turnip: share code between 3D blit/clear path and tu_pipeline
[mesa.git] / src / freedreno / vulkan / tu_private.h
index e0e76bd179e1589c2c21323a05f7f93909724078..1e1fdc1c61ab8b98ea9aa2f0b89bdf26f0ec3f39 100644 (file)
@@ -77,6 +77,8 @@ typedef uint32_t xcb_window_t;
 
 #include "tu_entrypoints.h"
 
+#include "vk_format.h"
+
 #define MAX_VBS 32
 #define MAX_VERTEX_ATTRIBS 32
 #define MAX_RTS 8
@@ -94,8 +96,15 @@ typedef uint32_t xcb_window_t;
 #define NUM_META_FS_KEYS 13
 #define TU_MAX_DRM_DEVICES 8
 #define MAX_VIEWS 8
+#define MAX_BIND_POINTS 2 /* compute + graphics */
 /* The Qualcomm driver exposes 0x20000058 */
 #define MAX_STORAGE_BUFFER_RANGE 0x20000000
+/* We use ldc for uniform buffer loads, just like the Qualcomm driver, so
+ * expose the same maximum range.
+ * TODO: The SIZE bitfield is 15 bits, and in 4-dword units, so the actual
+ * range might be higher.
+ */
+#define MAX_UNIFORM_BUFFER_RANGE 0x10000
 
 #define NUM_DEPTH_CLEAR_PIPELINES 3
 
@@ -313,8 +322,20 @@ struct tu_physical_device
 
    unsigned gpu_id;
    uint32_t gmem_size;
+   uint64_t gmem_base;
+   uint32_t ccu_offset_gmem;
+   uint32_t ccu_offset_bypass;
+   /* alignment for size of tiles */
    uint32_t tile_align_w;
-   uint32_t tile_align_h;
+#define TILE_ALIGN_H 16
+   /* gmem store/load granularity */
+#define GMEM_ALIGN_W 16
+#define GMEM_ALIGN_H 4
+
+   struct {
+      uint32_t PC_UNKNOWN_9805;
+      uint32_t SP_UNKNOWN_A0F8;
+   } magic;
 
    /* This is the drivers on-disk cache used as a fallback as opposed to
     * the pipeline cache defined by apps.
@@ -330,6 +351,9 @@ enum tu_debug_flags
    TU_DEBUG_NIR = 1 << 1,
    TU_DEBUG_IR3 = 1 << 2,
    TU_DEBUG_NOBIN = 1 << 3,
+   TU_DEBUG_SYSMEM = 1 << 4,
+   TU_DEBUG_FORCEBIN = 1 << 5,
+   TU_DEBUG_NOUBWC = 1 << 6,
 };
 
 struct tu_instance
@@ -481,10 +505,23 @@ struct tu_device
    /* Backup in-memory cache to be used if the app doesn't provide one */
    struct tu_pipeline_cache *mem_cache;
 
-   struct tu_bo vsc_data;
-   struct tu_bo vsc_data2;
-   uint32_t vsc_data_pitch;
-   uint32_t vsc_data2_pitch;
+   struct tu_bo vsc_draw_strm;
+   struct tu_bo vsc_prim_strm;
+   uint32_t vsc_draw_strm_pitch;
+   uint32_t vsc_prim_strm_pitch;
+
+#define MIN_SCRATCH_BO_SIZE_LOG2 12 /* A page */
+
+   /* Currently the kernel driver uses a 32-bit GPU address space, but it
+    * should be impossible to go beyond 48 bits.
+    */
+   struct {
+      struct tu_bo bo;
+      mtx_t construct_mtx;
+      bool initialized;
+   } scratch_bos[48 - MIN_SCRATCH_BO_SIZE_LOG2];
+
+   struct tu_bo border_color;
 
    struct list_head shader_slabs;
    mtx_t shader_slab_mutex;
@@ -506,6 +543,15 @@ tu_bo_finish(struct tu_device *dev, struct tu_bo *bo);
 VkResult
 tu_bo_map(struct tu_device *dev, struct tu_bo *bo);
 
+/* Get a scratch bo for use inside a command buffer. This will always return
+ * the same bo given the same size or similar sizes, so only one scratch bo
+ * can be used at the same time. It's meant for short-lived things where we
+ * need to write to some piece of memory, read from it, and then immediately
+ * discard it.
+ */
+VkResult
+tu_get_scratch_bo(struct tu_device *dev, uint64_t size, struct tu_bo **bo);
+
 struct tu_cs_entry
 {
    /* No ownership */
@@ -560,6 +606,7 @@ struct tu_cs
    uint32_t *reserved_end;
    uint32_t *end;
 
