/* TODO these are made-up */
const struct spirv_to_nir_options spirv_options = {
.frag_coord_is_sysval = true,
- .lower_ubo_ssbo_access_to_offsets = true,
+ .lower_ubo_ssbo_access_to_offsets = false,
+
+ .ubo_addr_format = nir_address_format_vec2_index_32bit_offset,
+ .ssbo_addr_format = nir_address_format_vec2_index_32bit_offset,
+
+ /* Accessed via stg/ldg */
+ .phys_ssbo_addr_format = nir_address_format_64bit_global,
+
+ /* Accessed via the const register file */
+ .push_const_addr_format = nir_address_format_logical,
+
+ /* Accessed via ldl/stl */
+ .shared_addr_format = nir_address_format_32bit_offset,
+
+ /* Accessed via stg/ldg (not used with Vulkan?) */
+ .global_addr_format = nir_address_format_64bit_global,
+
.caps = {
- .transform_feedback = compiler->gpu_id >= 600,
+ .transform_feedback = true,
+ .tessellation = true,
+ .draw_parameters = true,
+ .variable_pointers = true,
+ .stencil_export = true,
},
};
const nir_shader_compiler_options *nir_options =
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
base = layout->set[set].dynamic_offset_start +
- binding_layout->dynamic_offset_offset +
- layout->input_attachment_count;
+ binding_layout->dynamic_offset_offset;
set = MAX_SETS;
break;
default:
break;
}
- nir_intrinsic_instr *bindless =
- nir_intrinsic_instr_create(b->shader,
- nir_intrinsic_bindless_resource_ir3);
- bindless->num_components = 1;
- nir_ssa_dest_init(&bindless->instr, &bindless->dest,
- 1, 32, NULL);
- nir_intrinsic_set_desc_set(bindless, set);
- bindless->src[0] = nir_src_for_ssa(nir_iadd(b, nir_imm_int(b, base), vulkan_idx));
- nir_builder_instr_insert(b, &bindless->instr);
+ nir_ssa_def *def = nir_vec3(b, nir_imm_int(b, set),
+ nir_iadd(b, nir_imm_int(b, base), vulkan_idx),
+ nir_imm_int(b, 0));
- nir_ssa_def_rewrite_uses(&instr->dest.ssa,
- nir_src_for_ssa(&bindless->dest.ssa));
+ nir_ssa_def_rewrite_uses(&instr->dest.ssa, nir_src_for_ssa(def));
nir_instr_remove(&instr->instr);
}
+static void
+lower_load_vulkan_descriptor(nir_intrinsic_instr *intrin)
+{
+ /* Loading the descriptor happens as part of the load/store instruction so
+ * this is a no-op.
+ */
+ nir_ssa_def_rewrite_uses(&intrin->dest.ssa, intrin->src[0]);
+ nir_instr_remove(&intrin->instr);
+}
+
+static void
+lower_ssbo_ubo_intrinsic(nir_builder *b, nir_intrinsic_instr *intrin)
+{
+ const nir_intrinsic_info *info = &nir_intrinsic_infos[intrin->intrinsic];
+
+ /* The bindless base is part of the instruction, which means that part of
+ * the "pointer" has to be constant. We solve this in the same way the blob
+ * does, by generating a bunch of if-statements. In the usual case where
+ * the descriptor set is constant this will get optimized out.
