#define NUM_META_FS_KEYS 13
#define TU_MAX_DRM_DEVICES 8
#define MAX_VIEWS 8
+#define MAX_BIND_POINTS 2 /* compute + graphics */
/* The Qualcomm driver exposes 0x20000058 */
#define MAX_STORAGE_BUFFER_RANGE 0x20000000
+/* We use ldc for uniform buffer loads, just like the Qualcomm driver, so
+ * expose the same maximum range.
+ * TODO: The SIZE bitfield is 15 bits, and in 4-dword units, so the actual
+ * range might be higher.
+ */
+#define MAX_UNIFORM_BUFFER_RANGE 0x10000
#define NUM_DEPTH_CLEAR_PIPELINES 3
uint64_t gmem_base;
uint32_t ccu_offset_gmem;
uint32_t ccu_offset_bypass;
+ /* alignment for size of tiles */
+ uint32_t tile_align_w;
+#define TILE_ALIGN_H 16
+ /* gmem store/load granularity */
#define GMEM_ALIGN_W 16
#define GMEM_ALIGN_H 4
struct {
- uint32_t RB_UNKNOWN_8E04_blit; /* for CP_BLIT's */
uint32_t PC_UNKNOWN_9805;
uint32_t SP_UNKNOWN_A0F8;
} magic;
TU_DEBUG_NOBIN = 1 << 3,
TU_DEBUG_SYSMEM = 1 << 4,
TU_DEBUG_FORCEBIN = 1 << 5,
+ TU_DEBUG_NOUBWC = 1 << 6,
};
struct tu_instance
/* Backup in-memory cache to be used if the app doesn't provide one */
struct tu_pipeline_cache *mem_cache;
- struct tu_bo vsc_data;
- struct tu_bo vsc_data2;
- uint32_t vsc_data_pitch;
- uint32_t vsc_data2_pitch;
+ struct tu_bo vsc_draw_strm;
+ struct tu_bo vsc_prim_strm;
+ uint32_t vsc_draw_strm_pitch;
+ uint32_t vsc_prim_strm_pitch;
+
+#define MIN_SCRATCH_BO_SIZE_LOG2 12 /* A page */
+
+ /* Currently the kernel driver uses a 32-bit GPU address space, but it
+ * should be impossible to go beyond 48 bits.
+ */
+ struct {
+ struct tu_bo bo;
+ mtx_t construct_mtx;
+ bool initialized;
+ } scratch_bos[48 - MIN_SCRATCH_BO_SIZE_LOG2];
struct tu_bo border_color;
VkResult
tu_bo_map(struct tu_device *dev, struct tu_bo *bo);
+/* Get a scratch bo for use inside a command buffer. This will always return
+ * the same bo given the same size or similar sizes, so only one scratch bo
+ * can be used at the same time. It's meant for short-lived things where we
+ * need to write to some piece of memory, read from it, and then immediately
+ * discard it.
+ */
+VkResult
+tu_get_scratch_bo(struct tu_device *dev, uint64_t size, struct tu_bo **bo);
+
struct tu_cs_entry
{
/* No ownership */
struct tu_descriptor_set
{
const struct tu_descriptor_set_layout *layout;
+ struct tu_descriptor_pool *pool;
uint32_t size;
uint64_t va;
uint32_t *mapped_ptr;
- struct tu_descriptor_range *dynamic_descriptors;
- struct tu_bo *descriptors[0];
+ uint32_t *dynamic_descriptors;
+
+ struct tu_bo *buffers[0];
};
struct tu_push_descriptor_set
struct tu_descriptor_update_template
{
uint32_t entry_count;
- VkPipelineBindPoint bind_point;
struct tu_descriptor_update_template_entry entry[0];
};
TU_DYNAMIC_STENCIL_WRITE_MASK = 1 << 7,
TU_DYNAMIC_STENCIL_REFERENCE = 1 << 8,
TU_DYNAMIC_DISCARD_RECTANGLE = 1 << 9,
- TU_DYNAMIC_ALL = (1 << 10) - 1,
+ TU_DYNAMIC_SAMPLE_LOCATIONS = 1 << 10,
