/**
- * Info related to samplers and sampler views.
- * We have one of these for fragment samplers and another for vertex samplers.
+ * Per-shader sampler information.
*/
struct sampler_info
{
- struct {
- void *samplers[PIPE_MAX_SAMPLERS];
- unsigned nr_samplers;
- } hw;
-
+ struct cso_sampler *cso_samplers[PIPE_MAX_SAMPLERS];
void *samplers[PIPE_MAX_SAMPLERS];
unsigned nr_samplers;
-
- void *samplers_saved[PIPE_MAX_SAMPLERS];
- unsigned nr_samplers_saved;
-
- struct pipe_sampler_view *views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
- unsigned nr_views;
-
- struct pipe_sampler_view *views_saved[PIPE_MAX_SHADER_SAMPLER_VIEWS];
- unsigned nr_views_saved;
};
struct u_vbuf *vbuf;
boolean has_geometry_shader;
+ boolean has_tessellation;
+ boolean has_compute_shader;
boolean has_streamout;
+ unsigned saved_state; /**< bitmask of CSO_BIT_x flags */
+
+ struct pipe_sampler_view *fragment_views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
+ unsigned nr_fragment_views;
+
+ struct pipe_sampler_view *fragment_views_saved[PIPE_MAX_SHADER_SAMPLER_VIEWS];
+ unsigned nr_fragment_views_saved;
+
+ struct sampler_info fragment_samplers_saved;
struct sampler_info samplers[PIPE_SHADER_TYPES];
struct pipe_vertex_buffer aux_vertex_buffer_current;
struct pipe_constant_buffer aux_constbuf_current[PIPE_SHADER_TYPES];
struct pipe_constant_buffer aux_constbuf_saved[PIPE_SHADER_TYPES];
+ struct pipe_image_view fragment_image0_current;
+ struct pipe_image_view fragment_image0_saved;
+
unsigned nr_so_targets;
struct pipe_stream_output_target *so_targets[PIPE_MAX_SO_BUFFERS];
void *fragment_shader, *fragment_shader_saved;
void *vertex_shader, *vertex_shader_saved;
void *geometry_shader, *geometry_shader_saved;
+ void *tessctrl_shader, *tessctrl_shader_saved;
+ void *tesseval_shader, *tesseval_shader_saved;
+ void *compute_shader;
void *velements, *velements_saved;
struct pipe_query *render_condition, *render_condition_saved;
uint render_condition_mode, render_condition_mode_saved;
boolean render_condition_cond, render_condition_cond_saved;
- struct pipe_clip_state clip;
- struct pipe_clip_state clip_saved;
-
struct pipe_framebuffer_state fb, fb_saved;
struct pipe_viewport_state vp, vp_saved;
struct pipe_blend_color blend_color;
}
-static INLINE boolean delete_cso(struct cso_context *ctx,
+static inline boolean delete_cso(struct cso_context *ctx,
void *state, enum cso_cache_type type)
{
switch (type) {
return FALSE;
}
-static INLINE void
+static inline void
sanitize_hash(struct cso_hash *hash, enum cso_cache_type type,
int max_size, void *user_data)
{
int hash_size = cso_hash_size(hash);
int max_entries = (max_size > hash_size) ? max_size : hash_size;
int to_remove = (max_size < max_entries) * max_entries/4;
- struct cso_hash_iter iter = cso_hash_first_node(hash);
+ struct cso_hash_iter iter;
+ struct cso_sampler **samplers_to_restore = NULL;
+ unsigned to_restore = 0;
+
if (hash_size > max_size)
to_remove += hash_size - max_size;
+
+ if (to_remove == 0)
+ return;
+
+ if (type == CSO_SAMPLER) {
+ int i, j;
+
+ samplers_to_restore = MALLOC(PIPE_SHADER_TYPES * PIPE_MAX_SAMPLERS *
