turnip: use draw states for input attachments
[mesa.git] / src / freedreno / vulkan / tu_private.h
index 590ce8971085e2f3201eecea8ba17391f2f063f0..5e50b983302ea69c1d07f618f87c7ca1930ac28a 100644 (file)
@@ -129,6 +129,7 @@ tu_minify(uint32_t n, uint32_t levels)
    })
 
 #define COND(bool, val) ((bool) ? (val) : 0)
+#define BIT(bit) (1u << (bit))
 
 /* Whenever we generate an error, pass it through this function. Useful for
  * debugging, where we can break on it. Only call at error site, not when
@@ -170,13 +171,6 @@ tu_logi(const char *format, ...) tu_printflike(1, 2);
       }                                                                      \
    } while (0)
 
-/* Suppress -Wunused in stub functions */
-#define tu_use_args(...) __tu_use_args(0, ##__VA_ARGS__)
-static inline void
-__tu_use_args(int ignore, ...)
-{
-}
-
 #define tu_stub()                                                            \
    do {                                                                      \
       tu_finishme("stub %s", __func__);                                      \
@@ -416,6 +410,42 @@ struct ts_cs_memory {
    uint64_t iova;
 };
 
+struct tu_draw_state {
+   uint64_t iova : 48;
+   uint32_t size : 16;
+};
+
+enum tu_dynamic_state
+{
+   /* re-use VK_DYNAMIC_STATE_ enums for non-extended dynamic states */
+   TU_DYNAMIC_STATE_SAMPLE_LOCATIONS = VK_DYNAMIC_STATE_STENCIL_REFERENCE + 1,
+   TU_DYNAMIC_STATE_COUNT,
+};
+
+enum tu_draw_state_group_id
+{
+   TU_DRAW_STATE_PROGRAM,
+   TU_DRAW_STATE_PROGRAM_BINNING,
+   TU_DRAW_STATE_VB,
+   TU_DRAW_STATE_VI,
+   TU_DRAW_STATE_VI_BINNING,
+   TU_DRAW_STATE_RAST,
+   TU_DRAW_STATE_DS,
+   TU_DRAW_STATE_BLEND,
+   TU_DRAW_STATE_VS_CONST,
+   TU_DRAW_STATE_GS_CONST,
+   TU_DRAW_STATE_FS_CONST,
+   TU_DRAW_STATE_DESC_SETS,
+   TU_DRAW_STATE_DESC_SETS_LOAD,
+   TU_DRAW_STATE_VS_PARAMS,
+   TU_DRAW_STATE_INPUT_ATTACHMENTS_GMEM,
+   TU_DRAW_STATE_INPUT_ATTACHMENTS_SYSMEM,
+
+   /* dynamic state related draw states */
+   TU_DRAW_STATE_DYNAMIC,
+   TU_DRAW_STATE_COUNT = TU_DRAW_STATE_DYNAMIC + TU_DYNAMIC_STATE_COUNT,
+};
+
 enum tu_cs_mode
 {
 
@@ -585,98 +615,12 @@ tu_buffer_iova(struct tu_buffer *buffer)
    return buffer->bo->iova + buffer->bo_offset;
 }
 
-enum tu_dynamic_state_bits
-{
-   TU_DYNAMIC_VIEWPORT = 1 << 0,
-   TU_DYNAMIC_SCISSOR = 1 << 1,
-   TU_DYNAMIC_LINE_WIDTH = 1 << 2,
-   TU_DYNAMIC_DEPTH_BIAS = 1 << 3,
-   TU_DYNAMIC_BLEND_CONSTANTS = 1 << 4,
-   TU_DYNAMIC_DEPTH_BOUNDS = 1 << 5,
-   TU_DYNAMIC_STENCIL_COMPARE_MASK = 1 << 6,
-   TU_DYNAMIC_STENCIL_WRITE_MASK = 1 << 7,
-   TU_DYNAMIC_STENCIL_REFERENCE = 1 << 8,
-   TU_DYNAMIC_DISCARD_RECTANGLE = 1 << 9,
-   TU_DYNAMIC_SAMPLE_LOCATIONS = 1 << 10,
-   TU_DYNAMIC_ALL = (1 << 11) - 1,
-};
-
 struct tu_vertex_binding
 {
    struct tu_buffer *buffer;
    VkDeviceSize offset;
 };
 