+ TU_DYNAMIC_ALL = (1 << 11) - 1,
};
struct tu_vertex_binding
uint32_t valid;
struct tu_push_descriptor_set push_set;
bool push_dirty;
- uint64_t dynamic_buffers[MAX_DYNAMIC_BUFFERS];
+ uint32_t dynamic_descriptors[MAX_DYNAMIC_BUFFERS * A6XX_TEX_CONST_DWORDS];
+ uint32_t input_attachments[MAX_RTS * A6XX_TEX_CONST_DWORDS];
};
struct tu_tile
TU_CMD_DIRTY_PIPELINE = 1 << 0,
TU_CMD_DIRTY_COMPUTE_PIPELINE = 1 << 1,
TU_CMD_DIRTY_VERTEX_BUFFERS = 1 << 2,
+
TU_CMD_DIRTY_DESCRIPTOR_SETS = 1 << 3,
- TU_CMD_DIRTY_PUSH_CONSTANTS = 1 << 4,
- TU_CMD_DIRTY_STREAMOUT_BUFFERS = 1 << 5,
+ TU_CMD_DIRTY_COMPUTE_DESCRIPTOR_SETS = 1 << 4,
+ TU_CMD_DIRTY_PUSH_CONSTANTS = 1 << 5,
+ TU_CMD_DIRTY_STREAMOUT_BUFFERS = 1 << 6,
+ TU_CMD_DIRTY_INPUT_ATTACHMENTS = 1 << 7,
TU_CMD_DIRTY_DYNAMIC_LINE_WIDTH = 1 << 16,
TU_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK = 1 << 17,
uint32_t vpc_so_buf_cntl;
};
+/* There are only three cache domains we have to care about: the CCU, or
+ * color cache unit, which is used for color and depth/stencil attachments
+ * and copy/blit destinations, and is split conceptually into color and depth,
+ * and the universal cache or UCHE which is used for pretty much everything
+ * else, except for the CP (uncached) and host. We need to flush whenever data
+ * crosses these boundaries.
+ */
+
+enum tu_cmd_access_mask {
+ TU_ACCESS_UCHE_READ = 1 << 0,
+ TU_ACCESS_UCHE_WRITE = 1 << 1,
+ TU_ACCESS_CCU_COLOR_READ = 1 << 2,
+ TU_ACCESS_CCU_COLOR_WRITE = 1 << 3,
+ TU_ACCESS_CCU_DEPTH_READ = 1 << 4,
+ TU_ACCESS_CCU_DEPTH_WRITE = 1 << 5,
+
+ /* Experiments have shown that while it's safe to avoid flushing the CCU
+ * after each blit/renderpass, it's not safe to assume that subsequent
+ * lookups with a different attachment state will hit unflushed cache
+ * entries. That is, the CCU needs to be flushed and possibly invalidated
+ * when accessing memory with a different attachment state. Writing to an
+ * attachment under the following conditions after clearing using the
+ * normal 2d engine path is known to have issues:
+ *
+ * - It isn't the 0'th layer.
+ * - There are more than one attachment, and this isn't the 0'th attachment
+ * (this seems to also depend on the cpp of the attachments).
+ *
+ * Our best guess is that the layer/MRT state is used when computing
+ * the location of a cache entry in CCU, to avoid conflicts. We assume that
+ * any access in a renderpass after or before an access by a transfer needs
+ * a flush/invalidate, and use the _INCOHERENT variants to represent access
+ * by a transfer.
+ */
+ TU_ACCESS_CCU_COLOR_INCOHERENT_READ = 1 << 6,
+ TU_ACCESS_CCU_COLOR_INCOHERENT_WRITE = 1 << 7,
+ TU_ACCESS_CCU_DEPTH_INCOHERENT_READ = 1 << 8,
+ TU_ACCESS_CCU_DEPTH_INCOHERENT_WRITE = 1 << 9,
+
+ TU_ACCESS_SYSMEM_READ = 1 << 10,
+ TU_ACCESS_SYSMEM_WRITE = 1 << 11,
+
+ /* Set if a WFI is required due to data being read by the CP or the 2D
+ * engine.