+ sizeof(*samplers_to_restore));
+
+ /* Temporarily remove currently bound sampler states from the hash
+ * table, to prevent them from being deleted
+ */
+ for (i = 0; i < PIPE_SHADER_TYPES; i++) {
+ for (j = 0; j < ctx->samplers[i].nr_samplers; j++) {
+ struct cso_sampler *sampler = ctx->samplers[i].cso_samplers[j];
+
+ if (sampler && cso_hash_take(hash, sampler->hash_key))
+ samplers_to_restore[to_restore++] = sampler;
+ }
+ }
+ }
+
+ iter = cso_hash_first_node(hash);
while (to_remove) {
/*remove elements until we're good */
/*fixme: currently we pick the nodes to remove at random*/
void *cso = cso_hash_iter_data(iter);
+
+ if (!cso)
+ break;
+
if (delete_cso(ctx, cso, type)) {
iter = cso_hash_erase(hash, iter);
--to_remove;
} else
iter = cso_hash_iter_next(iter);
}
+
+ if (type == CSO_SAMPLER) {
+ /* Put currently bound sampler states back into the hash table */
+ while (to_restore--) {
+ struct cso_sampler *sampler = samplers_to_restore[to_restore];
+
+ cso_hash_insert(hash, sampler->hash_key, sampler);
+ }
+
+ FREE(samplers_to_restore);
+ }
}
-static void cso_init_vbuf(struct cso_context *cso)
+static void cso_init_vbuf(struct cso_context *cso, unsigned flags)
{
struct u_vbuf_caps caps;
- u_vbuf_get_caps(cso->pipe->screen, &caps);
-
/* Install u_vbuf if there is anything unsupported. */
- if (!caps.buffer_offset_unaligned ||
- !caps.buffer_stride_unaligned ||
- !caps.velem_src_offset_unaligned ||
- !caps.format_fixed32 ||
- !caps.format_float16 ||
- !caps.format_float64 ||
- !caps.format_norm32 ||
- !caps.format_scaled32 ||
- !caps.user_vertex_buffers) {
+ if (u_vbuf_get_caps(cso->pipe->screen, &caps, flags)) {
cso->vbuf = u_vbuf_create(cso->pipe, &caps,
cso->aux_vertex_buffer_index);
}
}
-struct cso_context *cso_create_context( struct pipe_context *pipe )
+struct cso_context *
+cso_create_context(struct pipe_context *pipe, unsigned u_vbuf_flags)
{
struct cso_context *ctx = CALLOC_STRUCT(cso_context);
- if (ctx == NULL)
- goto out;
+ if (!ctx)
+ return NULL;
ctx->cache = cso_cache_create();
if (ctx->cache == NULL)
ctx->aux_vertex_buffer_index = 0; /* 0 for now */
- cso_init_vbuf(ctx);
+ cso_init_vbuf(ctx, u_vbuf_flags);
/* Enable for testing: */
if (0) cso_set_maximum_cache_size( ctx->cache, 4 );
PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
ctx->has_geometry_shader = TRUE;
}
+ if (pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_TESS_CTRL,
+ PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
+ ctx->has_tessellation = TRUE;
+ }
+ if (pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_COMPUTE,
+ PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
+ int supported_irs =
+ pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_COMPUTE,
+ PIPE_SHADER_CAP_SUPPORTED_IRS);
+ if (supported_irs & (1 << PIPE_SHADER_IR_TGSI)) {
+ ctx->has_compute_shader = TRUE;
+ }
+ }
if (pipe->screen->get_param(pipe->screen,
PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) != 0) {
ctx->has_streamout = TRUE;
}
/**
- * Prior to context destruction, this function unbinds all state objects.
+ * Free the CSO context.