+ */
+
+ unsigned buffer_src;
+ if (intrin->intrinsic == nir_intrinsic_store_ssbo) {
+ /* This has the value first */
+ buffer_src = 1;
+ } else {
+ buffer_src = 0;
+ }
+
+ nir_ssa_def *base_idx = nir_channel(b, intrin->src[buffer_src].ssa, 0);
+ nir_ssa_def *descriptor_idx = nir_channel(b, intrin->src[buffer_src].ssa, 1);
+
+ nir_ssa_def *results[MAX_SETS + 1] = { NULL };
+
+ for (unsigned i = 0; i < MAX_SETS + 1; i++) {
+ /* if (base_idx == i) { ... */
+ nir_if *nif = nir_push_if(b, nir_ieq(b, base_idx, nir_imm_int(b, i)));
+
+ nir_intrinsic_instr *bindless =
+ nir_intrinsic_instr_create(b->shader,
+ nir_intrinsic_bindless_resource_ir3);
+ bindless->num_components = 0;
+ nir_ssa_dest_init(&bindless->instr, &bindless->dest,
+ 1, 32, NULL);
+ nir_intrinsic_set_desc_set(bindless, i);
+ bindless->src[0] = nir_src_for_ssa(descriptor_idx);
+ nir_builder_instr_insert(b, &bindless->instr);
+
+ nir_intrinsic_instr *copy =
+ nir_intrinsic_instr_create(b->shader, intrin->intrinsic);
+
+ copy->num_components = intrin->num_components;
+
+ for (unsigned src = 0; src < info->num_srcs; src++) {
+ if (src == buffer_src)
+ copy->src[src] = nir_src_for_ssa(&bindless->dest.ssa);
+ else
+ copy->src[src] = nir_src_for_ssa(intrin->src[src].ssa);
+ }
+
+ for (unsigned idx = 0; idx < info->num_indices; idx++) {
+ copy->const_index[idx] = intrin->const_index[idx];
+ }
+
+ if (info->has_dest) {
+ nir_ssa_dest_init(©->instr, ©->dest,
+ intrin->dest.ssa.num_components,
+ intrin->dest.ssa.bit_size,
+ intrin->dest.ssa.name);
+ results[i] = ©->dest.ssa;
+ }
+
+ nir_builder_instr_insert(b, ©->instr);
+
+ /* } else { ... */
+ nir_push_else(b, nif);
+ }
+
+ nir_ssa_def *result =
+ nir_ssa_undef(b, intrin->dest.ssa.num_components, intrin->dest.ssa.bit_size);
+ for (int i = MAX_SETS; i >= 0; i--) {
+ nir_pop_if(b, NULL);
+ if (info->has_dest)
+ result = nir_if_phi(b, results[i], result);
+ }
+
+ if (info->has_dest)
+ nir_ssa_def_rewrite_uses(&intrin->dest.ssa, nir_src_for_ssa(result));
+ nir_instr_remove(&intrin->instr);
+}
+
static nir_ssa_def *
build_bindless(nir_builder *b, nir_deref_instr *deref, bool is_sampler,
struct tu_shader *shader,
const struct tu_descriptor_set_binding_layout *bind_layout =
&layout->set[set].layout->binding[binding];
+ /* input attachments use non bindless workaround */
+ if (bind_layout->type == VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT) {
+ const struct glsl_type *glsl_type = glsl_without_array(var->type);
+ uint32_t idx = var->data.index * 2;
+
+ b->shader->info.textures_used |=
+ ((1ull << (bind_layout->array_size * 2)) - 1) << (idx * 2);
+
+ /* D24S8 workaround: stencil of D24S8 will be sampled as uint */
+ if (glsl_get_sampler_result_type(glsl_type) == GLSL_TYPE_UINT)
+ idx += 1;
+
+ if (deref->deref_type == nir_deref_type_var)
+ return nir_imm_int(b, idx);
+
+ nir_ssa_def *arr_index = nir_ssa_for_src(b, deref->arr.index, 1);
+ return nir_iadd(b, nir_imm_int(b, idx),
+ nir_imul_imm(b, arr_index, 2));
+ }
+
shader->active_desc_sets |= 1u << set;
nir_ssa_def *desc_offset;
unsigned descriptor_stride;
- if (bind_layout->type == VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT) {
- unsigned offset =
- layout->set[set].input_attachment_start +
- bind_layout->input_attachment_offset;
- desc_offset = nir_imm_int(b, offset);
- set = MAX_SETS;
- descriptor_stride = 1;
- } else {
- unsigned offset = 0;
- /* Samplers come second in combined image/sampler descriptors, see
- * write_combined_image_sampler_descriptor().
- */
- if (is_sampler && bind_layout->type ==
- VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER) {
- offset = 1;
- }
- desc_offset =
- nir_imm_int(b, (bind_layout->offset / (4 * A6XX_TEX_CONST_DWORDS)) +
- offset);
- descriptor_stride = bind_layout->size / (4 * A6XX_TEX_CONST_DWORDS);
+ unsigned offset = 0;
+ /* Samplers come second in combined image/sampler descriptors, see
+ * write_combined_image_sampler_descriptor().