+   struct tu_device *device;
    enum tu_cs_mode mode;
    uint32_t next_bo_size;
 
@@ -570,6 +617,10 @@ struct tu_cs
    struct tu_bo **bos;
    uint32_t bo_count;
    uint32_t bo_capacity;
+
+   /* state for cond_exec_start/cond_exec_end */
+   uint32_t cond_flags;
+   uint32_t *cond_dwords;
 };
 
 struct tu_device_memory
@@ -595,13 +646,15 @@ struct tu_descriptor_range
 struct tu_descriptor_set
 {
    const struct tu_descriptor_set_layout *layout;
+   struct tu_descriptor_pool *pool;
    uint32_t size;
 
    uint64_t va;
    uint32_t *mapped_ptr;
-   struct tu_descriptor_range *dynamic_descriptors;
 
-   struct tu_bo *descriptors[0];
+   uint32_t *dynamic_descriptors;
+
+   struct tu_bo *buffers[0];
 };
 
 struct tu_push_descriptor_set
@@ -662,7 +715,6 @@ struct tu_descriptor_update_template_entry
 struct tu_descriptor_update_template
 {
    uint32_t entry_count;
-   VkPipelineBindPoint bind_point;
    struct tu_descriptor_update_template_entry entry[0];
 };
 
@@ -695,7 +747,8 @@ enum tu_dynamic_state_bits
    TU_DYNAMIC_STENCIL_WRITE_MASK = 1 << 7,
    TU_DYNAMIC_STENCIL_REFERENCE = 1 << 8,
    TU_DYNAMIC_DISCARD_RECTANGLE = 1 << 9,
-   TU_DYNAMIC_ALL = (1 << 10) - 1,
+   TU_DYNAMIC_SAMPLE_LOCATIONS = 1 << 10,
+   TU_DYNAMIC_ALL = (1 << 11) - 1,
 };
 
 struct tu_vertex_binding
@@ -786,7 +839,8 @@ struct tu_descriptor_state
    uint32_t valid;
    struct tu_push_descriptor_set push_set;
    bool push_dirty;
-   uint64_t dynamic_buffers[MAX_DYNAMIC_BUFFERS];
+   uint32_t dynamic_descriptors[MAX_DYNAMIC_BUFFERS * A6XX_TEX_CONST_DWORDS];
+   uint32_t input_attachments[MAX_RTS * A6XX_TEX_CONST_DWORDS];
 };
 
 struct tu_tile
@@ -814,6 +868,9 @@ struct tu_tiling_config
    /* pipe register values */
    uint32_t pipe_config[MAX_VSC_PIPES];
    uint32_t pipe_sizes[MAX_VSC_PIPES];
+
+   /* Whether sysmem rendering must be used */
+   bool force_sysmem;
 };
 
 enum tu_cmd_dirty_bits
@@ -821,13 +878,137 @@ enum tu_cmd_dirty_bits
    TU_CMD_DIRTY_PIPELINE = 1 << 0,
    TU_CMD_DIRTY_COMPUTE_PIPELINE = 1 << 1,
    TU_CMD_DIRTY_VERTEX_BUFFERS = 1 << 2,
+
    TU_CMD_DIRTY_DESCRIPTOR_SETS = 1 << 3,
-   TU_CMD_DIRTY_PUSH_CONSTANTS = 1 << 4,
+   TU_CMD_DIRTY_COMPUTE_DESCRIPTOR_SETS = 1 << 4,
+   TU_CMD_DIRTY_PUSH_CONSTANTS = 1 << 5,
+   TU_CMD_DIRTY_STREAMOUT_BUFFERS = 1 << 6,
+   TU_CMD_DIRTY_INPUT_ATTACHMENTS = 1 << 7,
 
