struct
{
uint32_t patch_type;
- uint32_t per_vertex_output_size;
- uint32_t per_patch_output_size;
+ uint32_t param_stride;
uint32_t hs_bo_regid;
uint32_t ds_bo_regid;
bool upper_left_domain_origin;
uint32_t layer_count;
VkSampleCountFlagBits samples;
- struct fdl_layout layout;
+ struct fdl_layout layout[3];
+ uint32_t total_size;
unsigned queue_family_mask;
bool exclusive;