#vl/vl_csc.c \
#vl/vl_shader_build.c \
-CPP_SOURCES = \
- util/u_gctors.cpp
-
GALLIVM_SOURCES = \
gallivm/lp_bld_alpha.c \
gallivm/lp_bld_arit.c \
GENERATED_SOURCES = \
indices/u_indices_gen.c \
indices/u_unfilled_gen.c \
- util/u_format_table.c
+ util/u_format_table.c \
+ util/u_half.c
ifeq ($(MESA_LLVM),1)
util/u_format_access.c: util/u_format_access.py util/u_format_parse.py util/u_format.csv
python util/u_format_access.py util/u_format.csv > $@
+util/u_half.c: util/u_half.py
+ python util/u_half.py > $@