/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
* Wrap the cso cache & hash mechanisms in a simplified
* pipe-driver-specific interface.
*
- * @author Zack Rusin <zack@tungstengraphics.com>
- * @author Keith Whitwell <keith@tungstengraphics.com>
+ * @author Zack Rusin <zackr@vmware.com>
+ * @author Keith Whitwell <keithw@vmware.com>
*/
#include "pipe/p_state.h"
void *samplers_saved[PIPE_MAX_SAMPLERS];
unsigned nr_samplers_saved;
-
- struct pipe_sampler_view *views[PIPE_MAX_SAMPLERS];
- unsigned nr_views;
-
- struct pipe_sampler_view *views_saved[PIPE_MAX_SAMPLERS];
- unsigned nr_views_saved;
};
struct u_vbuf *vbuf;
boolean has_geometry_shader;
+ boolean has_tessellation;
boolean has_streamout;
+ struct pipe_sampler_view *fragment_views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
+ unsigned nr_fragment_views;
+
+ struct pipe_sampler_view *fragment_views_saved[PIPE_MAX_SHADER_SAMPLER_VIEWS];
+ unsigned nr_fragment_views_saved;
+
struct sampler_info samplers[PIPE_SHADER_TYPES];
struct pipe_vertex_buffer aux_vertex_buffer_current;
void *fragment_shader, *fragment_shader_saved;
void *vertex_shader, *vertex_shader_saved;
void *geometry_shader, *geometry_shader_saved;
+ void *tessctrl_shader, *tessctrl_shader_saved;
+ void *tesseval_shader, *tesseval_shader_saved;
void *velements, *velements_saved;
struct pipe_query *render_condition, *render_condition_saved;
uint render_condition_mode, render_condition_mode_saved;
struct pipe_viewport_state vp, vp_saved;
struct pipe_blend_color blend_color;
unsigned sample_mask, sample_mask_saved;
+ unsigned min_samples, min_samples_saved;
struct pipe_stencil_ref stencil_ref, stencil_ref_saved;
};
}
-static INLINE boolean delete_cso(struct cso_context *ctx,
+static inline boolean delete_cso(struct cso_context *ctx,
void *state, enum cso_cache_type type)
{
switch (type) {
return FALSE;
}
-static INLINE void
+static inline void
sanitize_hash(struct cso_hash *hash, enum cso_cache_type type,
int max_size, void *user_data)
{
{
struct u_vbuf_caps caps;
- u_vbuf_get_caps(cso->pipe->screen, &caps);
-
/* Install u_vbuf if there is anything unsupported. */
- if (!caps.buffer_offset_unaligned ||
- !caps.buffer_stride_unaligned ||
- !caps.velem_src_offset_unaligned ||
- !caps.format_fixed32 ||
- !caps.format_float16 ||
- !caps.format_float64 ||
- !caps.format_norm32 ||
- !caps.format_scaled32 ||
- !caps.user_vertex_buffers) {
+ if (u_vbuf_get_caps(cso->pipe->screen, &caps)) {
cso->vbuf = u_vbuf_create(cso->pipe, &caps,
cso->aux_vertex_buffer_index);
}
ctx);
ctx->pipe = pipe;
- ctx->sample_mask_saved = ~0;
+ ctx->sample_mask = ~0;
ctx->aux_vertex_buffer_index = 0; /* 0 for now */
PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
ctx->has_geometry_shader = TRUE;
}
+ if (pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_TESS_CTRL,
+ PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
+ ctx->has_tessellation = TRUE;
+ }
if (pipe->screen->get_param(pipe->screen,
PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) != 0) {
ctx->has_streamout = TRUE;
}
/**
- * Prior to context destruction, this function unbinds all state objects.
+ * Free the CSO context.
