#include "spirv/nir_spirv.h"
#include "util/mesa-sha1.h"
+#include "nir/nir_xfb_info.h"
#include "ir3/ir3_nir.h"
const struct spirv_to_nir_options spirv_options = {
.frag_coord_is_sysval = true,
.lower_ubo_ssbo_access_to_offsets = true,
- .caps = { false },
+ .caps = {
+ .transform_feedback = compiler->gpu_id >= 600,
+ },
};
const nir_shader_compiler_options *nir_options =
ir3_get_compiler_options(compiler);
return nir;
}
-static void
-tu_sort_variables_by_location(struct exec_list *variables)
+static unsigned
+map_add(struct tu_descriptor_map *map, int set, int binding, int value,
+ int array_size)
{
- struct exec_list sorted;
- exec_list_make_empty(&sorted);
-
- nir_foreach_variable_safe(var, variables)
- {
- exec_node_remove(&var->node);
-
- /* insert the variable into the sorted list */
- nir_variable *next = NULL;
- nir_foreach_variable(tmp, &sorted)
- {
- if (var->data.location < tmp->data.location) {
- next = tmp;
- break;
- }
+ unsigned index = 0;
+ for (unsigned i = 0; i < map->num; i++) {
+ if (set == map->set[i] && binding == map->binding[i]) {
+ assert(value == map->value[i]);
+ assert(array_size == map->array_size[i]);
+ return index;
}
- if (next)
- exec_node_insert_node_before(&next->node, &var->node);
- else
- exec_list_push_tail(&sorted, &var->node);
+ index += map->array_size[i];
}
- exec_list_move_nodes_to(&sorted, variables);
-}
-
-static unsigned
-map_add(struct tu_descriptor_map *map, int set, int binding)
-{
- unsigned index;
- for (index = 0; index < map->num; index++) {
- if (set == map->set[index] && binding == map->binding[index])
- break;
- }
+ assert(index == map->num_desc);
- assert(index < ARRAY_SIZE(map->set));
+ map->set[map->num] = set;
+ map->binding[map->num] = binding;
+ map->value[map->num] = value;
+ map->array_size[map->num] = array_size;
+ map->num++;
+ map->num_desc += array_size;
- map->set[index] = set;
- map->binding[index] = binding;
- map->num = MAX2(map->num, index + 1);
return index;
}
static void
lower_tex_src_to_offset(nir_builder *b, nir_tex_instr *instr, unsigned src_idx,
- struct tu_shader *shader)
+ struct tu_shader *shader,
+ const struct tu_pipeline_layout *layout)
{
nir_ssa_def *index = NULL;
unsigned base_index = 0;
src->src_type = is_sampler ?
nir_tex_src_sampler_offset :
nir_tex_src_texture_offset;
-
- instr->texture_array_size = array_elements;
} else {
nir_tex_instr_remove_src(instr, src_idx);
}
- if (array_elements > 1)
- tu_finishme("texture/sampler array");
-
- if (is_sampler) {
- instr->sampler_index = map_add(&shader->sampler_map,
- deref->var->data.descriptor_set,
- deref->var->data.binding);
- instr->sampler_index += base_index;
- } else {
- instr->texture_index = map_add(&shader->texture_map,
- deref->var->data.descriptor_set,
- deref->var->data.binding);
- instr->texture_index += base_index;
- instr->texture_array_size = array_elements;
- }
+ uint32_t set = deref->var->data.descriptor_set;
+ uint32_t binding = deref->var->data.binding;
+ struct tu_descriptor_set_layout *set_layout = layout->set[set].layout;
+ struct tu_descriptor_set_binding_layout *binding_layout =
+ &set_layout->binding[binding];
+
+ int desc_index = map_add(is_sampler ?
