*/
#include "pipe/p_state.h"
+#include "util/u_framebuffer.h"
#include "util/u_inlines.h"
+#include "util/u_math.h"
#include "util/u_memory.h"
#include "tgsi/tgsi_parse.h"
unsigned nr_vertex_samplers_saved;
void *vertex_samplers_saved[PIPE_MAX_VERTEX_SAMPLERS];
- struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
- uint nr_textures;
+ uint nr_fragment_sampler_views;
+ struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
- struct pipe_texture *vertex_textures[PIPE_MAX_VERTEX_SAMPLERS];
- uint nr_vertex_textures;
+ uint nr_vertex_sampler_views;
+ struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
- uint nr_textures_saved;
- struct pipe_texture *textures_saved[PIPE_MAX_SAMPLERS];
+ uint nr_fragment_sampler_views_saved;
+ struct pipe_sampler_view *fragment_sampler_views_saved[PIPE_MAX_SAMPLERS];
- uint nr_vertex_textures_saved;
- struct pipe_texture *vertex_textures_saved[PIPE_MAX_SAMPLERS];
+ uint nr_vertex_sampler_views_saved;
+ struct pipe_sampler_view *vertex_sampler_views_saved[PIPE_MAX_VERTEX_SAMPLERS];
/** Current and saved state.
* The saved state is used as a 1-deep stack.
void *rasterizer, *rasterizer_saved;
void *fragment_shader, *fragment_shader_saved, *geometry_shader;
void *vertex_shader, *vertex_shader_saved, *geometry_shader_saved;
+ void *velements, *velements_saved;
+
+ struct pipe_clip_state clip;
+ struct pipe_clip_state clip_saved;
struct pipe_framebuffer_state fb, fb_saved;
struct pipe_viewport_state vp, vp_saved;
struct pipe_blend_color blend_color;
+ unsigned sample_mask;
+ struct pipe_stencil_ref stencil_ref, stencil_ref_saved;
};
-static void
-free_framebuffer_state(struct pipe_framebuffer_state *fb);
-
-
static boolean delete_blend_state(struct cso_context *ctx, void *state)
{
struct cso_blend *cso = (struct cso_blend *)state;
return FALSE;
}
+static boolean delete_vertex_elements(struct cso_context *ctx,
+ void *state)
+{
+ struct cso_velements *cso = (struct cso_velements *)state;
+
+ if (ctx->velements == cso->data)
+ return FALSE;
+
+ if (cso->delete_state)
+ cso->delete_state(cso->context, cso->data);
+ FREE(state);
+ return TRUE;
+}
+
static INLINE boolean delete_cso(struct cso_context *ctx,
void *state, enum cso_cache_type type)
case CSO_VERTEX_SHADER:
return delete_vs_state(ctx, state);
break;
+ case CSO_VELEMENTS:
+ return delete_vertex_elements(ctx, state);
+ break;
default:
assert(0);
FREE(state);
ctx->pipe->bind_depth_stencil_alpha_state( ctx->pipe, NULL );
ctx->pipe->bind_fs_state( ctx->pipe, NULL );
ctx->pipe->bind_vs_state( ctx->pipe, NULL );
+ ctx->pipe->bind_vertex_elements_state( ctx->pipe, NULL );
+ ctx->pipe->set_fragment_sampler_views(ctx->pipe, 0, NULL);
+ if (ctx->pipe->set_vertex_sampler_views)
+ ctx->pipe->set_vertex_sampler_views(ctx->pipe, 0, NULL);
}
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
- pipe_texture_reference(&ctx->textures[i], NULL);
- pipe_texture_reference(&ctx->textures_saved[i], NULL);
+ pipe_sampler_view_reference(&ctx->fragment_sampler_views[i], NULL);
+ pipe_sampler_view_reference(&ctx->fragment_sampler_views_saved[i], NULL);
}
for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
- pipe_texture_reference(&ctx->vertex_textures[i], NULL);
- pipe_texture_reference(&ctx->vertex_textures_saved[i], NULL);
+ pipe_sampler_view_reference(&ctx->vertex_sampler_views[i], NULL);
+ pipe_sampler_view_reference(&ctx->vertex_sampler_views_saved[i], NULL);
}
- free_framebuffer_state(&ctx->fb);
- free_framebuffer_state(&ctx->fb_saved);
+ util_unreference_framebuffer_state(&ctx->fb);
+ util_unreference_framebuffer_state(&ctx->fb_saved);
if (ctx->cache) {
cso_cache_delete( ctx->cache );
}
+/**
+ * Free the CSO context. NOTE: the state tracker should have previously called
+ * cso_release_all().