*/
-void cso_release_all( struct cso_context *ctx )
+void cso_destroy_context( struct cso_context *ctx )
{
- unsigned i, shader;
+ unsigned i;
if (ctx->pipe) {
+ ctx->pipe->set_index_buffer(ctx->pipe, NULL);
+
ctx->pipe->bind_blend_state( ctx->pipe, NULL );
ctx->pipe->bind_rasterizer_state( ctx->pipe, NULL );
static struct pipe_sampler_view *views[PIPE_MAX_SHADER_SAMPLER_VIEWS] = { NULL };
static void *zeros[PIPE_MAX_SAMPLERS] = { NULL };
struct pipe_screen *scr = ctx->pipe->screen;
- unsigned sh;
+ enum pipe_shader_type sh;
for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) {
int maxsam = scr->get_shader_param(scr, sh,
PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS);
ctx->pipe->bind_depth_stencil_alpha_state( ctx->pipe, NULL );
ctx->pipe->bind_fs_state( ctx->pipe, NULL );
+ ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, NULL);
ctx->pipe->bind_vs_state( ctx->pipe, NULL );
+ ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_VERTEX, 0, NULL);
+ if (ctx->has_geometry_shader) {
+ ctx->pipe->bind_gs_state(ctx->pipe, NULL);
+ ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_GEOMETRY, 0, NULL);
+ }
+ if (ctx->has_tessellation) {
+ ctx->pipe->bind_tcs_state(ctx->pipe, NULL);
+ ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_TESS_CTRL, 0, NULL);
+ ctx->pipe->bind_tes_state(ctx->pipe, NULL);
+ ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_TESS_EVAL, 0, NULL);
+ }
+ if (ctx->has_compute_shader) {
+ ctx->pipe->bind_compute_state(ctx->pipe, NULL);
+ ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_COMPUTE, 0, NULL);
+ }
ctx->pipe->bind_vertex_elements_state( ctx->pipe, NULL );
- if (ctx->pipe->set_stream_output_targets)
+ if (ctx->has_streamout)
ctx->pipe->set_stream_output_targets(ctx->pipe, 0, NULL, NULL);
}
- /* free fragment sampler views */
- for (shader = 0; shader < Elements(ctx->samplers); shader++) {
- struct sampler_info *info = &ctx->samplers[shader];
- for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
- pipe_sampler_view_reference(&info->views[i], NULL);
- pipe_sampler_view_reference(&info->views_saved[i], NULL);
- }
+ for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
+ pipe_sampler_view_reference(&ctx->fragment_views[i], NULL);
+ pipe_sampler_view_reference(&ctx->fragment_views_saved[i], NULL);
}
util_unreference_framebuffer_state(&ctx->fb);
pipe_resource_reference(&ctx->aux_constbuf_saved[i].buffer, NULL);
}
+ pipe_resource_reference(&ctx->fragment_image0_current.resource, NULL);
+ pipe_resource_reference(&ctx->fragment_image0_saved.resource, NULL);
+
for (i = 0; i < PIPE_MAX_SO_BUFFERS; i++) {
pipe_so_target_reference(&ctx->so_targets[i], NULL);
pipe_so_target_reference(&ctx->so_targets_saved[i], NULL);
cso_cache_delete( ctx->cache );
ctx->cache = NULL;
}
-}
-
-/**
- * Free the CSO context. NOTE: the state tracker should have previously called
- * cso_release_all().