+ */
+ if (is_sampler && bind_layout->type ==
+ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER) {
+ offset = 1;
}
+ desc_offset =
+ nir_imm_int(b, (bind_layout->offset / (4 * A6XX_TEX_CONST_DWORDS)) +
+ offset);
+ descriptor_stride = bind_layout->size / (4 * A6XX_TEX_CONST_DWORDS);
if (deref->deref_type != nir_deref_type_var) {
assert(deref->deref_type == nir_deref_type_array);
nir_intrinsic_instr *bindless =
nir_intrinsic_instr_create(b->shader,
nir_intrinsic_bindless_resource_ir3);
- bindless->num_components = 1;
+ bindless->num_components = 0;
nir_ssa_dest_init(&bindless->instr, &bindless->dest,
1, 32, NULL);
nir_intrinsic_set_desc_set(bindless, set);
lower_load_push_constant(b, instr, shader);
return true;
+ case nir_intrinsic_load_vulkan_descriptor:
+ lower_load_vulkan_descriptor(instr);
+ return true;
+
case nir_intrinsic_vulkan_resource_index:
lower_vulkan_resource_index(b, instr, shader, layout);
return true;
+ case nir_intrinsic_load_ubo:
+ case nir_intrinsic_load_ssbo:
+ case nir_intrinsic_store_ssbo:
+ case nir_intrinsic_ssbo_atomic_add:
+ case nir_intrinsic_ssbo_atomic_imin:
+ case nir_intrinsic_ssbo_atomic_umin:
+ case nir_intrinsic_ssbo_atomic_imax:
+ case nir_intrinsic_ssbo_atomic_umax:
+ case nir_intrinsic_ssbo_atomic_and:
+ case nir_intrinsic_ssbo_atomic_or:
+ case nir_intrinsic_ssbo_atomic_xor:
+ case nir_intrinsic_ssbo_atomic_exchange:
+ case nir_intrinsic_ssbo_atomic_comp_swap:
+ case nir_intrinsic_ssbo_atomic_fadd:
+ case nir_intrinsic_ssbo_atomic_fmin:
+ case nir_intrinsic_ssbo_atomic_fmax:
+ case nir_intrinsic_ssbo_atomic_fcomp_swap:
+ case nir_intrinsic_get_buffer_size:
+ lower_ssbo_ubo_intrinsic(b, instr);
+ return true;
+
case nir_intrinsic_image_deref_load:
case nir_intrinsic_image_deref_store:
case nir_intrinsic_image_deref_atomic_add:
nir_instr_rewrite_src(&tex->instr, &tex->src[tex_src_idx].src,
nir_src_for_ssa(bindless));
tex->src[tex_src_idx].src_type = nir_tex_src_texture_handle;
+
+ /* for the input attachment case: */
+ if (bindless->parent_instr->type != nir_instr_type_intrinsic)
+ tex->src[tex_src_idx].src_type = nir_tex_src_texture_offset;
}
return true;
}
}
+ if (progress)
+ nir_metadata_preserve(impl, nir_metadata_none);
+ else
+ nir_metadata_preserve(impl, nir_metadata_all);
+
return progress;
}
if (min >= max) {
tu_shader->push_consts.lo = 0;
tu_shader->push_consts.count = 0;
- tu_shader->ir3_shader.const_state.num_reserved_user_consts = 0;
return;
}
tu_shader->push_consts.lo = (min / 16) / 4 * 4;
tu_shader->push_consts.count =
align(max, 16) / 16 - tu_shader->push_consts.lo;
- tu_shader->ir3_shader.const_state.num_reserved_user_consts =
- align(tu_shader->push_consts.count, 4);
-}
-
-/* Gather the InputAttachmentIndex for each input attachment from the NIR
- * shader and organize the info in a way so that draw-time patching is easy.