+ &shader->sampler_map : &shader->texture_map,
+ deref->var->data.descriptor_set,
+ deref->var->data.binding,
+ deref->var->data.index,
+ binding_layout->array_size) + base_index;
+ if (is_sampler)
+ instr->sampler_index = desc_index;
+ else
+ instr->texture_index = desc_index;
}
static bool
-lower_sampler(nir_builder *b, nir_tex_instr *instr, struct tu_shader *shader)
+lower_sampler(nir_builder *b, nir_tex_instr *instr, struct tu_shader *shader,
+ const struct tu_pipeline_layout *layout)
{
int texture_idx =
nir_tex_instr_src_index(instr, nir_tex_src_texture_deref);
if (texture_idx >= 0)
- lower_tex_src_to_offset(b, instr, texture_idx, shader);
+ lower_tex_src_to_offset(b, instr, texture_idx, shader, layout);
int sampler_idx =
nir_tex_instr_src_index(instr, nir_tex_src_sampler_deref);
if (sampler_idx >= 0)
- lower_tex_src_to_offset(b, instr, sampler_idx, shader);
+ lower_tex_src_to_offset(b, instr, sampler_idx, shader, layout);
if (texture_idx < 0 && sampler_idx < 0)
return false;
return true;
}
-static bool
-lower_intrinsic(nir_builder *b, nir_intrinsic_instr *instr,
- struct tu_shader *shader)
+static void
+lower_load_push_constant(nir_builder *b, nir_intrinsic_instr *instr,
+ struct tu_shader *shader)
{
- if (instr->intrinsic == nir_intrinsic_load_push_constant) {
- /* note: ir3 wants load_ubo, not load_uniform */
- assert(nir_intrinsic_base(instr) == 0);
-
- nir_intrinsic_instr *load =
- nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_ubo);
- load->num_components = instr->num_components;
- load->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
- load->src[1] = instr->src[0];
- nir_ssa_dest_init(&load->instr, &load->dest,
- load->num_components, instr->dest.ssa.bit_size,
- instr->dest.ssa.name);
- nir_builder_instr_insert(b, &load->instr);
- nir_ssa_def_rewrite_uses(&instr->dest.ssa, nir_src_for_ssa(&load->dest.ssa));
+ /* note: ir3 wants load_ubo, not load_uniform */
+ assert(nir_intrinsic_base(instr) == 0);
- nir_instr_remove(&instr->instr);
+ nir_intrinsic_instr *load =
+ nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_ubo);
- return true;
- }
+ nir_intrinsic_set_align(load, 4, 0);
- if (instr->intrinsic != nir_intrinsic_vulkan_resource_index)
- return false;
+ load->num_components = instr->num_components;
+ load->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
+ load->src[1] = instr->src[0];
+ nir_ssa_dest_init(&load->instr, &load->dest,
+ load->num_components, instr->dest.ssa.bit_size,
+ instr->dest.ssa.name);
+ nir_builder_instr_insert(b, &load->instr);
+ nir_ssa_def_rewrite_uses(&instr->dest.ssa, nir_src_for_ssa(&load->dest.ssa));
+
+ nir_instr_remove(&instr->instr);
+}
+static void
+lower_vulkan_resource_index(nir_builder *b, nir_intrinsic_instr *instr,
+ struct tu_shader *shader,
+ const struct tu_pipeline_layout *layout)
+{
nir_const_value *const_val = nir_src_as_const_value(instr->src[0]);
- if (!const_val || const_val->u32 != 0) {
- tu_finishme("non-zero vulkan_resource_index array index");
- return false;
- }
- if (nir_intrinsic_desc_type(instr) != VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER) {
- tu_finishme("non-ubo vulkan_resource_index");
- return false;
+ unsigned set = nir_intrinsic_desc_set(instr);
+ unsigned binding = nir_intrinsic_binding(instr);
+ struct tu_descriptor_set_layout *set_layout = layout->set[set].layout;
+ struct tu_descriptor_set_binding_layout *binding_layout =
+ &set_layout->binding[binding];
+ unsigned index = 0;
+
+ switch (nir_intrinsic_desc_type(instr)) {
+ case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
