#include "vk_debug_report.h"
#include "wsi_common.h"
-#include "drm-uapi/msm_drm.h"
#include "ir3/ir3_compiler.h"
#include "ir3/ir3_shader.h"
#define tu_printflike(a, b) __attribute__((__format__(__printf__, a, b)))
-static inline uint32_t
-tu_minify(uint32_t n, uint32_t levels)
-{
- if (unlikely(n == 0))
- return 0;
- else
- return MAX2(n >> levels, 1);
-}
-
#define for_each_bit(b, dword) \
for (uint32_t __dword = (dword); \
(b) = __builtin_ffs(__dword) - 1, __dword; __dword &= ~(1 << (b)))
-#define typed_memcpy(dest, src, count) \
- ({ \
- STATIC_ASSERT(sizeof(*src) == sizeof(*dest)); \
- memcpy((dest), (src), (count) * sizeof(*(src))); \
- })
-
#define COND(bool, val) ((bool) ? (val) : 0)
#define BIT(bit) (1u << (bit))
GLOBAL_SH_COUNT,
};
+#define TU_BORDER_COLOR_COUNT 4096
+#define TU_BORDER_COLOR_BUILTIN 6
+
/* This struct defines the layout of the global_bo */
struct tu6_global
{
- /* 6 bcolor_entry entries, one for each VK_BORDER_COLOR */
- uint8_t border_color[128 * 6];
-
/* clear/blit shaders, all <= 16 instrs (16 instr = 1 instrlen unit) */
instr_t shaders[GLOBAL_SH_COUNT][16];
uint32_t offset;
uint32_t pad[7];
} flush_base[4];
+
+ /* note: larger global bo will be used for customBorderColors */
+ struct bcolor_entry bcolor_builtin[TU_BORDER_COLOR_BUILTIN], bcolor[];
};
#define gb_offset(member) offsetof(struct tu6_global, member)
#define global_iova(cmd, member) ((cmd)->device->global_bo.iova + gb_offset(member))
uint32_t vsc_draw_strm_pitch;
uint32_t vsc_prim_strm_pitch;
- mtx_t vsc_pitch_mtx;
+ BITSET_DECLARE(custom_border_color, TU_BORDER_COLOR_COUNT);
+ mtx_t mutex;
};
VkResult _tu_device_set_lost(struct tu_device *device,
TU_CMD_BUFFER_STATUS_PENDING,
};
+#ifndef MSM_SUBMIT_BO_READ
+#define MSM_SUBMIT_BO_READ 0x0001
+#define MSM_SUBMIT_BO_WRITE 0x0002
+#define MSM_SUBMIT_BO_DUMP 0x0004
+
+struct drm_msm_gem_submit_bo {
+ uint32_t flags; /* in, mask of MSM_SUBMIT_BO_x */
+ uint32_t handle; /* in, GEM handle */
+ uint64_t presumed; /* in/out, presumed buffer address */
+};
+#endif
+
struct tu_bo_list
{
uint32_t count;