- */
-void cso_destroy_context( struct cso_context *ctx )
-{
- if (ctx) {
- if (ctx->vbuf)
- u_vbuf_destroy(ctx->vbuf);
- FREE( ctx );
- }
+ if (ctx->vbuf)
+ u_vbuf_destroy(ctx->vbuf);
+ FREE( ctx );
}
return PIPE_OK;
}
-void cso_save_blend(struct cso_context *ctx)
+static void
+cso_save_blend(struct cso_context *ctx)
{
assert(!ctx->blend_saved);
ctx->blend_saved = ctx->blend;
}
-void cso_restore_blend(struct cso_context *ctx)
+static void
+cso_restore_blend(struct cso_context *ctx)
{
if (ctx->blend != ctx->blend_saved) {
ctx->blend = ctx->blend_saved;
return PIPE_OK;
}
-void cso_save_depth_stencil_alpha(struct cso_context *ctx)
+static void
+cso_save_depth_stencil_alpha(struct cso_context *ctx)
{
assert(!ctx->depth_stencil_saved);
ctx->depth_stencil_saved = ctx->depth_stencil;
}
-void cso_restore_depth_stencil_alpha(struct cso_context *ctx)
+static void
+cso_restore_depth_stencil_alpha(struct cso_context *ctx)
{
if (ctx->depth_stencil != ctx->depth_stencil_saved) {
ctx->depth_stencil = ctx->depth_stencil_saved;
return PIPE_OK;
}
-void cso_save_rasterizer(struct cso_context *ctx)
+static void
+cso_save_rasterizer(struct cso_context *ctx)
{
assert(!ctx->rasterizer_saved);
ctx->rasterizer_saved = ctx->rasterizer;
}
-void cso_restore_rasterizer(struct cso_context *ctx)
+static void
+cso_restore_rasterizer(struct cso_context *ctx)
{
if (ctx->rasterizer != ctx->rasterizer_saved) {
ctx->rasterizer = ctx->rasterizer_saved;
ctx->pipe->delete_fs_state(ctx->pipe, handle);
}
-void cso_save_fragment_shader(struct cso_context *ctx)
+static void
+cso_save_fragment_shader(struct cso_context *ctx)
{
assert(!ctx->fragment_shader_saved);
ctx->fragment_shader_saved = ctx->fragment_shader;
}
-void cso_restore_fragment_shader(struct cso_context *ctx)
+static void
+cso_restore_fragment_shader(struct cso_context *ctx)
{
if (ctx->fragment_shader_saved != ctx->fragment_shader) {
ctx->pipe->bind_fs_state(ctx->pipe, ctx->fragment_shader_saved);
ctx->pipe->delete_vs_state(ctx->pipe, handle);
}
-void cso_save_vertex_shader(struct cso_context *ctx)
+static void
+cso_save_vertex_shader(struct cso_context *ctx)
{
assert(!ctx->vertex_shader_saved);
ctx->vertex_shader_saved = ctx->vertex_shader;
}
-void cso_restore_vertex_shader(struct cso_context *ctx)
+static void
+cso_restore_vertex_shader(struct cso_context *ctx)
{
if (ctx->vertex_shader_saved != ctx->vertex_shader) {
ctx->pipe->bind_vs_state(ctx->pipe, ctx->vertex_shader_saved);
}
}
-void cso_save_framebuffer(struct cso_context *ctx)
+static void
+cso_save_framebuffer(struct cso_context *ctx)
{
util_copy_framebuffer_state(&ctx->fb_saved, &ctx->fb);
}
-void cso_restore_framebuffer(struct cso_context *ctx)
+static void
+cso_restore_framebuffer(struct cso_context *ctx)
{
if (memcmp(&ctx->fb, &ctx->fb_saved, sizeof(ctx->fb))) {
util_copy_framebuffer_state(&ctx->fb, &ctx->fb_saved);
}
}
-void cso_save_viewport(struct cso_context *ctx)
+/**
+ * Setup viewport state for given width and height (position is always (0,0)).
+ * Invert the Y axis if 'invert' is true.