+ case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
+ if (!const_val)
+ tu_finishme("non-constant vulkan_resource_index array index");
+ /* skip index 0 which is used for push constants */
+ index = map_add(&shader->ubo_map, set, binding, 0,
+ binding_layout->array_size) + 1;
+ index += const_val->u32;
+ break;
+ case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
+ case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
+ if (!const_val)
+ tu_finishme("non-constant vulkan_resource_index array index");
+ index = map_add(&shader->ssbo_map, set, binding, 0,
+ binding_layout->array_size);
+ index += const_val->u32;
+ break;
+ default:
+ tu_finishme("unsupported desc_type for vulkan_resource_index");
+ break;
}
- unsigned index = map_add(&shader->ubo_map,
- nir_intrinsic_desc_set(instr),
- nir_intrinsic_binding(instr));
-
- b->cursor = nir_before_instr(&instr->instr);
- /* skip index 0 because ir3 treats it differently */
nir_ssa_def_rewrite_uses(&instr->dest.ssa,
- nir_src_for_ssa(nir_imm_int(b, index + 1)));
+ nir_src_for_ssa(nir_imm_int(b, index)));
nir_instr_remove(&instr->instr);
+}
- return true;
+static void
+lower_image_deref(nir_builder *b,
+ nir_intrinsic_instr *instr, struct tu_shader *shader,
+ const struct tu_pipeline_layout *layout)
+{
+ nir_deref_instr *deref = nir_src_as_deref(instr->src[0]);
+ nir_variable *var = nir_deref_instr_get_variable(deref);
+
+ uint32_t set = var->data.descriptor_set;
+ uint32_t binding = var->data.binding;
+ struct tu_descriptor_set_layout *set_layout = layout->set[set].layout;
+ struct tu_descriptor_set_binding_layout *binding_layout =
+ &set_layout->binding[binding];
+
+ nir_ssa_def *index = nir_imm_int(b,
+ map_add(&shader->image_map,
+ set, binding, var->data.index,
+ binding_layout->array_size));
+ if (deref->deref_type != nir_deref_type_var) {
+ assert(deref->deref_type == nir_deref_type_array);
+ index = nir_iadd(b, index, nir_ssa_for_src(b, deref->arr.index, 1));
+ }
+ nir_rewrite_image_intrinsic(instr, index, false);
+}
+
+static bool
+lower_intrinsic(nir_builder *b, nir_intrinsic_instr *instr,
+ struct tu_shader *shader,
+ const struct tu_pipeline_layout *layout)
+{
+ switch (instr->intrinsic) {
+ case nir_intrinsic_load_layer_id:
+ /* TODO: remove this when layered rendering is implemented */
+ nir_ssa_def_rewrite_uses(&instr->dest.ssa,
+ nir_src_for_ssa(nir_imm_int(b, 0)));
+ nir_instr_remove(&instr->instr);
+ return true;
+
+ case nir_intrinsic_load_push_constant:
+ lower_load_push_constant(b, instr, shader);
+ return true;
+
+ case nir_intrinsic_vulkan_resource_index:
+ lower_vulkan_resource_index(b, instr, shader, layout);
+ return true;
+
+ case nir_intrinsic_image_deref_load:
+ case nir_intrinsic_image_deref_store:
+ case nir_intrinsic_image_deref_atomic_add:
+ case nir_intrinsic_image_deref_atomic_imin:
+ case nir_intrinsic_image_deref_atomic_umin:
+ case nir_intrinsic_image_deref_atomic_imax:
+ case nir_intrinsic_image_deref_atomic_umax:
+ case nir_intrinsic_image_deref_atomic_and:
+ case nir_intrinsic_image_deref_atomic_or:
+ case nir_intrinsic_image_deref_atomic_xor:
+ case nir_intrinsic_image_deref_atomic_exchange:
+ case nir_intrinsic_image_deref_atomic_comp_swap:
+ case nir_intrinsic_image_deref_size:
+ case nir_intrinsic_image_deref_samples:
+ case nir_intrinsic_image_deref_load_param_intel:
+ case nir_intrinsic_image_deref_load_raw_intel:
+ case nir_intrinsic_image_deref_store_raw_intel:
+ lower_image_deref(b, instr, shader, layout);
+ return true;
+
+ default:
+ return false;
+ }
}
static bool