+ */
+ TU_ACCESS_WFI_READ = 1 << 12,
+
+ TU_ACCESS_READ =
+ TU_ACCESS_UCHE_READ |
+ TU_ACCESS_CCU_COLOR_READ |
+ TU_ACCESS_CCU_DEPTH_READ |
+ TU_ACCESS_CCU_COLOR_INCOHERENT_READ |
+ TU_ACCESS_CCU_DEPTH_INCOHERENT_READ |
+ TU_ACCESS_SYSMEM_READ,
+
+ TU_ACCESS_WRITE =
+ TU_ACCESS_UCHE_WRITE |
+ TU_ACCESS_CCU_COLOR_WRITE |
+ TU_ACCESS_CCU_COLOR_INCOHERENT_WRITE |
+ TU_ACCESS_CCU_DEPTH_WRITE |
+ TU_ACCESS_CCU_DEPTH_INCOHERENT_WRITE |
+ TU_ACCESS_SYSMEM_WRITE,
+
+ TU_ACCESS_ALL =
+ TU_ACCESS_READ |
+ TU_ACCESS_WRITE,
+};
+
+enum tu_cmd_flush_bits {
+ TU_CMD_FLAG_CCU_FLUSH_DEPTH = 1 << 0,
+ TU_CMD_FLAG_CCU_FLUSH_COLOR = 1 << 1,
+ TU_CMD_FLAG_CCU_INVALIDATE_DEPTH = 1 << 2,
+ TU_CMD_FLAG_CCU_INVALIDATE_COLOR = 1 << 3,
+ TU_CMD_FLAG_CACHE_FLUSH = 1 << 4,
+ TU_CMD_FLAG_CACHE_INVALIDATE = 1 << 5,
+
+ TU_CMD_FLAG_ALL_FLUSH =
+ TU_CMD_FLAG_CCU_FLUSH_DEPTH |
+ TU_CMD_FLAG_CCU_FLUSH_COLOR |
+ TU_CMD_FLAG_CACHE_FLUSH,
+
+ TU_CMD_FLAG_ALL_INVALIDATE =
+ TU_CMD_FLAG_CCU_INVALIDATE_DEPTH |
+ TU_CMD_FLAG_CCU_INVALIDATE_COLOR |
+ TU_CMD_FLAG_CACHE_INVALIDATE,
+
+ TU_CMD_FLAG_WFI = 1 << 6,
+};
+
+/* Changing the CCU from sysmem mode to gmem mode or vice-versa is pretty
+ * heavy, involving a CCU cache flush/invalidate and a WFI in order to change
+ * which part of the gmem is used by the CCU. Here we keep track of what the
+ * state of the CCU.
+ */
+enum tu_cmd_ccu_state {
+ TU_CMD_CCU_SYSMEM,
+ TU_CMD_CCU_GMEM,
+ TU_CMD_CCU_UNKNOWN,
+};
+
+struct tu_cache_state {
+ /* Caches which must be made available (flushed) eventually if there are
+ * any users outside that cache domain, and caches which must be
+ * invalidated eventually if there are any reads.
+ */
+ enum tu_cmd_flush_bits pending_flush_bits;
+ /* Pending flushes */
+ enum tu_cmd_flush_bits flush_bits;
+};
+
struct tu_cmd_state
{
uint32_t dirty;
uint32_t max_index_count;
uint64_t index_va;
+ /* Renderpasses are tricky, because we may need to flush differently if
+ * using sysmem vs. gmem and therefore we have to delay any flushing that
+ * happens before a renderpass. So we have to have two copies of the flush
+ * state, one for intra-renderpass flushes (i.e. renderpass dependencies)
+ * and one for outside a renderpass.