+ */
void cso_destroy_context( struct cso_context *ctx )
{
if (ctx) {
- /*cso_release_all( ctx );*/
FREE( ctx );
}
}
if (!cso)
return PIPE_ERROR_OUT_OF_MEMORY;
+ memset(&cso->state, 0, sizeof cso->state);
memcpy(&cso->state, templ, key_size);
cso->data = ctx->pipe->create_blend_state(ctx->pipe, &cso->state);
cso->delete_state = (cso_state_callback)ctx->pipe->delete_blend_state;
}
-enum pipe_error cso_set_sampler_textures( struct cso_context *ctx,
- uint count,
- struct pipe_texture **textures )
-{
- uint i;
-
- ctx->nr_textures = count;
-
- for (i = 0; i < count; i++)
- pipe_texture_reference(&ctx->textures[i], textures[i]);
- for ( ; i < PIPE_MAX_SAMPLERS; i++)
- pipe_texture_reference(&ctx->textures[i], NULL);
-
- ctx->pipe->set_fragment_sampler_textures(ctx->pipe, count, textures);
-
- return PIPE_OK;
-}
-
-void cso_save_sampler_textures( struct cso_context *ctx )
-{
- uint i;
-
- ctx->nr_textures_saved = ctx->nr_textures;
- for (i = 0; i < ctx->nr_textures; i++) {
- assert(!ctx->textures_saved[i]);
- pipe_texture_reference(&ctx->textures_saved[i], ctx->textures[i]);
- }
-}
-
-void cso_restore_sampler_textures( struct cso_context *ctx )
-{
- uint i;
-
- ctx->nr_textures = ctx->nr_textures_saved;
-
- for (i = 0; i < ctx->nr_textures; i++) {
- pipe_texture_reference(&ctx->textures[i], NULL);
- ctx->textures[i] = ctx->textures_saved[i];
- ctx->textures_saved[i] = NULL;
- }
- for ( ; i < PIPE_MAX_SAMPLERS; i++)
- pipe_texture_reference(&ctx->textures[i], NULL);
-
- ctx->pipe->set_fragment_sampler_textures(ctx->pipe, ctx->nr_textures, ctx->textures);
-
- ctx->nr_textures_saved = 0;
-}
-
-
-
-enum pipe_error
-cso_set_vertex_sampler_textures(struct cso_context *ctx,
- uint count,
- struct pipe_texture **textures)
-{
- uint i;
-
- ctx->nr_vertex_textures = count;
-
- for (i = 0; i < count; i++) {
- pipe_texture_reference(&ctx->vertex_textures[i], textures[i]);
- }
- for ( ; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
- pipe_texture_reference(&ctx->vertex_textures[i], NULL);
- }
-
- ctx->pipe->set_vertex_sampler_textures(ctx->pipe, count, textures);
-
- return PIPE_OK;
-}
-
-void
-cso_save_vertex_sampler_textures(struct cso_context *ctx)
-{
- uint i;
-
- ctx->nr_vertex_textures_saved = ctx->nr_vertex_textures;
- for (i = 0; i < ctx->nr_vertex_textures; i++) {
- assert(!ctx->vertex_textures_saved[i]);
- pipe_texture_reference(&ctx->vertex_textures_saved[i], ctx->vertex_textures[i]);
- }
-}
-
-void
-cso_restore_vertex_sampler_textures(struct cso_context *ctx)
-{
- uint i;
-
- ctx->nr_vertex_textures = ctx->nr_vertex_textures_saved;
-
- for (i = 0; i < ctx->nr_vertex_textures; i++) {
- pipe_texture_reference(&ctx->vertex_textures[i], NULL);
- ctx->vertex_textures[i] = ctx->vertex_textures_saved[i];
- ctx->vertex_textures_saved[i] = NULL;
- }
- for ( ; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
- pipe_texture_reference(&ctx->vertex_textures[i], NULL);
- }
-
- ctx->pipe->set_vertex_sampler_textures(ctx->pipe,
- ctx->nr_vertex_textures,
- ctx->vertex_textures);
-
- ctx->nr_vertex_textures_saved = 0;
-}
-
-
-
enum pipe_error cso_set_depth_stencil_alpha(struct cso_context *ctx,
const struct pipe_depth_stencil_alpha_state *templ)
{
}
-/**
- * Copy framebuffer state from src to dst with refcounting of surfaces.