*/
-void cso_release_all( struct cso_context *ctx )
+void cso_destroy_context( struct cso_context *ctx )
{
- unsigned i, shader;
+ unsigned i;
if (ctx->pipe) {
+ ctx->pipe->set_index_buffer(ctx->pipe, NULL);
+
ctx->pipe->bind_blend_state( ctx->pipe, NULL );
ctx->pipe->bind_rasterizer_state( ctx->pipe, NULL );
- if (ctx->pipe->bind_sampler_states) {
+ {
+ static struct pipe_sampler_view *views[PIPE_MAX_SHADER_SAMPLER_VIEWS] = { NULL };
static void *zeros[PIPE_MAX_SAMPLERS] = { NULL };
struct pipe_screen *scr = ctx->pipe->screen;
unsigned sh;
for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) {
- int max = scr->get_shader_param(scr, sh,
- PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS);
- assert(max <= PIPE_MAX_SAMPLERS);
- if (max > 0) {
- ctx->pipe->bind_sampler_states(ctx->pipe, sh, 0, max, zeros);
+ int maxsam = scr->get_shader_param(scr, sh,
+ PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS);
+ int maxview = scr->get_shader_param(scr, sh,
+ PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS);
+ assert(maxsam <= PIPE_MAX_SAMPLERS);
+ assert(maxview <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
+ if (maxsam > 0) {
+ ctx->pipe->bind_sampler_states(ctx->pipe, sh, 0, maxsam, zeros);
+ }
+ if (maxview > 0) {
+ ctx->pipe->set_sampler_views(ctx->pipe, sh, 0, maxview, views);
}
}
}
- else {
- ctx->pipe->bind_fragment_sampler_states( ctx->pipe, 0, NULL );
- if (ctx->pipe->bind_vertex_sampler_states)
- ctx->pipe->bind_vertex_sampler_states(ctx->pipe, 0, NULL);
- }
ctx->pipe->bind_depth_stencil_alpha_state( ctx->pipe, NULL );
ctx->pipe->bind_fs_state( ctx->pipe, NULL );
+ ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, NULL);
ctx->pipe->bind_vs_state( ctx->pipe, NULL );
- ctx->pipe->bind_vertex_elements_state( ctx->pipe, NULL );
- ctx->pipe->set_fragment_sampler_views(ctx->pipe, 0, NULL);
- if (ctx->pipe->set_vertex_sampler_views)
- ctx->pipe->set_vertex_sampler_views(ctx->pipe, 0, NULL);
- if (ctx->pipe->set_stream_output_targets)
- ctx->pipe->set_stream_output_targets(ctx->pipe, 0, NULL, 0);
- }
-
- /* free fragment samplers, views */
- for (shader = 0; shader < Elements(ctx->samplers); shader++) {
- struct sampler_info *info = &ctx->samplers[shader];
- for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
- pipe_sampler_view_reference(&info->views[i], NULL);
- pipe_sampler_view_reference(&info->views_saved[i], NULL);
+ ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_VERTEX, 0, NULL);
+ if (ctx->has_geometry_shader) {
+ ctx->pipe->bind_gs_state(ctx->pipe, NULL);
+ ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_GEOMETRY, 0, NULL);
+ }
+ if (ctx->has_tessellation) {
+ ctx->pipe->bind_tcs_state(ctx->pipe, NULL);
+ ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_TESS_CTRL, 0, NULL);
+ ctx->pipe->bind_tes_state(ctx->pipe, NULL);
+ ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_TESS_EVAL, 0, NULL);
}
+ ctx->pipe->bind_vertex_elements_state( ctx->pipe, NULL );
+
+ if (ctx->has_streamout)
+ ctx->pipe->set_stream_output_targets(ctx->pipe, 0, NULL, NULL);
+ }
+
+ for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
+ pipe_sampler_view_reference(&ctx->fragment_views[i], NULL);
+ pipe_sampler_view_reference(&ctx->fragment_views_saved[i], NULL);
}
util_unreference_framebuffer_state(&ctx->fb);
cso_cache_delete( ctx->cache );
ctx->cache = NULL;
}
-}
-
-/**
- * Free the CSO context. NOTE: the state tracker should have previously called
- * cso_release_all().