+ */
+ struct tu_cache_state cache;
+ struct tu_cache_state renderpass_cache;
+
+ enum tu_cmd_ccu_state ccu_state;
+
const struct tu_render_pass *pass;
const struct tu_subpass *subpass;
const struct tu_framebuffer *framebuffer;
/* This struct defines the layout of the scratch_bo */
struct tu6_control
{
- uint32_t seqno; /* seqno for async CP_EVENT_WRITE, etc */
+ uint32_t seqno_dummy; /* dummy seqno for CP_EVENT_WRITE */
uint32_t _pad0;
volatile uint32_t vsc_overflow;
uint32_t _pad1;
struct tu_cmd_state state;
struct tu_vertex_binding vertex_bindings[MAX_VBS];
+ uint32_t vertex_bindings_set;
uint32_t queue_family_index;
uint32_t push_constants[MAX_PUSH_CONSTANTS_SIZE / 4];
VkShaderStageFlags push_constant_stages;
struct tu_descriptor_set meta_push_descriptors;
- struct tu_descriptor_state descriptors[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
+ struct tu_descriptor_state descriptors[MAX_BIND_POINTS];
struct tu_cmd_buffer_upload upload;
struct tu_cs sub_cs;
struct tu_bo scratch_bo;
- uint32_t scratch_seqno;
- struct tu_bo vsc_data;
- struct tu_bo vsc_data2;
- uint32_t vsc_data_pitch;
- uint32_t vsc_data2_pitch;
+ struct tu_bo vsc_draw_strm;
+ struct tu_bo vsc_prim_strm;
+ uint32_t vsc_draw_strm_pitch;
+ uint32_t vsc_prim_strm_pitch;
bool use_vsc_data;
-
- bool wait_for_idle;
};
/* Temporary struct for tracking a register state to be written, used by
uint32_t bo_shift;
};
-unsigned
+void tu_emit_cache_flush_ccu(struct tu_cmd_buffer *cmd_buffer,
+ struct tu_cs *cs,
+ enum tu_cmd_ccu_state ccu_state);
+
+void
tu6_emit_event_write(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
- enum vgt_event_type event,
- bool need_seqno);
+ enum vgt_event_type event);
bool
tu_get_memory_fd(struct tu_device *device,
bool include_binning_pass;
};
-struct tu_descriptor_map
-{
- /* TODO: avoid fixed size array/justify the size */
- unsigned num; /* number of array entries */
- unsigned num_desc; /* Number of descriptors (sum of array_size[]) */
- int set[128];
- int binding[128];
- int value[128];
- int array_size[128];
-};
-
struct tu_push_constant_range
{
uint32_t lo;
struct ir3_shader ir3_shader;
struct tu_push_constant_range push_consts;
- struct tu_descriptor_map texture_map;
- struct tu_descriptor_map sampler_map;
- struct tu_descriptor_map ubo_map;
- struct tu_descriptor_map ssbo_map;
- struct tu_descriptor_map image_map;
+ unsigned attachment_idx[MAX_RTS];
+ uint8_t active_desc_sets;
/* This may be true for vertex shaders. When true, variants[1] is the
* binning variant and binning_binary is non-NULL.
uint32_t constlen;
struct tu_push_constant_range push_consts;
- struct tu_descriptor_map texture_map;
- struct tu_descriptor_map sampler_map;
- struct tu_descriptor_map ubo_map;
- struct tu_descriptor_map ssbo_map;
- struct tu_descriptor_map image_map;
};
struct tu_pipeline
bool need_indirect_descriptor_sets;
VkShaderStageFlags active_stages;
+ uint32_t active_desc_sets;
struct tu_streamout_state streamout;
struct tu_cs_entry binning_state_ib;
struct tu_program_descriptor_linkage link[MESA_SHADER_STAGES];
+ unsigned input_attachment_idx[MAX_RTS];
} program;
struct
{
- uint8_t bindings[MAX_VERTEX_ATTRIBS];
- uint32_t count;
-
- uint8_t binning_bindings[MAX_VERTEX_ATTRIBS];
- uint32_t binning_count;
+ struct tu_cs_entry state_ib;
+ } load_state;
+ struct
+ {
struct tu_cs_entry state_ib;
struct tu_cs_entry binning_state_ib;
+ uint32_t bindings_used;
} vi;
struct
void
tu6_emit_scissor(struct tu_cs *cs, const VkRect2D *scissor);
+void
+tu6_emit_sample_locations(struct tu_cs *cs, const VkSampleLocationsInfoEXT *samp_loc);
+
void
tu6_emit_gras_su_cntl(struct tu_cs *cs,
uint32_t gras_su_cntl,
void tu6_emit_window_offset(struct tu_cs *cs, uint32_t x1, uint32_t y1);
+void
+tu6_emit_xs_config(struct tu_cs *cs,
+ gl_shader_stage stage,
+ const struct ir3_shader_variant *xs,
+ uint64_t binary_iova);
+
+void
+tu6_emit_vpc(struct tu_cs *cs,
+ const struct ir3_shader_variant *vs,
+ const struct ir3_shader_variant *gs,
+ const struct ir3_shader_variant *fs,