- */
-static void
-copy_framebuffer_state(struct pipe_framebuffer_state *dst,
- const struct pipe_framebuffer_state *src)
-{
- uint i;
-
- dst->width = src->width;
- dst->height = src->height;
- dst->nr_cbufs = src->nr_cbufs;
- for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
- pipe_surface_reference(&dst->cbufs[i], src->cbufs[i]);
- }
- pipe_surface_reference(&dst->zsbuf, src->zsbuf);
-}
-
-
-static void
-free_framebuffer_state(struct pipe_framebuffer_state *fb)
-{
- uint i;
-
- for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
- pipe_surface_reference(&fb->cbufs[i], NULL);
- }
- pipe_surface_reference(&fb->zsbuf, NULL);
-}
-
-
enum pipe_error cso_set_framebuffer(struct cso_context *ctx,
const struct pipe_framebuffer_state *fb)
{
if (memcmp(&ctx->fb, fb, sizeof(*fb)) != 0) {
- copy_framebuffer_state(&ctx->fb, fb);
+ util_copy_framebuffer_state(&ctx->fb, fb);
ctx->pipe->set_framebuffer_state(ctx->pipe, fb);
}
return PIPE_OK;
void cso_save_framebuffer(struct cso_context *ctx)
{
- copy_framebuffer_state(&ctx->fb_saved, &ctx->fb);
+ util_copy_framebuffer_state(&ctx->fb_saved, &ctx->fb);
}
void cso_restore_framebuffer(struct cso_context *ctx)
{
if (memcmp(&ctx->fb, &ctx->fb_saved, sizeof(ctx->fb))) {
- copy_framebuffer_state(&ctx->fb, &ctx->fb_saved);
+ util_copy_framebuffer_state(&ctx->fb, &ctx->fb_saved);
ctx->pipe->set_framebuffer_state(ctx->pipe, &ctx->fb);
- free_framebuffer_state(&ctx->fb_saved);
+ util_unreference_framebuffer_state(&ctx->fb_saved);
}
}
}
-
-
enum pipe_error cso_set_blend_color(struct cso_context *ctx,
const struct pipe_blend_color *bc)
{
return PIPE_OK;
}
+enum pipe_error cso_set_sample_mask(struct cso_context *ctx,
+ unsigned sample_mask)
+{
+ if (ctx->sample_mask != sample_mask) {
+ ctx->sample_mask = sample_mask;
+ ctx->pipe->set_sample_mask(ctx->pipe, sample_mask);
+ }
+ return PIPE_OK;
+}
+
+enum pipe_error cso_set_stencil_ref(struct cso_context *ctx,
+ const struct pipe_stencil_ref *sr)
+{
+ if (memcmp(&ctx->stencil_ref, sr, sizeof(ctx->stencil_ref))) {
+ ctx->stencil_ref = *sr;
+ ctx->pipe->set_stencil_ref(ctx->pipe, sr);
+ }
+ return PIPE_OK;
+}
+
+void cso_save_stencil_ref(struct cso_context *ctx)
+{
+ ctx->stencil_ref_saved = ctx->stencil_ref;
+}
+
+
+void cso_restore_stencil_ref(struct cso_context *ctx)
+{
+ if (memcmp(&ctx->stencil_ref, &ctx->stencil_ref_saved, sizeof(ctx->stencil_ref))) {
+ ctx->stencil_ref = ctx->stencil_ref_saved;
+ ctx->pipe->set_stencil_ref(ctx->pipe, &ctx->stencil_ref);
+ }
+}
+
enum pipe_error cso_set_geometry_shader_handle(struct cso_context *ctx,
void *handle)
{
}
ctx->geometry_shader_saved = NULL;
}
+
+/* clip state */
+
+static INLINE void
+clip_state_cpy(struct pipe_clip_state *dst,
+ const struct pipe_clip_state *src)
+{
+ dst->depth_clamp = src->depth_clamp;
+ dst->nr = src->nr;
+ if (src->nr) {
+ memcpy(dst->ucp, src->ucp, src->nr * sizeof(src->ucp[0]));
+ }
+}
+
+static INLINE int
+clip_state_cmp(const struct pipe_clip_state *a,
+ const struct pipe_clip_state *b)
+{
+ if (a->depth_clamp != b->depth_clamp) {
+ return 1;