- */
-void cso_destroy_context( struct cso_context *ctx )
-{
- if (ctx) {
- if (ctx->vbuf)
- u_vbuf_destroy(ctx->vbuf);
- FREE( ctx );
- }
+ if (ctx->vbuf)
+ u_vbuf_destroy(ctx->vbuf);
+ FREE( ctx );
}
cso_set_sample_mask(ctx, ctx->sample_mask_saved);
}
+void cso_set_min_samples(struct cso_context *ctx, unsigned min_samples)
+{
+ if (ctx->min_samples != min_samples && ctx->pipe->set_min_samples) {
+ ctx->min_samples = min_samples;
+ ctx->pipe->set_min_samples(ctx->pipe, min_samples);
+ }
+}
+
+void cso_save_min_samples(struct cso_context *ctx)
+{
+ ctx->min_samples_saved = ctx->min_samples;
+}
+
+void cso_restore_min_samples(struct cso_context *ctx)
+{
+ cso_set_min_samples(ctx, ctx->min_samples_saved);
+}
+
void cso_set_stencil_ref(struct cso_context *ctx,
const struct pipe_stencil_ref *sr)
{
ctx->geometry_shader_saved = NULL;
}
+void cso_set_tessctrl_shader_handle(struct cso_context *ctx, void *handle)
+{
+ assert(ctx->has_tessellation || !handle);
+
+ if (ctx->has_tessellation && ctx->tessctrl_shader != handle) {
+ ctx->tessctrl_shader = handle;
+ ctx->pipe->bind_tcs_state(ctx->pipe, handle);
+ }
+}
+
+void cso_delete_tessctrl_shader(struct cso_context *ctx, void *handle)
+{
+ if (handle == ctx->tessctrl_shader) {
+ /* unbind before deleting */
+ ctx->pipe->bind_tcs_state(ctx->pipe, NULL);
+ ctx->tessctrl_shader = NULL;
+ }
+ ctx->pipe->delete_tcs_state(ctx->pipe, handle);
+}
+
+void cso_save_tessctrl_shader(struct cso_context *ctx)
+{
+ if (!ctx->has_tessellation) {
+ return;
+ }
+
+ assert(!ctx->tessctrl_shader_saved);
+ ctx->tessctrl_shader_saved = ctx->tessctrl_shader;
+}
+
+void cso_restore_tessctrl_shader(struct cso_context *ctx)
+{
+ if (!ctx->has_tessellation) {
+ return;
+ }
+
+ if (ctx->tessctrl_shader_saved != ctx->tessctrl_shader) {
+ ctx->pipe->bind_tcs_state(ctx->pipe, ctx->tessctrl_shader_saved);
+ ctx->tessctrl_shader = ctx->tessctrl_shader_saved;
+ }
+ ctx->tessctrl_shader_saved = NULL;
+}
+
+void cso_set_tesseval_shader_handle(struct cso_context *ctx, void *handle)
+{
+ assert(ctx->has_tessellation || !handle);
+
+ if (ctx->has_tessellation && ctx->tesseval_shader != handle) {
+ ctx->tesseval_shader = handle;
+ ctx->pipe->bind_tes_state(ctx->pipe, handle);
+ }
+}
+
+void cso_delete_tesseval_shader(struct cso_context *ctx, void *handle)
+{
+ if (handle == ctx->tesseval_shader) {
+ /* unbind before deleting */
+ ctx->pipe->bind_tes_state(ctx->pipe, NULL);
+ ctx->tesseval_shader = NULL;
+ }
+ ctx->pipe->delete_tes_state(ctx->pipe, handle);
+}
+
+void cso_save_tesseval_shader(struct cso_context *ctx)
+{
+ if (!ctx->has_tessellation) {
+ return;
+ }
+
+ assert(!ctx->tesseval_shader_saved);
+ ctx->tesseval_shader_saved = ctx->tesseval_shader;
+}
+
+void cso_restore_tesseval_shader(struct cso_context *ctx)
+{
+ if (!ctx->has_tessellation) {
+ return;
+ }
+
+ if (ctx->tesseval_shader_saved != ctx->tesseval_shader) {
+ ctx->pipe->bind_tes_state(ctx->pipe, ctx->tesseval_shader_saved);
+ ctx->tesseval_shader = ctx->tesseval_shader_saved;
+ }
+ ctx->tesseval_shader_saved = NULL;
+}
+
/* clip state */
-static INLINE void
+static inline void
clip_state_cpy(struct pipe_clip_state *dst,
const struct pipe_clip_state *src)
{
memcpy(dst->ucp, src->ucp, sizeof(dst->ucp));
}
-static INLINE int
+static inline int
clip_state_cmp(const struct pipe_clip_state *a,