    TU_CMD_DIRTY_DYNAMIC_LINE_WIDTH = 1 << 16,
    TU_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK = 1 << 17,
    TU_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK = 1 << 18,
    TU_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE = 1 << 19,
+   TU_CMD_DIRTY_DYNAMIC_VIEWPORT = 1 << 20,
+   TU_CMD_DIRTY_DYNAMIC_SCISSOR = 1 << 21,
+};
+
+struct tu_streamout_state {
+   uint16_t stride[IR3_MAX_SO_BUFFERS];
+   uint32_t ncomp[IR3_MAX_SO_BUFFERS];
+   uint32_t prog[IR3_MAX_SO_OUTPUTS * 2];
+   uint32_t prog_count;
+   uint32_t vpc_so_buf_cntl;
+};
+
+/* There are only three cache domains we have to care about: the CCU, or
+ * color cache unit, which is used for color and depth/stencil attachments
+ * and copy/blit destinations, and is split conceptually into color and depth,
+ * and the universal cache or UCHE which is used for pretty much everything
+ * else, except for the CP (uncached) and host. We need to flush whenever data
+ * crosses these boundaries.
+ */
+
+enum tu_cmd_access_mask {
+   TU_ACCESS_UCHE_READ = 1 << 0,
+   TU_ACCESS_UCHE_WRITE = 1 << 1,
+   TU_ACCESS_CCU_COLOR_READ = 1 << 2,
+   TU_ACCESS_CCU_COLOR_WRITE = 1 << 3,
+   TU_ACCESS_CCU_DEPTH_READ = 1 << 4,
+   TU_ACCESS_CCU_DEPTH_WRITE = 1 << 5,
+
+   /* Experiments have shown that while it's safe to avoid flushing the CCU
+    * after each blit/renderpass, it's not safe to assume that subsequent
+    * lookups with a different attachment state will hit unflushed cache
+    * entries. That is, the CCU needs to be flushed and possibly invalidated
+    * when accessing memory with a different attachment state. Writing to an
+    * attachment under the following conditions after clearing using the
+    * normal 2d engine path is known to have issues:
+    *
+    * - It isn't the 0'th layer.
+    * - There are more than one attachment, and this isn't the 0'th attachment
+    *   (this seems to also depend on the cpp of the attachments).
+    *
+    * Our best guess is that the layer/MRT state is used when computing
+    * the location of a cache entry in CCU, to avoid conflicts. We assume that
+    * any access in a renderpass after or before an access by a transfer needs
+    * a flush/invalidate, and use the _INCOHERENT variants to represent access
+    * by a transfer.
+    */
+   TU_ACCESS_CCU_COLOR_INCOHERENT_READ = 1 << 6,
+   TU_ACCESS_CCU_COLOR_INCOHERENT_WRITE = 1 << 7,
+   TU_ACCESS_CCU_DEPTH_INCOHERENT_READ = 1 << 8,
+   TU_ACCESS_CCU_DEPTH_INCOHERENT_WRITE = 1 << 9,
+
+   TU_ACCESS_SYSMEM_READ = 1 << 10,
+   TU_ACCESS_SYSMEM_WRITE = 1 << 11,
+
+   /* Set if a WFI is required due to data being read by the CP or the 2D
+    * engine.
+    */
+   TU_ACCESS_WFI_READ = 1 << 12,
+
+   TU_ACCESS_READ =
+      TU_ACCESS_UCHE_READ |
+      TU_ACCESS_CCU_COLOR_READ |
+      TU_ACCESS_CCU_DEPTH_READ |
+      TU_ACCESS_CCU_COLOR_INCOHERENT_READ |
+      TU_ACCESS_CCU_DEPTH_INCOHERENT_READ |
+      TU_ACCESS_SYSMEM_READ,
+
+   TU_ACCESS_WRITE =
+      TU_ACCESS_UCHE_WRITE |
+      TU_ACCESS_CCU_COLOR_WRITE |
+      TU_ACCESS_CCU_COLOR_INCOHERENT_WRITE |
+      TU_ACCESS_CCU_DEPTH_WRITE |
+      TU_ACCESS_CCU_DEPTH_INCOHERENT_WRITE |
+      TU_ACCESS_SYSMEM_WRITE,
+
+   TU_ACCESS_ALL =
+      TU_ACCESS_READ |
+      TU_ACCESS_WRITE,
+};
+
+enum tu_cmd_flush_bits {
+   TU_CMD_FLAG_CCU_FLUSH_DEPTH = 1 << 0,
+   TU_CMD_FLAG_CCU_FLUSH_COLOR = 1 << 1,
+   TU_CMD_FLAG_CCU_INVALIDATE_DEPTH = 1 << 2,
+   TU_CMD_FLAG_CCU_INVALIDATE_COLOR = 1 << 3,
+   TU_CMD_FLAG_CACHE_FLUSH = 1 << 4,
+   TU_CMD_FLAG_CACHE_INVALIDATE = 1 << 5,
+
+   TU_CMD_FLAG_ALL_FLUSH =
+      TU_CMD_FLAG_CCU_FLUSH_DEPTH |
+      TU_CMD_FLAG_CCU_FLUSH_COLOR |
+      TU_CMD_FLAG_CACHE_FLUSH,
+
+   TU_CMD_FLAG_ALL_INVALIDATE =
+      TU_CMD_FLAG_CCU_INVALIDATE_DEPTH |
+      TU_CMD_FLAG_CCU_INVALIDATE_COLOR |
+      TU_CMD_FLAG_CACHE_INVALIDATE,
+
+   TU_CMD_FLAG_WFI = 1 << 6,
+};
+
+/* Changing the CCU from sysmem mode to gmem mode or vice-versa is pretty
+ * heavy, involving a CCU cache flush/invalidate and a WFI in order to change
+ * which part of the gmem is used by the CCU. Here we keep track of what the
+ * state of the CCU.
+ */
+enum tu_cmd_ccu_state {
+   TU_CMD_CCU_SYSMEM,
+   TU_CMD_CCU_GMEM,
+   TU_CMD_CCU_UNKNOWN,
+};
+
+struct tu_cache_state {
+   /* Caches which must be made available (flushed) eventually if there are
+    * any users outside that cache domain, and caches which must be
+    * invalidated eventually if there are any reads.
+    */
+   enum tu_cmd_flush_bits pending_flush_bits;
+   /* Pending flushes */
+   enum tu_cmd_flush_bits flush_bits;
 };
 