-lower_impl(nir_function_impl *impl, struct tu_shader *shader)
+lower_impl(nir_function_impl *impl, struct tu_shader *shader,
+ const struct tu_pipeline_layout *layout)
{
nir_builder b;
nir_builder_init(&b, impl);
b.cursor = nir_before_instr(instr);
switch (instr->type) {
case nir_instr_type_tex:
- progress |= lower_sampler(&b, nir_instr_as_tex(instr), shader);
+ progress |= lower_sampler(&b, nir_instr_as_tex(instr), shader, layout);
break;
case nir_instr_type_intrinsic:
- progress |= lower_intrinsic(&b, nir_instr_as_intrinsic(instr), shader);
+ progress |= lower_intrinsic(&b, nir_instr_as_intrinsic(instr), shader, layout);
break;
default:
break;
}
static bool
-tu_lower_io(nir_shader *shader, struct tu_shader *tu_shader)
+tu_lower_io(nir_shader *shader, struct tu_shader *tu_shader,
+ const struct tu_pipeline_layout *layout)
{
bool progress = false;
nir_foreach_function(function, shader) {
if (function->impl)
- progress |= lower_impl(function->impl, tu_shader);
+ progress |= lower_impl(function->impl, tu_shader, layout);
}
+ /* spirv_to_nir produces num_ssbos equal to the number of SSBO-containing
+ * variables, while ir3 wants the number of descriptors (like the gallium
+ * path).
+ */
+ shader->info.num_ssbos = tu_shader->ssbo_map.num_desc;
+
return progress;
}
+static void
+tu_gather_xfb_info(nir_shader *nir, struct tu_shader *shader)
+{
+ struct ir3_stream_output_info *info = &shader->ir3_shader.stream_output;
+ nir_xfb_info *xfb = nir_gather_xfb_info(nir, NULL);
+
+ if (!xfb)
+ return;
+
+ /* creating a map from VARYING_SLOT_* enums to consecutive index */
+ uint8_t num_outputs = 0;
+ uint64_t outputs_written = 0;
+ for (int i = 0; i < xfb->output_count; i++)
+ outputs_written |= BITFIELD64_BIT(xfb->outputs[i].location);
+
+ uint8_t output_map[VARYING_SLOT_TESS_MAX];
+ memset(output_map, 0, sizeof(output_map));
+
+ for (unsigned attr = 0; attr < VARYING_SLOT_MAX; attr++) {
+ if (outputs_written & BITFIELD64_BIT(attr))
+ output_map[attr] = num_outputs++;
+ }
+
+ assert(xfb->output_count < IR3_MAX_SO_OUTPUTS);
+ info->num_outputs = xfb->output_count;
+
+ for (int i = 0; i < IR3_MAX_SO_BUFFERS; i++)
+ info->stride[i] = xfb->buffers[i].stride / 4;
+
+ for (int i = 0; i < xfb->output_count; i++) {
+ info->output[i].register_index = output_map[xfb->outputs[i].location];
+ info->output[i].start_component = xfb->outputs[i].component_offset;
+ info->output[i].num_components =
+ util_bitcount(xfb->outputs[i].component_mask);
+ info->output[i].output_buffer = xfb->outputs[i].buffer;
+ info->output[i].dst_offset = xfb->outputs[i].offset / 4;
+ info->output[i].stream = xfb->buffer_to_stream[xfb->outputs[i].buffer];
+ }
+
+ ralloc_free(xfb);
+}
+
struct tu_shader *
tu_shader_create(struct tu_device *dev,
gl_shader_stage stage,
const VkPipelineShaderStageCreateInfo *stage_info,
+ struct tu_pipeline_layout *layout,
const VkAllocationCallbacks *alloc)
{
const struct tu_shader_module *module =
}
/* multi step inlining procedure */
- NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_function_temp);
+ NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
NIR_PASS_V(nir, nir_lower_returns);
NIR_PASS_V(nir, nir_inline_functions);
NIR_PASS_V(nir, nir_opt_deref);
exec_node_remove(&func->node);
}
assert(exec_list_length(&nir->functions) == 1);
- NIR_PASS_V(nir, nir_lower_constant_initializers, ~nir_var_function_temp);
+ NIR_PASS_V(nir, nir_lower_variable_initializers, ~nir_var_function_temp);
/* Split member structs. We do this before lower_io_to_temporaries so that
* it doesn't lower system values to temporaries by accident.