+ */
+void
+cso_set_viewport_dims(struct cso_context *ctx,
+ float width, float height, boolean invert)
+{
+ struct pipe_viewport_state vp;
+ vp.scale[0] = width * 0.5f;
+ vp.scale[1] = height * (invert ? -0.5f : 0.5f);
+ vp.scale[2] = 0.5f;
+ vp.translate[0] = 0.5f * width;
+ vp.translate[1] = 0.5f * height;
+ vp.translate[2] = 0.5f;
+ cso_set_viewport(ctx, &vp);
+}
+
+static void
+cso_save_viewport(struct cso_context *ctx)
{
ctx->vp_saved = ctx->vp;
}
-void cso_restore_viewport(struct cso_context *ctx)
+static void
+cso_restore_viewport(struct cso_context *ctx)
{
if (memcmp(&ctx->vp, &ctx->vp_saved, sizeof(ctx->vp))) {
ctx->vp = ctx->vp_saved;
}
}
-void cso_save_sample_mask(struct cso_context *ctx)
+static void
+cso_save_sample_mask(struct cso_context *ctx)
{
ctx->sample_mask_saved = ctx->sample_mask;
}
-void cso_restore_sample_mask(struct cso_context *ctx)
+static void
+cso_restore_sample_mask(struct cso_context *ctx)
{
cso_set_sample_mask(ctx, ctx->sample_mask_saved);
}
}
}
-void cso_save_min_samples(struct cso_context *ctx)
+static void
+cso_save_min_samples(struct cso_context *ctx)
{
ctx->min_samples_saved = ctx->min_samples;
}
-void cso_restore_min_samples(struct cso_context *ctx)
+static void
+cso_restore_min_samples(struct cso_context *ctx)
{
cso_set_min_samples(ctx, ctx->min_samples_saved);
}
}
}
-void cso_save_stencil_ref(struct cso_context *ctx)
+static void
+cso_save_stencil_ref(struct cso_context *ctx)
{
ctx->stencil_ref_saved = ctx->stencil_ref;
}
-void cso_restore_stencil_ref(struct cso_context *ctx)
+static void
+cso_restore_stencil_ref(struct cso_context *ctx)
{
if (memcmp(&ctx->stencil_ref, &ctx->stencil_ref_saved,
sizeof(ctx->stencil_ref))) {
}
}
-void cso_save_render_condition(struct cso_context *ctx)
+static void
+cso_save_render_condition(struct cso_context *ctx)
{
ctx->render_condition_saved = ctx->render_condition;
ctx->render_condition_cond_saved = ctx->render_condition_cond;
ctx->render_condition_mode_saved = ctx->render_condition_mode;
}
-void cso_restore_render_condition(struct cso_context *ctx)
+static void
+cso_restore_render_condition(struct cso_context *ctx)
{
cso_set_render_condition(ctx, ctx->render_condition_saved,
ctx->render_condition_cond_saved,
void cso_delete_geometry_shader(struct cso_context *ctx, void *handle)
{
- if (handle == ctx->geometry_shader) {
+ if (handle == ctx->geometry_shader) {
/* unbind before deleting */
ctx->pipe->bind_gs_state(ctx->pipe, NULL);
ctx->geometry_shader = NULL;
ctx->pipe->delete_gs_state(ctx->pipe, handle);
}
-void cso_save_geometry_shader(struct cso_context *ctx)
+static void
+cso_save_geometry_shader(struct cso_context *ctx)
{
if (!ctx->has_geometry_shader) {
return;
ctx->geometry_shader_saved = ctx->geometry_shader;
}
-void cso_restore_geometry_shader(struct cso_context *ctx)
+static void
+cso_restore_geometry_shader(struct cso_context *ctx)
{
if (!ctx->has_geometry_shader) {
return;
ctx->geometry_shader_saved = NULL;
}
-/* clip state */
+void cso_set_tessctrl_shader_handle(struct cso_context *ctx, void *handle)
+{
+ assert(ctx->has_tessellation || !handle);
+