 struct tu_cmd_state
@@ -846,6 +1027,17 @@ struct tu_cmd_state
 
    struct tu_dynamic_state dynamic;
 
+   /* Stream output buffers */
+   struct
+   {
+      struct tu_buffer *buffers[IR3_MAX_SO_BUFFERS];
+      VkDeviceSize offsets[IR3_MAX_SO_BUFFERS];
+      VkDeviceSize sizes[IR3_MAX_SO_BUFFERS];
+   } streamout_buf;
+
+   uint8_t streamout_reset;
+   uint8_t streamout_enabled;
+
    /* Index buffer */
    struct tu_buffer *index_buffer;
    uint64_t index_offset;
@@ -853,13 +1045,23 @@ struct tu_cmd_state
    uint32_t max_index_count;
    uint64_t index_va;
 
+   /* Renderpasses are tricky, because we may need to flush differently if
+    * using sysmem vs. gmem and therefore we have to delay any flushing that
+    * happens before a renderpass. So we have to have two copies of the flush
+    * state, one for intra-renderpass flushes (i.e. renderpass dependencies)
+    * and one for outside a renderpass.
+    */
+   struct tu_cache_state cache;
+   struct tu_cache_state renderpass_cache;
+
+   enum tu_cmd_ccu_state ccu_state;
+
    const struct tu_render_pass *pass;
    const struct tu_subpass *subpass;
    const struct tu_framebuffer *framebuffer;
 
    struct tu_tiling_config tiling_config;
 
-   struct tu_cs_entry tile_load_ib;
    struct tu_cs_entry tile_store_ib;
 };
 
@@ -910,6 +1112,28 @@ tu_bo_list_add(struct tu_bo_list *list,
 VkResult
 tu_bo_list_merge(struct tu_bo_list *list, const struct tu_bo_list *other);
 
+/* This struct defines the layout of the scratch_bo */
+struct tu6_control
+{
+   uint32_t seqno_dummy;          /* dummy seqno for CP_EVENT_WRITE */
+   uint32_t _pad0;
+   volatile uint32_t vsc_overflow;
+   uint32_t _pad1;
+   /* flag set from cmdstream when VSC overflow detected: */
+   uint32_t vsc_scratch;
+   uint32_t _pad2;
+   uint32_t _pad3;
+   uint32_t _pad4;
+
+   /* scratch space for VPC_SO[i].FLUSH_BASE_LO/HI, start on 32 byte boundary. */
+   struct {
+      uint32_t offset;
+      uint32_t pad[7];
+   } flush_base[4];
+};
+
+#define ctrl_offset(member) offsetof(struct tu6_control, member)
+
 struct tu_cmd_buffer
 {
    VK_LOADER_DATA _loader_data;
@@ -925,13 +1149,14 @@ struct tu_cmd_buffer
 
    struct tu_cmd_state state;
    struct tu_vertex_binding vertex_bindings[MAX_VBS];
+   uint32_t vertex_bindings_set;
    uint32_t queue_family_index;
 
    uint32_t push_constants[MAX_PUSH_CONSTANTS_SIZE / 4];
    VkShaderStageFlags push_constant_stages;
    struct tu_descriptor_set meta_push_descriptors;
 
-   struct tu_descriptor_state descriptors[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
+   struct tu_descriptor_state descriptors[MAX_BIND_POINTS];
 
    struct tu_cmd_buffer_upload upload;
 
@@ -943,21 +1168,13 @@ struct tu_cmd_buffer
    struct tu_cs draw_epilogue_cs;
    struct tu_cs sub_cs;
 
-   uint16_t marker_reg;
-   uint32_t marker_seqno;
-
    struct tu_bo scratch_bo;
-   uint32_t scratch_seqno;
-#define VSC_OVERFLOW 0x8
-#define VSC_SCRATCH 0x10
-
-   struct tu_bo vsc_data;
-   struct tu_bo vsc_data2;
-   uint32_t vsc_data_pitch;
-   uint32_t vsc_data2_pitch;
-   bool use_vsc_data;
 