+ }
+ if (a->nr != b->nr) {
+ return 1;
+ }
+ if (a->nr) {
+ return memcmp(a->ucp, b->ucp, a->nr * sizeof(a->ucp[0]));
+ }
+ return 0;
+}
+
+void
+cso_set_clip(struct cso_context *ctx,
+ const struct pipe_clip_state *clip)
+{
+ if (clip_state_cmp(&ctx->clip, clip)) {
+ clip_state_cpy(&ctx->clip, clip);
+ ctx->pipe->set_clip_state(ctx->pipe, clip);
+ }
+}
+
+void
+cso_save_clip(struct cso_context *ctx)
+{
+ clip_state_cpy(&ctx->clip_saved, &ctx->clip);
+}
+
+void
+cso_restore_clip(struct cso_context *ctx)
+{
+ if (clip_state_cmp(&ctx->clip, &ctx->clip_saved)) {
+ clip_state_cpy(&ctx->clip, &ctx->clip_saved);
+ ctx->pipe->set_clip_state(ctx->pipe, &ctx->clip_saved);
+ }
+}
+
+enum pipe_error cso_set_vertex_elements(struct cso_context *ctx,
+ unsigned count,
+ const struct pipe_vertex_element *states)
+{
+ unsigned key_size, hash_key;
+ struct cso_hash_iter iter;
+ void *handle;
+ struct cso_velems_state velems_state;
+
+ /* need to include the count into the stored state data too.
+ Otherwise first few count pipe_vertex_elements could be identical even if count
+ is different, and there's no guarantee the hash would be different in that
+ case neither */
+ key_size = sizeof(struct pipe_vertex_element) * count + sizeof(unsigned);
+ velems_state.count = count;
+ memcpy(velems_state.velems, states, sizeof(struct pipe_vertex_element) * count);
+ hash_key = cso_construct_key((void*)&velems_state, key_size);
+ iter = cso_find_state_template(ctx->cache, hash_key, CSO_VELEMENTS, (void*)&velems_state, key_size);
+
+ if (cso_hash_iter_is_null(iter)) {
+ struct cso_velements *cso = MALLOC(sizeof(struct cso_velements));
+ if (!cso)
+ return PIPE_ERROR_OUT_OF_MEMORY;
+
+ memcpy(&cso->state, &velems_state, key_size);
+ cso->data = ctx->pipe->create_vertex_elements_state(ctx->pipe, count, &cso->state.velems[0]);
+ cso->delete_state = (cso_state_callback)ctx->pipe->delete_vertex_elements_state;
+ cso->context = ctx->pipe;
+
+ iter = cso_insert_state(ctx->cache, hash_key, CSO_VELEMENTS, cso);
+ if (cso_hash_iter_is_null(iter)) {
+ FREE(cso);
+ return PIPE_ERROR_OUT_OF_MEMORY;
+ }
+
+ handle = cso->data;
+ }
+ else {
+ handle = ((struct cso_velements *)cso_hash_iter_data(iter))->data;
+ }
+
+ if (ctx->velements != handle) {
+ ctx->velements = handle;
+ ctx->pipe->bind_vertex_elements_state(ctx->pipe, handle);
+ }
+ return PIPE_OK;
+}
+
+void cso_save_vertex_elements(struct cso_context *ctx)
+{
+ assert(!ctx->velements_saved);
+ ctx->velements_saved = ctx->velements;
+}
+
+void cso_restore_vertex_elements(struct cso_context *ctx)
+{
+ if (ctx->velements != ctx->velements_saved) {
+ ctx->velements = ctx->velements_saved;
+ ctx->pipe->bind_vertex_elements_state(ctx->pipe, ctx->velements_saved);
+ }
+ ctx->velements_saved = NULL;
+}
+
+/* fragment sampler view state */
+
+void
+cso_set_fragment_sampler_views(struct cso_context *cso,
+ uint count,
+ struct pipe_sampler_view **views)
+{
+ uint i;
+
+ for (i = 0; i < count; i++) {
+ pipe_sampler_view_reference(&cso->fragment_sampler_views[i], views[i]);
+ }