+ struct tu_streamout_state *tf);
+
+void
+tu6_emit_fs_inputs(struct tu_cs *cs, const struct ir3_shader_variant *fs);
+
struct tu_image_view;
void
const VkRenderPassBeginInfo *info);
void
-tu_load_gmem_attachment(struct tu_cmd_buffer *cmd, struct tu_cs *cs, uint32_t a);
+tu_load_gmem_attachment(struct tu_cmd_buffer *cmd,
+ struct tu_cs *cs,
+ uint32_t a,
+ bool force_load);
/* expose this function to be able to emit load without checking LOAD_OP */
void
: range->levelCount;
}
-static inline VkDeviceSize
-tu_layer_size(struct tu_image *image, int level)
-{
- return fdl_layer_stride(&image->layout, level);
-}
-
-static inline uint32_t
-tu_image_stride(struct tu_image *image, int level)
-{
- return image->layout.slices[level].pitch * image->layout.cpp;
-}
-
-/* to get the right pitch for compressed formats */
-static inline uint32_t
-tu_image_pitch(struct tu_image *image, int level)
-{
- uint32_t stride = tu_image_stride(image, level);
- return stride / vk_format_get_blockwidth(image->vk_format);
-}
-
-static inline uint64_t
-tu_image_base(struct tu_image *image, int level, int layer)
-{
- return image->bo->iova + image->bo_offset +
- fdl_surface_offset(&image->layout, level, layer);
-}
-
-#define tu_image_base_ref(image, level, layer) \
- .bo = image->bo, \
- .bo_offset = (image->bo_offset + fdl_surface_offset(&image->layout, \
- level, layer))
-
-#define tu_image_view_base_ref(iview) \
- tu_image_base_ref(iview->image, iview->base_mip, iview->base_layer)
-
-static inline VkDeviceSize
-tu_image_ubwc_size(struct tu_image *image, int level)
-{
- return image->layout.ubwc_layer_size;
-}
-
-static inline uint32_t
-tu_image_ubwc_pitch(struct tu_image *image, int level)
-{
- return image->layout.ubwc_slices[level].pitch;
-}
-
-static inline uint64_t
-tu_image_ubwc_surface_offset(struct tu_image *image, int level, int layer)
-{
- return image->layout.ubwc_slices[level].offset +
- layer * tu_image_ubwc_size(image, level);
-}
-
-static inline uint64_t
-tu_image_ubwc_base(struct tu_image *image, int level, int layer)
-{
- return image->bo->iova + image->bo_offset +
- tu_image_ubwc_surface_offset(image, level, layer);
-}
-
-#define tu_image_ubwc_base_ref(image, level, layer) \
- .bo = image->bo, \
- .bo_offset = (image->bo_offset + tu_image_ubwc_surface_offset(image, \
- level, layer))
-
-#define tu_image_view_ubwc_base_ref(iview) \
- tu_image_ubwc_base_ref(iview->image, iview->base_mip, iview->base_layer)
-
-#define tu_image_view_ubwc_pitches(iview) \
- .pitch = tu_image_ubwc_pitch(iview->image, iview->base_mip), \
- .array_pitch = tu_image_ubwc_size(iview->image, iview->base_mip) >> 2
-
-enum a6xx_tile_mode
-tu6_get_image_tile_mode(struct tu_image *image, int level);
enum a3xx_msaa_samples
tu_msaa_samples(uint32_t samples);
enum a6xx_tex_fetchsize
tu6_fetchsize(VkFormat format);
-static inline struct tu_native_format
-tu6_format_image(struct tu_image *image, VkFormat format, uint32_t level)
-{
- struct tu_native_format fmt =
- tu6_format_color(format, image->layout.tile_mode);
- fmt.tile_mode = tu6_get_image_tile_mode(image, level);
- return fmt;
-}
-
-static inline struct tu_native_format
-tu6_format_image_src(struct tu_image *image, VkFormat format, uint32_t level)
-{
- struct tu_native_format fmt =
- tu6_format_texture(format, image->layout.tile_mode);
- fmt.tile_mode = tu6_get_image_tile_mode(image, level);
- return fmt;
-}
-
struct tu_image_view
{
struct tu_image *image; /**< VkImageViewCreateInfo::image */
- VkImageViewType type;
- VkImageAspectFlags aspect_mask;
- VkFormat vk_format;
- uint32_t base_layer;
- uint32_t layer_count;
- uint32_t base_mip;
- uint32_t level_count;
- VkExtent3D extent; /**< Extent of VkImageViewCreateInfo::baseMipLevel. */
+ uint64_t base_addr;
+ uint64_t ubwc_addr;
+ uint32_t layer_size;
+ uint32_t ubwc_layer_size;
+
+ /* used to determine if fast gmem store path can be used */
+ VkExtent2D extent;
+ bool need_y2_align;
+
+ bool ubwc_enabled;
uint32_t descriptor[A6XX_TEX_CONST_DWORDS];
* This has a few differences for cube maps (e.g. type).