-struct tu_viewport_state
-{
-   uint32_t count;
-   VkViewport viewports[MAX_VIEWPORTS];
-};
-
-struct tu_scissor_state
-{
-   uint32_t count;
-   VkRect2D scissors[MAX_SCISSORS];
-};
-
-struct tu_discard_rectangle_state
-{
-   uint32_t count;
-   VkRect2D rectangles[MAX_DISCARD_RECTANGLES];
-};
-
-struct tu_dynamic_state
-{
-   /**
-    * Bitmask of (1 << VK_DYNAMIC_STATE_*).
-    * Defines the set of saved dynamic state.
-    */
-   uint32_t mask;
-
-   struct tu_viewport_state viewport;
-
-   struct tu_scissor_state scissor;
-
-   float line_width;
-
-   struct
-   {
-      float bias;
-      float clamp;
-      float slope;
-   } depth_bias;
-
-   float blend_constants[4];
-
-   struct
-   {
-      float min;
-      float max;
-   } depth_bounds;
-
-   struct
-   {
-      uint32_t front;
-      uint32_t back;
-   } stencil_compare_mask;
-
-   struct
-   {
-      uint32_t front;
-      uint32_t back;
-   } stencil_write_mask;
-
-   struct
-   {
-      uint32_t front;
-      uint32_t back;
-   } stencil_reference;
-
-   struct tu_discard_rectangle_state discard_rectangle;
-};
-
-extern const struct tu_dynamic_state default_dynamic_state;
-
 const char *
 tu_get_debug_option_name(int id);
 
@@ -686,11 +630,7 @@ tu_get_perftest_option_name(int id);
 struct tu_descriptor_state
 {
    struct tu_descriptor_set *sets[MAX_SETS];
-   uint32_t valid;
-   struct tu_push_descriptor_set push_set;
-   bool push_dirty;
    uint32_t dynamic_descriptors[MAX_DYNAMIC_BUFFERS * A6XX_TEX_CONST_DWORDS];
-   uint32_t input_attachments[MAX_RTS * A6XX_TEX_CONST_DWORDS];
 };
 
 struct tu_tile
@@ -725,21 +665,14 @@ struct tu_tiling_config
 
 enum tu_cmd_dirty_bits
 {
-   TU_CMD_DIRTY_PIPELINE = 1 << 0,
    TU_CMD_DIRTY_COMPUTE_PIPELINE = 1 << 1,
    TU_CMD_DIRTY_VERTEX_BUFFERS = 1 << 2,
-
    TU_CMD_DIRTY_DESCRIPTOR_SETS = 1 << 3,
    TU_CMD_DIRTY_COMPUTE_DESCRIPTOR_SETS = 1 << 4,
    TU_CMD_DIRTY_SHADER_CONSTS = 1 << 5,
    TU_CMD_DIRTY_STREAMOUT_BUFFERS = 1 << 6,
-
-   TU_CMD_DIRTY_DYNAMIC_LINE_WIDTH = 1 << 16,
-   TU_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK = 1 << 17,
-   TU_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK = 1 << 18,
-   TU_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE = 1 << 19,
-   TU_CMD_DIRTY_DYNAMIC_VIEWPORT = 1 << 20,
-   TU_CMD_DIRTY_DYNAMIC_SCISSOR = 1 << 21,
+   /* all draw states were disabled and need to be re-enabled: */
+   TU_CMD_DIRTY_DRAW_STATE = 1 << 7,
 };
 
 struct tu_streamout_state {
@@ -874,7 +807,18 @@ struct tu_cmd_state
       VkDeviceSize offsets[MAX_VBS];
    } vb;
 