NIR_PASS_V(nir, nir_remove_dead_variables,
nir_var_shader_in | nir_var_shader_out | nir_var_system_value | nir_var_mem_shared);
+ /* Gather information for transform feedback.
+ * This should be called after nir_split_per_member_structs.
+ * Also needs to be called after nir_remove_dead_variables with varyings,
+ * so that we could align stream outputs correctly.
+ */
+ if (nir->info.stage == MESA_SHADER_VERTEX ||
+ nir->info.stage == MESA_SHADER_TESS_EVAL ||
+ nir->info.stage == MESA_SHADER_GEOMETRY)
+ tu_gather_xfb_info(nir, shader);
+
NIR_PASS_V(nir, nir_propagate_invariant);
NIR_PASS_V(nir, nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir), true, true);
/* ir3 doesn't support indirect input/output */
NIR_PASS_V(nir, nir_lower_indirect_derefs, nir_var_shader_in | nir_var_shader_out);
- switch (stage) {
- case MESA_SHADER_VERTEX:
- tu_sort_variables_by_location(&nir->outputs);
- break;
- case MESA_SHADER_TESS_CTRL:
- case MESA_SHADER_TESS_EVAL:
- case MESA_SHADER_GEOMETRY:
- tu_sort_variables_by_location(&nir->inputs);
- tu_sort_variables_by_location(&nir->outputs);
- break;
- case MESA_SHADER_FRAGMENT:
- tu_sort_variables_by_location(&nir->inputs);
- break;
- case MESA_SHADER_COMPUTE:
- break;
- default:
- unreachable("invalid gl_shader_stage");
- break;
- }
+ NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects, false);
nir_assign_io_var_locations(&nir->inputs, &nir->num_inputs, stage);
nir_assign_io_var_locations(&nir->outputs, &nir->num_outputs, stage);
NIR_PASS_V(nir, nir_lower_system_values);
NIR_PASS_V(nir, nir_lower_frexp);
- NIR_PASS_V(nir, tu_lower_io, shader);
+ if (stage == MESA_SHADER_FRAGMENT)
+ NIR_PASS_V(nir, nir_lower_input_attachments, true);
+
+ NIR_PASS_V(nir, tu_lower_io, shader, layout);
NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size, 0);
NIR_PASS_V(nir, ir3_nir_move_varying_inputs);
}
- NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects, false);
-
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
/* num_uniforms only used by ir3 for size of ubo 0 (push constants) */
struct tu_shader_compile_options *options,
const VkGraphicsPipelineCreateInfo *pipeline_info)
{
- *options = (struct tu_shader_compile_options) {
- /* TODO ir3_key */
+ bool has_gs = false;
+ if (pipeline_info) {
+ for (uint32_t i = 0; i < pipeline_info->stageCount; i++) {
+ if (pipeline_info->pStages[i].stage == VK_SHADER_STAGE_GEOMETRY_BIT) {
+ has_gs = true;
+ break;
+ }
+ }
+ }
+ *options = (struct tu_shader_compile_options) {
+ /* TODO: Populate the remaining fields of ir3_shader_key. */
+ .key = {
+ .has_gs = has_gs,
+ },
/* TODO: VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
* some optimizations need to happen otherwise shader might not compile
*/