*/
uint32_t storage_descriptor[A6XX_TEX_CONST_DWORDS];
+
+ /* pre-filled register values */
+ uint32_t PITCH;
+ uint32_t FLAG_BUFFER_PITCH;
+
+ uint32_t RB_MRT_BUF_INFO;
+ uint32_t SP_FS_MRT_REG;
+
+ uint32_t SP_PS_2D_SRC_INFO;
+ uint32_t SP_PS_2D_SRC_SIZE;
+
+ uint32_t RB_2D_DST_INFO;
+
+ uint32_t RB_BLIT_DST_INFO;
+};
+
+struct tu_sampler_ycbcr_conversion {
+ VkFormat format;
+ VkSamplerYcbcrModelConversion ycbcr_model;
+ VkSamplerYcbcrRange ycbcr_range;
+ VkComponentMapping components;
+ VkChromaLocation chroma_offsets[2];
+ VkFilter chroma_filter;
};
struct tu_sampler {
uint32_t descriptor[A6XX_TEX_SAMP_DWORDS];
+ struct tu_sampler_ycbcr_conversion *ycbcr_sampler;
};
+void
+tu_cs_image_ref(struct tu_cs *cs, const struct tu_image_view *iview, uint32_t layer);
+
+void
+tu_cs_image_ref_2d(struct tu_cs *cs, const struct tu_image_view *iview, uint32_t layer, bool src);
+
+void
+tu_cs_image_flag_ref(struct tu_cs *cs, const struct tu_image_view *iview, uint32_t layer);
+
VkResult
tu_image_create(VkDevice _device,
const VkImageCreateInfo *pCreateInfo,
const VkAllocationCallbacks *alloc,
VkImage *pImage,
- uint64_t modifier);
+ uint64_t modifier,
+ const VkSubresourceLayout *plane_layouts);
VkResult
tu_image_from_gralloc(VkDevice device_h,
void
tu_image_view_init(struct tu_image_view *view,
- struct tu_device *device,
const VkImageViewCreateInfo *pCreateInfo);
struct tu_buffer_view
struct tu_attachment_info attachments[0];
};
+struct tu_subpass_barrier {
+ VkPipelineStageFlags src_stage_mask;
+ VkAccessFlags src_access_mask;
+ VkAccessFlags dst_access_mask;
+ bool incoherent_ccu_color, incoherent_ccu_depth;
+};
+
struct tu_subpass_attachment
{
uint32_t attachment;
+ VkImageLayout layout;
};
struct tu_subpass
struct tu_subpass_attachment depth_stencil_attachment;
VkSampleCountFlagBits samples;
+ bool has_external_src, has_external_dst;
+
+ uint32_t srgb_cntl;
+
+ struct tu_subpass_barrier start_barrier;
};
struct tu_render_pass_attachment
VkFormat format;
uint32_t samples;
uint32_t cpp;
- VkAttachmentLoadOp load_op;
- VkAttachmentLoadOp stencil_load_op;
- VkAttachmentStoreOp store_op;
- VkAttachmentStoreOp stencil_store_op;
+ VkImageAspectFlags clear_mask;
+ bool load;
+ bool store;
+ VkImageLayout initial_layout, final_layout;
int32_t gmem_offset;
};
uint32_t attachment_count;
uint32_t subpass_count;
uint32_t gmem_pixels;
+ uint32_t tile_align_w;
struct tu_subpass_attachment *subpass_attachments;
struct tu_render_pass_attachment *attachments;
+ struct tu_subpass_barrier end_barrier;
struct tu_subpass subpasses[0];
};
TU_DEFINE_NONDISP_HANDLE_CASTS(tu_query_pool, VkQueryPool)
TU_DEFINE_NONDISP_HANDLE_CASTS(tu_render_pass, VkRenderPass)
TU_DEFINE_NONDISP_HANDLE_CASTS(tu_sampler, VkSampler)
+TU_DEFINE_NONDISP_HANDLE_CASTS(tu_sampler_ycbcr_conversion, VkSamplerYcbcrConversion)
TU_DEFINE_NONDISP_HANDLE_CASTS(tu_shader_module, VkShaderModule)
TU_DEFINE_NONDISP_HANDLE_CASTS(tu_semaphore, VkSemaphore)