const struct pipe_clip_state *b)
{
memcpy(info->hw.samplers,
info->samplers,
info->nr_samplers * sizeof(void *));
- info->hw.nr_samplers = info->nr_samplers;
- if (ctx->pipe->bind_sampler_states) {
- ctx->pipe->bind_sampler_states(ctx->pipe, shader_stage, 0,
- info->nr_samplers, info->samplers);
- }
- else {
- switch (shader_stage) {
- case PIPE_SHADER_FRAGMENT:
- ctx->pipe->bind_fragment_sampler_states(ctx->pipe,
- info->nr_samplers,
- info->samplers);
- break;
- case PIPE_SHADER_VERTEX:
- ctx->pipe->bind_vertex_sampler_states(ctx->pipe,
- info->nr_samplers,
- info->samplers);
- break;
- case PIPE_SHADER_GEOMETRY:
- ctx->pipe->bind_geometry_sampler_states(ctx->pipe,
- info->nr_samplers,
- info->samplers);
- break;
- default:
- assert(!"bad shader type in single_sampler_done()");
- }
- }
+ /* set remaining slots/pointers to null */
+ for (i = info->nr_samplers; i < info->hw.nr_samplers; i++)
+ info->samplers[i] = NULL;
+
+ ctx->pipe->bind_sampler_states(ctx->pipe, shader_stage, 0,
+ MAX2(info->nr_samplers,
+ info->hw.nr_samplers),
+ info->samplers);
+
+ info->hw.nr_samplers = info->nr_samplers;
}
}
unsigned count,
struct pipe_sampler_view **views)
{
- struct sampler_info *info = &ctx->samplers[shader_stage];
- unsigned i;
+ if (shader_stage == PIPE_SHADER_FRAGMENT) {
+ unsigned i;
+ boolean any_change = FALSE;
- /* reference new views */
- for (i = 0; i < count; i++) {
- pipe_sampler_view_reference(&info->views[i], views[i]);
- }
- /* unref extra old views, if any */
- for (; i < info->nr_views; i++) {
- pipe_sampler_view_reference(&info->views[i], NULL);
- }
+ /* reference new views */
+ for (i = 0; i < count; i++) {
+ any_change |= ctx->fragment_views[i] != views[i];
+ pipe_sampler_view_reference(&ctx->fragment_views[i], views[i]);
+ }
+ /* unref extra old views, if any */
+ for (; i < ctx->nr_fragment_views; i++) {
+ any_change |= ctx->fragment_views[i] != NULL;
+ pipe_sampler_view_reference(&ctx->fragment_views[i], NULL);
+ }
- info->nr_views = count;
+ /* bind the new sampler views */
+ if (any_change) {
+ ctx->pipe->set_sampler_views(ctx->pipe, shader_stage, 0,
+ MAX2(ctx->nr_fragment_views, count),
+ ctx->fragment_views);
+ }
- /* bind the new sampler views */
- switch (shader_stage) {
- case PIPE_SHADER_FRAGMENT:
- ctx->pipe->set_fragment_sampler_views(ctx->pipe, count, info->views);
- break;
- case PIPE_SHADER_VERTEX:
- ctx->pipe->set_vertex_sampler_views(ctx->pipe, count, info->views);
- break;
- case PIPE_SHADER_GEOMETRY:
- ctx->pipe->set_geometry_sampler_views(ctx->pipe, count, info->views);
- break;
- default:
- assert(!"bad shader type in cso_set_sampler_views()");
+ ctx->nr_fragment_views = count;
}
+ else
+ ctx->pipe->set_sampler_views(ctx->pipe, shader_stage, 0, count, views);
}
void
-cso_save_sampler_views(struct cso_context *ctx, unsigned shader_stage)
+cso_save_fragment_sampler_views(struct cso_context *ctx)
{
- struct sampler_info *info = &ctx->samplers[shader_stage];
unsigned i;
- info->nr_views_saved = info->nr_views;
+ ctx->nr_fragment_views_saved = ctx->nr_fragment_views;
- for (i = 0; i < info->nr_views; i++) {
- assert(!info->views_saved[i]);
- pipe_sampler_view_reference(&info->views_saved[i], info->views[i]);
+ for (i = 0; i < ctx->nr_fragment_views; i++) {
+ assert(!ctx->fragment_views_saved[i]);
+ pipe_sampler_view_reference(&ctx->fragment_views_saved[i],