- */
-static void
-gather_input_attachments(nir_shader *shader, struct tu_shader *tu_shader,
- const struct tu_pipeline_layout *layout)
-{
- nir_foreach_variable(var, &shader->uniforms) {
- const struct glsl_type *glsl_type = glsl_without_array(var->type);
-
- if (!glsl_type_is_image(glsl_type))
- continue;
-
- enum glsl_sampler_dim dim = glsl_get_sampler_dim(glsl_type);
-
- const uint32_t set = var->data.descriptor_set;
- const uint32_t binding = var->data.binding;
- const struct tu_descriptor_set_binding_layout *bind_layout =
- &layout->set[set].layout->binding[binding];
- const uint32_t array_size = bind_layout->array_size;
-
- if (dim == GLSL_SAMPLER_DIM_SUBPASS ||
- dim == GLSL_SAMPLER_DIM_SUBPASS_MS) {
- unsigned offset =
- layout->set[set].input_attachment_start +
- bind_layout->input_attachment_offset;
- for (unsigned i = 0; i < array_size; i++)
- tu_shader->attachment_idx[offset + i] = var->data.index + i;
- }
- }
}
static bool
bool progress = false;
gather_push_constants(shader, tu_shader);
- gather_input_attachments(shader, tu_shader, layout);
nir_foreach_function(function, shader) {
if (function->impl)
progress |= lower_impl(function->impl, tu_shader, layout);
}
+ /* Remove now-unused variables so that when we gather the shader info later
+ * they won't be counted.
+ */
+
+ if (progress)
+ nir_opt_dce(shader);
+
+ progress |=
+ nir_remove_dead_variables(shader,
+ nir_var_uniform | nir_var_mem_ubo | nir_var_mem_ssbo,
+ NULL);
+
return progress;
}
static void
-tu_gather_xfb_info(nir_shader *nir, struct tu_shader *shader)
+shared_type_info(const struct glsl_type *type, unsigned *size, unsigned *align)
+{
+ assert(glsl_type_is_vector_or_scalar(type));
+
+ unsigned comp_size =
+ glsl_type_is_boolean(type) ? 4 : glsl_get_bit_size(type) / 8;
+ unsigned length = glsl_get_vector_elements(type);
+ *size = comp_size * length;
+ *align = 4;
+}
+
+static void
+tu_gather_xfb_info(nir_shader *nir, struct ir3_stream_output_info *info)
{
- struct ir3_stream_output_info *info = &shader->ir3_shader.stream_output;
nir_xfb_info *xfb = nir_gather_xfb_info(nir, NULL);
if (!xfb)
{
struct tu_shader *shader;
- const uint32_t max_variant_count = (stage == MESA_SHADER_VERTEX) ? 2 : 1;
shader = vk_zalloc2(
- &dev->alloc, alloc,
- sizeof(*shader) + sizeof(struct ir3_shader_variant) * max_variant_count,
+ &dev->vk.alloc, alloc,
+ sizeof(*shader),
8, VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
if (!shader)
return NULL;
}
if (!nir) {
- vk_free2(&dev->alloc, alloc, shader);
+ vk_free2(&dev->vk.alloc, alloc, shader);
return NULL;
}
NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
NIR_PASS_V(nir, nir_lower_returns);
NIR_PASS_V(nir, nir_inline_functions);
+ NIR_PASS_V(nir, nir_copy_prop);
NIR_PASS_V(nir, nir_opt_deref);
foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
if (!func->is_entrypoint)
* Also needs to be called after nir_remove_dead_variables with varyings,
* so that we could align stream outputs correctly.
*/
+ struct ir3_stream_output_info so_info = {};
if (nir->info.stage == MESA_SHADER_VERTEX ||
nir->info.stage == MESA_SHADER_TESS_EVAL ||
nir->info.stage == MESA_SHADER_GEOMETRY)
- tu_gather_xfb_info(nir, shader);
+ tu_gather_xfb_info(nir, &so_info);
NIR_PASS_V(nir, nir_propagate_invariant);
NIR_PASS_V(nir, nir_opt_combine_stores, nir_var_all);
/* ir3 doesn't support indirect input/output */
+ /* TODO: We shouldn't perform this lowering pass on gl_TessLevelInner
+ * and gl_TessLevelOuter. Since the tess levels are actually stored in
+ * a global BO, they can be directly accessed via stg and ldg.