-   bool wait_for_idle;
+   struct tu_bo vsc_draw_strm;
+   struct tu_bo vsc_prim_strm;
+   uint32_t vsc_draw_strm_pitch;
+   uint32_t vsc_prim_strm_pitch;
+   bool use_vsc_data;
 };
 
 /* Temporary struct for tracking a register state to be written, used by
@@ -973,11 +1190,14 @@ struct tu_reg_value {
    uint32_t bo_shift;
 };
 
-unsigned
+void tu_emit_cache_flush_ccu(struct tu_cmd_buffer *cmd_buffer,
+                             struct tu_cs *cs,
+                             enum tu_cmd_ccu_state ccu_state);
+
+void
 tu6_emit_event_write(struct tu_cmd_buffer *cmd,
                      struct tu_cs *cs,
-                     enum vgt_event_type event,
-                     bool need_seqno);
+                     enum vgt_event_type event);
 
 bool
 tu_get_memory_fd(struct tu_device *device,
@@ -1057,26 +1277,19 @@ struct tu_shader_compile_options
    bool include_binning_pass;
 };
 
-struct tu_descriptor_map
+struct tu_push_constant_range
 {
-   /* TODO: avoid fixed size array/justify the size */
-   unsigned num; /* number of array entries */
-   unsigned num_desc; /* Number of descriptors (sum of array_size[]) */
-   int set[64];
-   int binding[64];
-   int value[64];
-   int array_size[64];
+   uint32_t lo;
+   uint32_t count;
 };
 
 struct tu_shader
 {
    struct ir3_shader ir3_shader;
 
-   struct tu_descriptor_map texture_map;
-   struct tu_descriptor_map sampler_map;
-   struct tu_descriptor_map ubo_map;
-   struct tu_descriptor_map ssbo_map;
-   struct tu_descriptor_map image_map;
+   struct tu_push_constant_range push_consts;
+   unsigned attachment_idx[MAX_RTS];
+   uint8_t active_desc_sets;
 
    /* This may be true for vertex shaders.  When true, variants[1] is the
     * binning variant and binning_binary is non-NULL.
@@ -1120,11 +1333,7 @@ struct tu_program_descriptor_linkage
 
    uint32_t constlen;
 
-   struct tu_descriptor_map texture_map;
-   struct tu_descriptor_map sampler_map;
-   struct tu_descriptor_map ubo_map;
-   struct tu_descriptor_map ssbo_map;
-   struct tu_descriptor_map image_map;
+   struct tu_push_constant_range push_consts;
 };
 
 struct tu_pipeline
@@ -1137,6 +1346,9 @@ struct tu_pipeline
 
    bool need_indirect_descriptor_sets;
    VkShaderStageFlags active_stages;
+   uint32_t active_desc_sets;
+
+   struct tu_streamout_state streamout;
 
    struct
    {
@@ -1145,22 +1357,19 @@ struct tu_pipeline
       struct tu_cs_entry binning_state_ib;
 
       struct tu_program_descriptor_linkage link[MESA_SHADER_STAGES];
+      unsigned input_attachment_idx[MAX_RTS];
    } program;
 
    struct
    {
-      uint8_t bindings[MAX_VERTEX_ATTRIBS];
-      uint16_t strides[MAX_VERTEX_ATTRIBS];
-      uint16_t offsets[MAX_VERTEX_ATTRIBS];
-      uint32_t count;
-
-      uint8_t binning_bindings[MAX_VERTEX_ATTRIBS];
-      uint16_t binning_strides[MAX_VERTEX_ATTRIBS];
-      uint16_t binning_offsets[MAX_VERTEX_ATTRIBS];
-      uint32_t binning_count;
+      struct tu_cs_entry state_ib;
+   } load_state;
 
+   struct
+   {
       struct tu_cs_entry state_ib;
       struct tu_cs_entry binning_state_ib;
+      uint32_t bindings_used;
    } vi;
 
    struct
@@ -1202,6 +1411,9 @@ tu6_emit_viewport(struct tu_cs *cs, const VkViewport *viewport);
 void
 tu6_emit_scissor(struct tu_cs *cs, const VkRect2D *scissor);
 
+void
+tu6_emit_sample_locations(struct tu_cs *cs, const VkSampleLocationsInfoEXT *samp_loc);
+
 void
 tu6_emit_gras_su_cntl(struct tu_cs *cs,
                       uint32_t gras_su_cntl,
@@ -1227,6 +1439,67 @@ tu6_emit_stencil_reference(struct tu_cs *cs, uint32_t front, uint32_t back);
 void
 tu6_emit_blend_constants(struct tu_cs *cs, const float constants[4]);
 