+ if (ctx->has_tessellation && ctx->tessctrl_shader != handle) {
+ ctx->tessctrl_shader = handle;
+ ctx->pipe->bind_tcs_state(ctx->pipe, handle);
+ }
+}
+
+void cso_delete_tessctrl_shader(struct cso_context *ctx, void *handle)
+{
+ if (handle == ctx->tessctrl_shader) {
+ /* unbind before deleting */
+ ctx->pipe->bind_tcs_state(ctx->pipe, NULL);
+ ctx->tessctrl_shader = NULL;
+ }
+ ctx->pipe->delete_tcs_state(ctx->pipe, handle);
+}
-static INLINE void
-clip_state_cpy(struct pipe_clip_state *dst,
- const struct pipe_clip_state *src)
+static void
+cso_save_tessctrl_shader(struct cso_context *ctx)
{
- memcpy(dst->ucp, src->ucp, sizeof(dst->ucp));
+ if (!ctx->has_tessellation) {
+ return;
+ }
+
+ assert(!ctx->tessctrl_shader_saved);
+ ctx->tessctrl_shader_saved = ctx->tessctrl_shader;
}
-static INLINE int
-clip_state_cmp(const struct pipe_clip_state *a,
- const struct pipe_clip_state *b)
+static void
+cso_restore_tessctrl_shader(struct cso_context *ctx)
{
- return memcmp(a->ucp, b->ucp, sizeof(a->ucp));
+ if (!ctx->has_tessellation) {
+ return;
+ }
+
+ if (ctx->tessctrl_shader_saved != ctx->tessctrl_shader) {
+ ctx->pipe->bind_tcs_state(ctx->pipe, ctx->tessctrl_shader_saved);
+ ctx->tessctrl_shader = ctx->tessctrl_shader_saved;
+ }
+ ctx->tessctrl_shader_saved = NULL;
}
-void
-cso_set_clip(struct cso_context *ctx,
- const struct pipe_clip_state *clip)
+void cso_set_tesseval_shader_handle(struct cso_context *ctx, void *handle)
{
- if (clip_state_cmp(&ctx->clip, clip)) {
- clip_state_cpy(&ctx->clip, clip);
- ctx->pipe->set_clip_state(ctx->pipe, clip);
+ assert(ctx->has_tessellation || !handle);
+
+ if (ctx->has_tessellation && ctx->tesseval_shader != handle) {
+ ctx->tesseval_shader = handle;
+ ctx->pipe->bind_tes_state(ctx->pipe, handle);
}
}
-void
-cso_save_clip(struct cso_context *ctx)
+void cso_delete_tesseval_shader(struct cso_context *ctx, void *handle)
{
- clip_state_cpy(&ctx->clip_saved, &ctx->clip);
+ if (handle == ctx->tesseval_shader) {
+ /* unbind before deleting */
+ ctx->pipe->bind_tes_state(ctx->pipe, NULL);
+ ctx->tesseval_shader = NULL;
+ }
+ ctx->pipe->delete_tes_state(ctx->pipe, handle);
}
-void
-cso_restore_clip(struct cso_context *ctx)
+static void
+cso_save_tesseval_shader(struct cso_context *ctx)
{
- if (clip_state_cmp(&ctx->clip, &ctx->clip_saved)) {
- clip_state_cpy(&ctx->clip, &ctx->clip_saved);
- ctx->pipe->set_clip_state(ctx->pipe, &ctx->clip_saved);
+ if (!ctx->has_tessellation) {
+ return;
}
+
+ assert(!ctx->tesseval_shader_saved);
+ ctx->tesseval_shader_saved = ctx->tesseval_shader;
+}
+
+static void
+cso_restore_tesseval_shader(struct cso_context *ctx)
+{
+ if (!ctx->has_tessellation) {
+ return;
+ }
+
+ if (ctx->tesseval_shader_saved != ctx->tesseval_shader) {
+ ctx->pipe->bind_tes_state(ctx->pipe, ctx->tesseval_shader_saved);
+ ctx->tesseval_shader = ctx->tesseval_shader_saved;
+ }
+ ctx->tesseval_shader_saved = NULL;
+}
+
+void cso_set_compute_shader_handle(struct cso_context *ctx, void *handle)
+{
+ assert(ctx->has_compute_shader || !handle);
+
+ if (ctx->has_compute_shader && ctx->compute_shader != handle) {
+ ctx->compute_shader = handle;
+ ctx->pipe->bind_compute_state(ctx->pipe, handle);
