/* Backup in-memory cache to be used if the app doesn't provide one */
struct tu_pipeline_cache *mem_cache;
- struct tu_bo vsc_data;
- struct tu_bo vsc_data2;
- uint32_t vsc_data_pitch;
- uint32_t vsc_data2_pitch;
+ struct tu_bo vsc_draw_strm;
+ struct tu_bo vsc_prim_strm;
+ uint32_t vsc_draw_strm_pitch;
+ uint32_t vsc_prim_strm_pitch;
struct tu_bo border_color;
struct tu_bo scratch_bo;
uint32_t scratch_seqno;
- struct tu_bo vsc_data;
- struct tu_bo vsc_data2;
- uint32_t vsc_data_pitch;
- uint32_t vsc_data2_pitch;
+ struct tu_bo vsc_draw_strm;
+ struct tu_bo vsc_prim_strm;
+ uint32_t vsc_draw_strm_pitch;
+ uint32_t vsc_prim_strm_pitch;
bool use_vsc_data;
bool wait_for_idle;