+ * nir_lower_indirect_derefs will instead generate a big if-ladder which
+ * isn't *incorrect* but is much less efficient. */
NIR_PASS_V(nir, nir_lower_indirect_derefs, nir_var_shader_in | nir_var_shader_out);
NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects, false);
- nir_assign_io_var_locations(&nir->inputs, &nir->num_inputs, stage);
- nir_assign_io_var_locations(&nir->outputs, &nir->num_outputs, stage);
+ nir_assign_io_var_locations(nir, nir_var_shader_in, &nir->num_inputs, stage);
+ nir_assign_io_var_locations(nir, nir_var_shader_out, &nir->num_outputs, stage);
NIR_PASS_V(nir, nir_lower_system_values);
NIR_PASS_V(nir, nir_lower_frexp);
if (stage == MESA_SHADER_FRAGMENT)
NIR_PASS_V(nir, nir_lower_input_attachments, true);
- if (stage == MESA_SHADER_GEOMETRY)
- NIR_PASS_V(nir, ir3_nir_lower_gs);
-
- NIR_PASS_V(nir, tu_lower_io, shader, layout);
-
- NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size, 0);
+ NIR_PASS_V(nir, nir_lower_explicit_io,
+ nir_var_mem_ubo | nir_var_mem_ssbo,
+ nir_address_format_vec2_index_32bit_offset);
- if (stage == MESA_SHADER_FRAGMENT) {
- /* NOTE: lower load_barycentric_at_sample first, since it
- * produces load_barycentric_at_offset:
- */
- NIR_PASS_V(nir, ir3_nir_lower_load_barycentric_at_sample);
- NIR_PASS_V(nir, ir3_nir_lower_load_barycentric_at_offset);
-
- NIR_PASS_V(nir, ir3_nir_move_varying_inputs);
+ if (nir->info.stage == MESA_SHADER_COMPUTE) {
+ NIR_PASS_V(nir, nir_lower_vars_to_explicit_types,
+ nir_var_mem_shared, shared_type_info);
+ NIR_PASS_V(nir, nir_lower_explicit_io,
+ nir_var_mem_shared,
+ nir_address_format_32bit_offset);
}
+ NIR_PASS_V(nir, tu_lower_io, shader, layout);
+
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
- /* num_uniforms only used by ir3 for size of ubo 0 (push constants) */
- nir->num_uniforms = MAX_PUSH_CONSTANTS_SIZE / 16;
+ ir3_finalize_nir(dev->compiler, nir);
- shader->ir3_shader.compiler = dev->compiler;
- shader->ir3_shader.type = stage;
- shader->ir3_shader.nir = nir;
+ shader->ir3_shader =
+ ir3_shader_from_nir(dev->compiler, nir,
+ align(shader->push_consts.count, 4),
+ &so_info);
return shader;
}
struct tu_shader *shader,
const VkAllocationCallbacks *alloc)
{
- if (shader->ir3_shader.nir)
- ralloc_free(shader->ir3_shader.nir);
-
- for (uint32_t i = 0; i < 1 + shader->has_binning_pass; i++) {
- if (shader->variants[i].ir)
- ir3_destroy(shader->variants[i].ir);
- }
-
- if (shader->ir3_shader.const_state.immediates)
- free(shader->ir3_shader.const_state.immediates);
- if (shader->binary)
- free(shader->binary);
- if (shader->binning_binary)
- free(shader->binning_binary);
-
- vk_free2(&dev->alloc, alloc, shader);
-}
+ ir3_shader_destroy(shader->ir3_shader);
-void
-tu_shader_compile_options_init(
- struct tu_shader_compile_options *options,
- const VkGraphicsPipelineCreateInfo *pipeline_info)
-{
- bool has_gs = false;
- bool msaa = false;
- if (pipeline_info) {
- for (uint32_t i = 0; i < pipeline_info->stageCount; i++) {
- if (pipeline_info->pStages[i].stage == VK_SHADER_STAGE_GEOMETRY_BIT) {
- has_gs = true;
- break;
- }
- }
-
- const VkPipelineMultisampleStateCreateInfo *msaa_info = pipeline_info->pMultisampleState;
- const struct VkPipelineSampleLocationsStateCreateInfoEXT *sample_locations =
- vk_find_struct_const(msaa_info->pNext, PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT);
- if (!pipeline_info->pRasterizationState->rasterizerDiscardEnable &&
- (msaa_info->rasterizationSamples > 1 ||
- /* also set msaa key when sample location is not the default
- * since this affects varying interpolation */
- (sample_locations && sample_locations->sampleLocationsEnable))) {
- msaa = true;
- }
- }
-
- *options = (struct tu_shader_compile_options) {
- /* TODO: Populate the remaining fields of ir3_shader_key. */
- .key = {