+ ctx->fragment_views[i]);
}
}
void
-cso_restore_sampler_views(struct cso_context *ctx, unsigned shader_stage)
+cso_restore_fragment_sampler_views(struct cso_context *ctx)
{
- struct sampler_info *info = &ctx->samplers[shader_stage];
- unsigned i, nr_saved = info->nr_views_saved;
+ unsigned i, nr_saved = ctx->nr_fragment_views_saved;
+ unsigned num;
for (i = 0; i < nr_saved; i++) {
- pipe_sampler_view_reference(&info->views[i], NULL);
+ pipe_sampler_view_reference(&ctx->fragment_views[i], NULL);
/* move the reference from one pointer to another */
- info->views[i] = info->views_saved[i];
- info->views_saved[i] = NULL;
+ ctx->fragment_views[i] = ctx->fragment_views_saved[i];
+ ctx->fragment_views_saved[i] = NULL;
}
- for (; i < info->nr_views; i++) {
- pipe_sampler_view_reference(&info->views[i], NULL);
+ for (; i < ctx->nr_fragment_views; i++) {
+ pipe_sampler_view_reference(&ctx->fragment_views[i], NULL);
}
+ num = MAX2(ctx->nr_fragment_views, nr_saved);
+
/* bind the old/saved sampler views */
- switch (shader_stage) {
- case PIPE_SHADER_FRAGMENT:
- ctx->pipe->set_fragment_sampler_views(ctx->pipe, nr_saved, info->views);
- break;
- case PIPE_SHADER_VERTEX:
- ctx->pipe->set_vertex_sampler_views(ctx->pipe, nr_saved, info->views);
- break;
- case PIPE_SHADER_GEOMETRY:
- ctx->pipe->set_geometry_sampler_views(ctx->pipe, nr_saved, info->views);
- break;
- default:
- assert(!"bad shader type in cso_restore_sampler_views()");
- }
+ ctx->pipe->set_sampler_views(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, num,
+ ctx->fragment_views);
- info->nr_views = nr_saved;
- info->nr_views_saved = 0;
+ ctx->nr_fragment_views = nr_saved;
+ ctx->nr_fragment_views_saved = 0;
}
cso_set_stream_outputs(struct cso_context *ctx,
unsigned num_targets,
struct pipe_stream_output_target **targets,
- unsigned append_bitmask)
+ const unsigned *offsets)
{
struct pipe_context *pipe = ctx->pipe;
uint i;
}
pipe->set_stream_output_targets(pipe, num_targets, targets,
- append_bitmask);
+ offsets);
ctx->nr_so_targets = num_targets;
}
{
struct pipe_context *pipe = ctx->pipe;
uint i;
+ unsigned offset[PIPE_MAX_SO_BUFFERS];
if (!ctx->has_streamout) {
return;
return;
}
+ assert(ctx->nr_so_targets_saved <= PIPE_MAX_SO_BUFFERS);
for (i = 0; i < ctx->nr_so_targets_saved; i++) {
pipe_so_target_reference(&ctx->so_targets[i], NULL);
/* move the reference from one pointer to another */
ctx->so_targets[i] = ctx->so_targets_saved[i];
ctx->so_targets_saved[i] = NULL;
+ /* -1 means append */
+ offset[i] = (unsigned)-1;
}
for (; i < ctx->nr_so_targets; i++) {
pipe_so_target_reference(&ctx->so_targets[i], NULL);
}
- /* ~0 means append */
pipe->set_stream_output_targets(pipe, ctx->nr_so_targets_saved,
- ctx->so_targets, ~0);
+ ctx->so_targets, offset);
ctx->nr_so_targets = ctx->nr_so_targets_saved;
ctx->nr_so_targets_saved = 0;
cso_draw_vbo(cso, &info);
}
+
+void
+cso_draw_arrays_instanced(struct cso_context *cso, uint mode,
+ uint start, uint count,
+ uint start_instance, uint instance_count)
+{
+ struct pipe_draw_info info;
+
+ util_draw_init_info(&info);
+
+ info.mode = mode;
+ info.start = start;
+ info.count = count;
+ info.min_index = start;
+ info.max_index = start + count - 1;
+ info.start_instance = start_instance;
+ info.instance_count = instance_count;
+
+ cso_draw_vbo(cso, &info);
+}