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gallivm: simplify geometry shader mask handling a bit
[mesa.git]
/
src
/
gallium
/
auxiliary
/
Makefile.sources
diff --git
a/src/gallium/auxiliary/Makefile.sources
b/src/gallium/auxiliary/Makefile.sources
index c989584cf410142cb3f3d7036fe5ea4d9ebd9028..acbcef7e2ed48635c89b99b9b4abc716b212a29b 100644
(file)
--- a/
src/gallium/auxiliary/Makefile.sources
+++ b/
src/gallium/auxiliary/Makefile.sources
@@
-173,6
+173,7
@@
GALLIVM_SOURCES := \
gallivm/lp_bld_format_aos.c \
gallivm/lp_bld_format_aos_array.c \
gallivm/lp_bld_format_float.c \
+ gallivm/lp_bld_format_srgb.c \
gallivm/lp_bld_format_soa.c \
gallivm/lp_bld_format_yuv.c \
gallivm/lp_bld_gather.c \