-   struct tu_dynamic_state dynamic;
+   /* for dynamic states that can't be emitted directly */
+   uint32_t dynamic_stencil_mask;
+   uint32_t dynamic_stencil_wrmask;
+   uint32_t dynamic_stencil_ref;
+   uint32_t dynamic_gras_su_cntl;
+
+   /* saved states to re-emit in TU_CMD_DIRTY_DRAW_STATE case */
+   struct tu_draw_state dynamic_state[TU_DYNAMIC_STATE_COUNT];
+   struct tu_cs_entry vertex_buffers_ib;
+   struct tu_cs_entry shader_const_ib[MESA_SHADER_STAGES];
+   struct tu_cs_entry desc_sets_ib, desc_sets_load_ib;
+   struct tu_cs_entry ia_gmem_ib, ia_sysmem_ib;
 
    /* Stream output buffers */
    struct
@@ -1108,7 +1052,6 @@ struct tu_shader
    struct ir3_shader *ir3_shader;
 
    struct tu_push_constant_range push_consts;
-   unsigned attachment_idx[MAX_RTS];
    uint8_t active_desc_sets;
 };
 
@@ -1138,8 +1081,6 @@ struct tu_pipeline
 {
    struct tu_cs cs;
 
-   struct tu_dynamic_state dynamic_state;
-
    struct tu_pipeline_layout *layout;
 
    bool need_indirect_descriptor_sets;
@@ -1148,6 +1089,15 @@ struct tu_pipeline
 
    struct tu_streamout_state streamout;
 
+   /* mask of enabled dynamic states
+    * if BIT(i) is set, pipeline->dynamic_state[i] is *NOT* used
+    */
+   uint32_t dynamic_state_mask;
+   struct tu_draw_state dynamic_state[TU_DYNAMIC_STATE_COUNT];
+
+   /* gras_su_cntl without line width, used for dynamic line width state */
+   uint32_t gras_su_cntl;
+
    struct
    {
       struct tu_bo binary_bo;
@@ -1155,7 +1105,6 @@ struct tu_pipeline
       struct tu_cs_entry binning_state_ib;
 
       struct tu_program_descriptor_linkage link[MESA_SHADER_STAGES];
-      unsigned input_attachment_idx[MAX_RTS];
    } program;
 
    struct
@@ -1179,12 +1128,6 @@ struct tu_pipeline
    struct
    {
       struct tu_cs_entry state_ib;
-   } vp;
-
-   struct
-   {
-      uint32_t gras_su_cntl;
-      struct tu_cs_entry state_ib;
    } rast;
 
    struct
@@ -1212,31 +1155,12 @@ tu6_emit_scissor(struct tu_cs *cs, const VkRect2D *scissor);
 void
 tu6_emit_sample_locations(struct tu_cs *cs, const VkSampleLocationsInfoEXT *samp_loc);
 
-void
-tu6_emit_gras_su_cntl(struct tu_cs *cs,
-                      uint32_t gras_su_cntl,
-                      float line_width);
-
 void
 tu6_emit_depth_bias(struct tu_cs *cs,
                     float constant_factor,
                     float clamp,
                     float slope_factor);
 
-void
-tu6_emit_stencil_compare_mask(struct tu_cs *cs,
-                              uint32_t front,
-                              uint32_t back);
-
-void
-tu6_emit_stencil_write_mask(struct tu_cs *cs, uint32_t front, uint32_t back);
-
-void
-tu6_emit_stencil_reference(struct tu_cs *cs, uint32_t front, uint32_t back);
-
-void
-tu6_emit_blend_constants(struct tu_cs *cs, const float constants[4]);
-
 void tu6_emit_msaa(struct tu_cs *cs, VkSampleCountFlagBits samples);
 
 void tu6_emit_window_scissor(struct tu_cs *cs, uint32_t x1, uint32_t y1, uint32_t x2, uint32_t y2);