- .has_gs = has_gs,
- .msaa = msaa,
- },
- /* TODO: VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
- * some optimizations need to happen otherwise shader might not compile
- */
- .optimize = true,
- .include_binning_pass = true,
- };
-}
-
-static uint32_t *
-tu_compile_shader_variant(struct ir3_shader *shader,
- const struct ir3_shader_key *key,
- struct ir3_shader_variant *nonbinning,
- struct ir3_shader_variant *variant)
-{
- variant->shader = shader;
- variant->type = shader->type;
- variant->key = *key;
- variant->binning_pass = !!nonbinning;
- variant->nonbinning = nonbinning;
-
- int ret = ir3_compile_shader_nir(shader->compiler, variant);
- if (ret)
- return NULL;
-
- /* num_samp should be 0 for bindless, but we use it with blit shader */
- variant->num_samp = 0;
-
- /* when assemble fails, we rely on tu_shader_destroy to clean up the
- * variant
- */
- return ir3_shader_assemble(variant, shader->compiler->gpu_id);
-}
-
-VkResult
-tu_shader_compile(struct tu_device *dev,
- struct tu_shader *shader,
- const struct tu_shader *next_stage,
- const struct tu_shader_compile_options *options,
- const VkAllocationCallbacks *alloc)
-{
- if (options->optimize) {
- /* ignore the key for the first pass of optimization */
- ir3_optimize_nir(&shader->ir3_shader, shader->ir3_shader.nir, NULL);
-
- if (unlikely(dev->physical_device->instance->debug_flags &
- TU_DEBUG_NIR)) {
- fprintf(stderr, "optimized nir:\n");
- nir_print_shader(shader->ir3_shader.nir, stderr);
- }
- }
-
- shader->binary = tu_compile_shader_variant(
- &shader->ir3_shader, &options->key, NULL, &shader->variants[0]);
- if (!shader->binary)
- return VK_ERROR_OUT_OF_HOST_MEMORY;
-
- if (shader_debug_enabled(shader->ir3_shader.type)) {
- fprintf(stdout, "Native code for unnamed %s shader %s:\n",
- ir3_shader_stage(&shader->variants[0]), shader->ir3_shader.nir->info.name);
- if (shader->ir3_shader.type == MESA_SHADER_FRAGMENT)
- fprintf(stdout, "SIMD0\n");
- ir3_shader_disasm(&shader->variants[0], shader->binary, stdout);
- }
-
- /* compile another variant for the binning pass */
- if (options->include_binning_pass &&
- shader->ir3_shader.type == MESA_SHADER_VERTEX) {
- shader->binning_binary = tu_compile_shader_variant(
- &shader->ir3_shader, &options->key, &shader->variants[0],
- &shader->variants[1]);
- if (!shader->binning_binary)
- return VK_ERROR_OUT_OF_HOST_MEMORY;
-
- shader->has_binning_pass = true;
-
- if (shader_debug_enabled(MESA_SHADER_VERTEX)) {
- fprintf(stdout, "Native code for unnamed binning shader %s:\n",
- shader->ir3_shader.nir->info.name);
- ir3_shader_disasm(&shader->variants[1], shader->binary, stdout);
- }
- }
-
- if (unlikely(dev->physical_device->instance->debug_flags & TU_DEBUG_IR3)) {
- fprintf(stderr, "disassembled ir3:\n");
- fprintf(stderr, "shader: %s\n",
- gl_shader_stage_name(shader->ir3_shader.type));
- ir3_shader_disasm(&shader->variants[0], shader->binary, stderr);
-
- if (shader->has_binning_pass) {
- fprintf(stderr, "disassembled ir3:\n");
- fprintf(stderr, "shader: %s (binning)\n",
- gl_shader_stage_name(shader->ir3_shader.type));
- ir3_shader_disasm(&shader->variants[1], shader->binning_binary,
- stderr);
- }
- }
-
- return VK_SUCCESS;
+ vk_free2(&dev->vk.alloc, alloc, shader);
}
VkResult
assert(pCreateInfo->flags == 0);
assert(pCreateInfo->codeSize % 4 == 0);
- module = vk_alloc2(&device->alloc, pAllocator,
- sizeof(*module) + pCreateInfo->codeSize, 8,
- VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
+ module = vk_object_alloc(&device->vk, pAllocator,
+ sizeof(*module) + pCreateInfo->codeSize,
+ VK_OBJECT_TYPE_SHADER_MODULE);
if (module == NULL)
return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
if (!module)
return;
- vk_free2(&device->alloc, pAllocator, module);
+ vk_object_free(&device->vk, pAllocator, module);
}