+void tu6_emit_msaa(struct tu_cs *cs, VkSampleCountFlagBits samples);
+
+void tu6_emit_window_scissor(struct tu_cs *cs, uint32_t x1, uint32_t y1, uint32_t x2, uint32_t y2);
+
+void tu6_emit_window_offset(struct tu_cs *cs, uint32_t x1, uint32_t y1);
+
+void
+tu6_emit_xs_config(struct tu_cs *cs,
+                   gl_shader_stage stage,
+                   const struct ir3_shader_variant *xs,
+                   uint64_t binary_iova);
+
+void
+tu6_emit_vpc(struct tu_cs *cs,
+             const struct ir3_shader_variant *vs,
+             const struct ir3_shader_variant *gs,
+             const struct ir3_shader_variant *fs,
+             struct tu_streamout_state *tf);
+
+void
+tu6_emit_fs_inputs(struct tu_cs *cs, const struct ir3_shader_variant *fs);
+
+struct tu_image_view;
+
+void
+tu_resolve_sysmem(struct tu_cmd_buffer *cmd,
+                  struct tu_cs *cs,
+                  struct tu_image_view *src,
+                  struct tu_image_view *dst,
+                  uint32_t layers,
+                  const VkRect2D *rect);
+
+void
+tu_clear_sysmem_attachment(struct tu_cmd_buffer *cmd,
+                           struct tu_cs *cs,
+                           uint32_t a,
+                           const VkRenderPassBeginInfo *info);
+
+void
+tu_clear_gmem_attachment(struct tu_cmd_buffer *cmd,
+                         struct tu_cs *cs,
+                         uint32_t a,
+                         const VkRenderPassBeginInfo *info);
+
+void
+tu_load_gmem_attachment(struct tu_cmd_buffer *cmd,
+                        struct tu_cs *cs,
+                        uint32_t a,
+                        bool force_load);
+
+/* expose this function to be able to emit load without checking LOAD_OP */
+void
+tu_emit_load_gmem_attachment(struct tu_cmd_buffer *cmd, struct tu_cs *cs, uint32_t a);
+
+/* note: gmem store can also resolve */
+void
+tu_store_gmem_attachment(struct tu_cmd_buffer *cmd,
+                         struct tu_cs *cs,
+                         uint32_t a,
+                         uint32_t gmem_a);
+
 struct tu_userdata_info *
 tu_lookup_user_sgpr(struct tu_pipeline *pipeline,
                     gl_shader_stage stage,
@@ -1248,39 +1521,33 @@ struct tu_graphics_pipeline_create_info
    uint32_t custom_blend_mode;
 };
 
+enum tu_supported_formats {
+   FMT_VERTEX = 1,
+   FMT_TEXTURE = 2,
+   FMT_COLOR = 4,
+};
+
 struct tu_native_format
 {
-   int vtx;      /* VFMTn_xxx or -1 */
-   int tex;      /* TFMTn_xxx or -1 */
-   int rb;       /* RBn_xxx or -1 */
-   int swap;     /* enum a3xx_color_swap */
-   bool present; /* internal only; always true to external users */
+   enum a6xx_format fmt : 8;
+   enum a3xx_color_swap swap : 8;
+   enum a6xx_tile_mode tile_mode : 8;
+   enum tu_supported_formats supported : 8;
 };
 
-const struct tu_native_format *
-tu6_get_native_format(VkFormat format);
+struct tu_native_format tu6_format_vtx(VkFormat format);
+struct tu_native_format tu6_format_color(VkFormat format, enum a6xx_tile_mode tile_mode);
+struct tu_native_format tu6_format_texture(VkFormat format, enum a6xx_tile_mode tile_mode);
 
-void
-tu_pack_clear_value(const VkClearValue *val,
-                    VkFormat format,
-                    uint32_t buf[4]);
-
-void
-tu_2d_clear_color(const VkClearColorValue *val, VkFormat format, uint32_t buf[4]);
-
-void
-tu_2d_clear_zs(const VkClearDepthStencilValue *val, VkFormat format, uint32_t buf[4]);
+static inline enum a6xx_format
+tu6_base_format(VkFormat format)
+{
+   /* note: tu6_format_color doesn't care about tiling for .fmt field */
+   return tu6_format_color(format, TILE6_LINEAR).fmt;
+}
 
-enum a6xx_2d_ifmt tu6_rb_fmt_to_ifmt(enum a6xx_color_fmt fmt);
 enum a6xx_depth_format tu6_pipe2depth(VkFormat format);
 