+ for (; i < cso->nr_fragment_sampler_views; i++) {
+ pipe_sampler_view_reference(&cso->fragment_sampler_views[i], NULL);
+ }
+
+ cso->pipe->set_fragment_sampler_views(cso->pipe,
+ MAX2(count, cso->nr_fragment_sampler_views),
+ cso->fragment_sampler_views);
+
+ cso->nr_fragment_sampler_views = count;
+}
+
+void
+cso_save_fragment_sampler_views(struct cso_context *cso)
+{
+ uint i;
+
+ cso->nr_fragment_sampler_views_saved = cso->nr_fragment_sampler_views;
+
+ for (i = 0; i < cso->nr_fragment_sampler_views; i++) {
+ assert(!cso->fragment_sampler_views_saved[i]);
+
+ pipe_sampler_view_reference(&cso->fragment_sampler_views_saved[i],
+ cso->fragment_sampler_views[i]);
+ }
+}
+
+void
+cso_restore_fragment_sampler_views(struct cso_context *cso)
+{
+ uint i;
+
+ for (i = 0; i < cso->nr_fragment_sampler_views_saved; i++) {
+ pipe_sampler_view_reference(&cso->fragment_sampler_views[i], cso->fragment_sampler_views_saved[i]);
+ pipe_sampler_view_reference(&cso->fragment_sampler_views_saved[i], NULL);
+ }
+ for (; i < cso->nr_fragment_sampler_views; i++) {
+ pipe_sampler_view_reference(&cso->fragment_sampler_views[i], NULL);
+ }
+
+ cso->pipe->set_fragment_sampler_views(cso->pipe,
+ MAX2(cso->nr_fragment_sampler_views, cso->nr_fragment_sampler_views_saved),
+ cso->fragment_sampler_views);
+
+ cso->nr_fragment_sampler_views = cso->nr_fragment_sampler_views_saved;
+ cso->nr_fragment_sampler_views_saved = 0;
+}
+
+
+/* vertex sampler view state */
+
+void
+cso_set_vertex_sampler_views(struct cso_context *cso,
+ uint count,
+ struct pipe_sampler_view **views)
+{
+ uint i;
+
+ for (i = 0; i < count; i++) {
+ pipe_sampler_view_reference(&cso->vertex_sampler_views[i], views[i]);
+ }
+ for (; i < cso->nr_vertex_sampler_views; i++) {
+ pipe_sampler_view_reference(&cso->vertex_sampler_views[i], NULL);
+ }
+
+ cso->pipe->set_vertex_sampler_views(cso->pipe,
+ MAX2(count, cso->nr_vertex_sampler_views),
+ cso->vertex_sampler_views);
+
+ cso->nr_vertex_sampler_views = count;
+}
+
+void
+cso_save_vertex_sampler_views(struct cso_context *cso)
+{
+ uint i;
+
+ cso->nr_vertex_sampler_views_saved = cso->nr_vertex_sampler_views;
+
+ for (i = 0; i < cso->nr_vertex_sampler_views; i++) {
+ assert(!cso->vertex_sampler_views_saved[i]);
+
+ pipe_sampler_view_reference(&cso->vertex_sampler_views_saved[i],
+ cso->vertex_sampler_views[i]);
+ }
+}
+
+void
+cso_restore_vertex_sampler_views(struct cso_context *cso)
+{
+ uint i;
+
+ for (i = 0; i < cso->nr_vertex_sampler_views_saved; i++) {
+ pipe_sampler_view_reference(&cso->vertex_sampler_views[i], cso->vertex_sampler_views_saved[i]);
+ pipe_sampler_view_reference(&cso->vertex_sampler_views_saved[i], NULL);
+ }
+ for (; i < cso->nr_vertex_sampler_views; i++) {
+ pipe_sampler_view_reference(&cso->vertex_sampler_views[i], NULL);
+ }
+
+ cso->pipe->set_vertex_sampler_views(cso->pipe,
+ MAX2(cso->nr_vertex_sampler_views, cso->nr_vertex_sampler_views_saved),
+ cso->vertex_sampler_views);
+
+ cso->nr_vertex_sampler_views = cso->nr_vertex_sampler_views_saved;
+ cso->nr_vertex_sampler_views_saved = 0;
+}