibly
- be the max-OUTLOC position, but it is only set when VS writes psize
- (and blob always puts psize at highest OUTLOC)
- -->
- <bitfield name="PSIZELOC" low="16" high="23" type="uint"/>
- </reg32>
-
- <reg32 offset="0x9303" name="VPC_PACK_3">
- <doc>
- domain shader version of VPC_PACK
- </doc>
- <bitfield name="STRIDE_IN_VPC" low="0" high="7" type="uint"/>
- <bitfield name="POSITIONLOC" low="8" high="15" type="uint"/>
- <!--
- This seems to be the OUTLOC for the psize output. It could possibly
- be the max-OUTLOC position, but it is only set when VS writes psize
- (and blob always puts psize at highest OUTLOC)
- -->
- <bitfield name="PSIZELOC" low="16" high="23" type="uint"/>
- </reg32>
+ </bitset>
+ <reg32 offset="0x9301" name="VPC_VS_PACK" type="a6xx_vpc_xs_pack"/>
+ <reg32 offset="0x9302" name="VPC_GS_PACK" type="a6xx_vpc_xs_pack"/>
+ <reg32 offset="0x9303" name="VPC_DS_PACK" type="a6xx_vpc_xs_pack"/>
<reg32 offset="0x9304" name="VPC_CNTL_0">
<bitfield name="NUMNONPOSVAR" low="0" high="7" type="uint"/>
<bitfield name="PROVOKING_VTX_LAST" pos="1" type="boolean"/>
<bitfield name="TESS_UPPER_LEFT_DOMAIN_ORIGIN" pos="2" type="boolean"/>
</reg32>
- <reg32 offset="0x9b01" name="PC_PRIMITIVE_CNTL_1">
- <doc>
- vertex shader
+ <bitset name="a6xx_xs_out_cntl" inline="yes">
+ <doc>
num of varyings plus four for gl_Position (plus one if gl_PointSize)
plus # of transform-feedback (streamout) varyings if using the
hw streamout (rather than stg instructions in shader)
</doc>
<bitfield name="STRIDE_IN_VPC" low="0" high="7" type="uint"/>
<bitfield name="PSIZE" pos="8" type="boolean"/>
- </reg32>
-
- <reg32 offset="0x9b02" name="PC_PRIMITIVE_CNTL_2">
- <doc>
- geometry shader
- </doc>
- <bitfield name="STRIDE_IN_VPC" low="0" high="7" type="uint"/>
- <bitfield name="PSIZE" pos="8" type="boolean"/>
+ <!-- layer / primitiveid only for GS (apparently) -->
<bitfield name="LAYER" pos="9" type="boolean"/>
<bitfield name="PRIMITIVE_ID" pos="11" type="boolean"/>
- </reg32>
-
- <reg32 offset="0x9b03" name="PC_PRIMITIVE_CNTL_3">
- <doc>
- hull shader?
+ <bitfield name="CLIP_MASK" low="16" high="23" type="uint"/>
+ </bitset>
- num of varyings plus four for gl_Position (plus one if gl_PointSize)
- plus # of transform-feedback (streamout) varyings if using the
- hw streamout (rather than stg instructions in shader)
- </doc>
- <bitfield name="STRIDE_IN_VPC" low="0" high="7" type="uint"/>
- <bitfield name="PSIZE" pos="8" type="boolean"/>
- </reg32>
- <reg32 offset="0x9b04" name="PC_PRIMITIVE_CNTL_4">
- <doc>
- domain shader
- num of varyings plus four for gl_Position (plus one if gl_PointSize)
- plus # of transform-feedback (streamout) varyings if using the
- hw streamout (rather than stg instructions in shader)
- </doc>
- <bitfield name="STRIDE_IN_VPC" low="0" high="7" type="uint"/>
- <bitfield name="PSIZE" pos="8" type="boolean"/>
- </reg32>
+ <reg32 offset="0x9b01" name="PC_VS_OUT_CNTL" type="a6xx_xs_out_cntl"/>
+ <reg32 offset="0x9b02" name="PC_GS_OUT_CNTL" type="a6xx_xs_out_cntl"/>
+ <reg32 offset="0x9b03" name="PC_PRIMITIVE_CNTL_3"/>
+ <reg32 offset="0x9b04" name="PC_DS_OUT_CNTL" type="a6xx_xs_out_cntl"/>
<reg32 offset="0x9b05" name="PC_PRIMITIVE_CNTL_5">
<doc>
bit N corresponds to brac.N
-->
</reg32>
- <reg32 offset="0xa802" name="SP_PRIMITIVE_CNTL">
+ <reg32 offset="0xa802" name="SP_VS_PRIMITIVE_CNTL">
<!-- # of VS outputs including pos/psize -->
- <bitfield name="VSOUT" low="0" high="5" type="uint"/>
+ <bitfield name="OUT" low="0" high="5" type="uint"/>
</reg32>
<array offset="0xa803" name="SP_VS_OUT" stride="1" length="16">
<reg32 offset="0x0" name="REG">
<reg32 offset="0xa840" name="SP_DS_CTRL_REG0" type="a6xx_sp_xs_ctrl_reg0"/>
<reg32 offset="0xa842" name="SP_DS_PRIMITIVE_CNTL">
<!-- # of DS outputs including pos/psize -->
- <bitfield name="DSOUT" low="0" high="4" type="uint"/>
+ <bitfield name="OUT" low="0" high="5" type="uint"/>
</reg32>
<array offset="0xa843" name="SP_DS_OUT" stride="1" length="16">
<reg32 offset="0x0" name="REG">
-->
</reg32>
- <reg32 offset="0xa873" name="SP_PRIMITIVE_CNTL_GS">
+ <reg32 offset="0xa873" name="SP_GS_PRIMITIVE_CNTL">
<!-- # of VS outputs including pos/psize -->
- <bitfield name="GSOUT" low="0" high="5" type="uint"/>
+ <bitfield name="OUT" low="0" high="5" type="uint"/>
<bitfield name="FLAGS_REGID" low="6" high="13" type="a3xx_regid"/>
</reg32>