-struct tu_image_level
-{
-   VkDeviceSize offset;
-   VkDeviceSize size;
-   uint32_t pitch;
-};
-
 struct tu_image
 {
    VkImageType type;
@@ -1297,9 +1564,6 @@ struct tu_image
    uint32_t layer_count;
    VkSampleCountFlagBits samples;
 
-
-   uint32_t alignment;
-
    struct fdl_layout layout;
 
    unsigned queue_family_mask;
@@ -1337,84 +1601,25 @@ tu_get_levelCount(const struct tu_image *image,
              : range->levelCount;
 }
 
-static inline VkDeviceSize
-tu_layer_size(struct tu_image *image, int level)
-{
-   return fdl_layer_stride(&image->layout, level);
-}
-
-static inline uint32_t
-tu_image_stride(struct tu_image *image, int level)
-{
-   return image->layout.slices[level].pitch * image->layout.cpp;
-}
-
-static inline uint64_t
-tu_image_base(struct tu_image *image, int level, int layer)
-{
-   return image->bo->iova + image->bo_offset +
-      fdl_surface_offset(&image->layout, level, layer);
-}
-
-#define tu_image_base_ref(image, level, layer)                          \
-   .bo = image->bo,                                                     \
-   .bo_offset = (image->bo_offset + fdl_surface_offset(&image->layout,  \
-                                                       level, layer))
-
-#define tu_image_view_base_ref(iview)                                   \
-   tu_image_base_ref(iview->image, iview->base_mip, iview->base_layer)
-
-static inline VkDeviceSize
-tu_image_ubwc_size(struct tu_image *image, int level)
-{
-   return image->layout.ubwc_layer_size;
-}
-
-static inline uint32_t
-tu_image_ubwc_pitch(struct tu_image *image, int level)
-{
-   return image->layout.ubwc_slices[level].pitch;
-}
-
-static inline uint64_t
-tu_image_ubwc_surface_offset(struct tu_image *image, int level, int layer)
-{
-   return image->layout.ubwc_slices[level].offset +
-      layer * tu_image_ubwc_size(image, level);
-}
-
-static inline uint64_t
-tu_image_ubwc_base(struct tu_image *image, int level, int layer)
-{
-   return image->bo->iova + image->bo_offset +
-      tu_image_ubwc_surface_offset(image, level, layer);
-}
-
-#define tu_image_ubwc_base_ref(image, level, layer)                     \
-   .bo = image->bo,                                                     \
-   .bo_offset = (image->bo_offset + tu_image_ubwc_surface_offset(image, \
-                                                                 level, layer))
-
-#define tu_image_view_ubwc_base_ref(iview) \
-   tu_image_ubwc_base_ref(iview->image, iview->base_mip, iview->base_layer)
-
-enum a6xx_tile_mode
-tu6_get_image_tile_mode(struct tu_image *image, int level);
 enum a3xx_msaa_samples
 tu_msaa_samples(uint32_t samples);
+enum a6xx_tex_fetchsize
+tu6_fetchsize(VkFormat format);
 
 struct tu_image_view
 {
    struct tu_image *image; /**< VkImageViewCreateInfo::image */
 
-   VkImageViewType type;
-   VkImageAspectFlags aspect_mask;
-   VkFormat vk_format;
-   uint32_t base_layer;
-   uint32_t layer_count;
-   uint32_t base_mip;
-   uint32_t level_count;
-   VkExtent3D extent; /**< Extent of VkImageViewCreateInfo::baseMipLevel. */
+   uint64_t base_addr;
+   uint64_t ubwc_addr;
+   uint32_t layer_size;
+   uint32_t ubwc_layer_size;
+
+   /* used to determine if fast gmem store path can be used */
+   VkExtent2D extent;
+   bool need_y2_align;
+
+   bool ubwc_enabled;
 
    uint32_t descriptor[A6XX_TEX_CONST_DWORDS];
 
@@ -1422,22 +1627,52 @@ struct tu_image_view
     * This has a few differences for cube maps (e.g. type).
     */
    uint32_t storage_descriptor[A6XX_TEX_CONST_DWORDS];
+
+   /* pre-filled register values */
+   uint32_t PITCH;
+   uint32_t FLAG_BUFFER_PITCH;
+
+   uint32_t RB_MRT_BUF_INFO;
+   uint32_t SP_FS_MRT_REG;
+
+   uint32_t SP_PS_2D_SRC_INFO;
+   uint32_t SP_PS_2D_SRC_SIZE;
+
+   uint32_t RB_2D_DST_INFO;
+
+   uint32_t RB_BLIT_DST_INFO;
 };
 
-struct tu_sampler
-{
-   uint32_t state[A6XX_TEX_SAMP_DWORDS];
+struct tu_sampler_ycbcr_conversion {
+   VkFormat format;
+   VkSamplerYcbcrModelConversion ycbcr_model;
+   VkSamplerYcbcrRange ycbcr_range;
+   VkComponentMapping components;
+   VkChromaLocation chroma_offsets[2];
+   VkFilter chroma_filter;
+};
 
-   bool needs_border;
-   VkBorderColor border;
+struct tu_sampler {
+   uint32_t descriptor[A6XX_TEX_SAMP_DWORDS];
+   struct tu_sampler_ycbcr_conversion *ycbcr_sampler;
 };
 
+void
+tu_cs_image_ref(struct tu_cs *cs, const struct tu_image_view *iview, uint32_t layer);
+
+void
+tu_cs_image_ref_2d(struct tu_cs *cs, const struct tu_image_view *iview, uint32_t layer, bool src);
+
+void
+tu_cs_image_flag_ref(struct tu_cs *cs, const struct tu_image_view *iview, uint32_t layer);
+
 VkResult
 tu_image_create(VkDevice _device,
                 const VkImageCreateInfo *pCreateInfo,
                 const VkAllocationCallbacks *alloc,
                 VkImage *pImage,
-                uint64_t modifier);
+                uint64_t modifier,
+                const VkSubresourceLayout *plane_layouts);
 
 VkResult
 tu_image_from_gralloc(VkDevice device_h,
@@ -1448,7 +1683,6 @@ tu_image_from_gralloc(VkDevice device_h,
 
 void
 tu_image_view_init(struct tu_image_view *view,
-                   struct tu_device *device,
                    const VkImageViewCreateInfo *pCreateInfo);
 
 struct tu_buffer_view
@@ -1509,9 +1743,17 @@ struct tu_framebuffer
    struct tu_attachment_info attachments[0];
 };
 
+struct tu_subpass_barrier {
+   VkPipelineStageFlags src_stage_mask;
+   VkAccessFlags src_access_mask;
+   VkAccessFlags dst_access_mask;
+   bool incoherent_ccu_color, incoherent_ccu_depth;
+};
+
 struct tu_subpass_attachment
 {
    uint32_t attachment;
+   VkImageLayout layout;
 };
 
 struct tu_subpass
@@ -1524,16 +1766,22 @@ struct tu_subpass
    struct tu_subpass_attachment depth_stencil_attachment;
 
    VkSampleCountFlagBits samples;
+   bool has_external_src, has_external_dst;
+
+   uint32_t srgb_cntl;
+
+   struct tu_subpass_barrier start_barrier;
 };
 
 struct tu_render_pass_attachment
 {
    VkFormat format;
+   uint32_t samples;
    uint32_t cpp;
-   VkAttachmentLoadOp load_op;
-   VkAttachmentLoadOp stencil_load_op;
-   VkAttachmentStoreOp store_op;
-   VkAttachmentStoreOp stencil_store_op;
+   VkImageAspectFlags clear_mask;
+   bool load;
+   bool store;
+   VkImageLayout initial_layout, final_layout;
    int32_t gmem_offset;
 };
 
@@ -1542,8 +1790,10 @@ struct tu_render_pass
    uint32_t attachment_count;
    uint32_t subpass_count;
    uint32_t gmem_pixels;
+   uint32_t tile_align_w;
    struct tu_subpass_attachment *subpass_attachments;
    struct tu_render_pass_attachment *attachments;
+   struct tu_subpass_barrier end_barrier;
    struct tu_subpass subpasses[0];
 };
 
@@ -1604,6 +1854,9 @@ tu_drm_get_gpu_id(const struct tu_physical_device *dev, uint32_t *id);
 int
 tu_drm_get_gmem_size(const struct tu_physical_device *dev, uint32_t *size);
 
+int
+tu_drm_get_gmem_base(const struct tu_physical_device *dev, uint64_t *base);
+
 int
 tu_drm_submitqueue_new(const struct tu_device *dev,
                        int priority,
@@ -1681,6 +1934,7 @@ TU_DEFINE_NONDISP_HANDLE_CASTS(tu_pipeline_layout, VkPipelineLayout)
 TU_DEFINE_NONDISP_HANDLE_CASTS(tu_query_pool, VkQueryPool)
 TU_DEFINE_NONDISP_HANDLE_CASTS(tu_render_pass, VkRenderPass)
 TU_DEFINE_NONDISP_HANDLE_CASTS(tu_sampler, VkSampler)
+TU_DEFINE_NONDISP_HANDLE_CASTS(tu_sampler_ycbcr_conversion, VkSamplerYcbcrConversion)
 TU_DEFINE_NONDISP_HANDLE_CASTS(tu_shader_module, VkShaderModule)
 TU_DEFINE_NONDISP_HANDLE_CASTS(tu_semaphore, VkSemaphore)