+ }
+}
+
+void cso_delete_compute_shader(struct cso_context *ctx, void *handle)
+{
+ if (handle == ctx->compute_shader) {
+ /* unbind before deleting */
+ ctx->pipe->bind_compute_state(ctx->pipe, NULL);
+ ctx->compute_shader = NULL;
+ }
+ ctx->pipe->delete_compute_state(ctx->pipe, handle);
}
enum pipe_error
return PIPE_OK;
}
-void cso_save_vertex_elements(struct cso_context *ctx)
+static void
+cso_save_vertex_elements(struct cso_context *ctx)
{
struct u_vbuf *vbuf = ctx->vbuf;
ctx->velements_saved = ctx->velements;
}
-void cso_restore_vertex_elements(struct cso_context *ctx)
+static void
+cso_restore_vertex_elements(struct cso_context *ctx)
{
struct u_vbuf *vbuf = ctx->vbuf;
ctx->pipe->set_vertex_buffers(ctx->pipe, start_slot, count, buffers);
}
-void cso_save_aux_vertex_buffer_slot(struct cso_context *ctx)
+static void
+cso_save_aux_vertex_buffer_slot(struct cso_context *ctx)
{
struct u_vbuf *vbuf = ctx->vbuf;
sizeof(struct pipe_vertex_buffer));
}
-void cso_restore_aux_vertex_buffer_slot(struct cso_context *ctx)
+static void
+cso_restore_aux_vertex_buffer_slot(struct cso_context *ctx)
{
struct u_vbuf *vbuf = ctx->vbuf;
}
-/**************** fragment/vertex sampler view state *************************/
-static enum pipe_error
-single_sampler(struct cso_context *ctx,
- struct sampler_info *info,
- unsigned idx,
- const struct pipe_sampler_state *templ)
+enum pipe_error
+cso_single_sampler(struct cso_context *ctx, enum pipe_shader_type shader_stage,
+ unsigned idx, const struct pipe_sampler_state *templ)
{
- void *handle = NULL;
-
- if (templ != NULL) {
+ if (templ) {
unsigned key_size = sizeof(struct pipe_sampler_state);
unsigned hash_key = cso_construct_key((void*)templ, key_size);
+ struct cso_sampler *cso;
struct cso_hash_iter iter =
cso_find_state_template(ctx->cache,
hash_key, CSO_SAMPLER,
(void *) templ, key_size);
if (cso_hash_iter_is_null(iter)) {
- struct cso_sampler *cso = MALLOC(sizeof(struct cso_sampler));
+ cso = MALLOC(sizeof(struct cso_sampler));
if (!cso)
return PIPE_ERROR_OUT_OF_MEMORY;
cso->delete_state =
(cso_state_callback) ctx->pipe->delete_sampler_state;
cso->context = ctx->pipe;
+ cso->hash_key = hash_key;
iter = cso_insert_state(ctx->cache, hash_key, CSO_SAMPLER, cso);
if (cso_hash_iter_is_null(iter)) {
FREE(cso);
return PIPE_ERROR_OUT_OF_MEMORY;
}
-
- handle = cso->data;
}
else {
- handle = ((struct cso_sampler *)cso_hash_iter_data(iter))->data;
+ cso = cso_hash_iter_data(iter);
}
- }
- info->samplers[idx] = handle;
+ ctx->samplers[shader_stage].cso_samplers[idx] = cso;
+ ctx->samplers[shader_stage].samplers[idx] = cso->data;
+ } else {
+ ctx->samplers[shader_stage].cso_samplers[idx] = NULL;
+ ctx->samplers[shader_stage].samplers[idx] = NULL;
+ }
return PIPE_OK;
}
-enum pipe_error
-cso_single_sampler(struct cso_context *ctx,
- unsigned shader_stage,
- unsigned idx,
- const struct pipe_sampler_state *templ)
-{
- return single_sampler(ctx, &ctx->samplers[shader_stage], idx, templ);
-}
-
-
-static void
-single_sampler_done(struct cso_context *ctx, unsigned shader_stage)
+/**
+ * Send staged sampler state to the driver.
+ */
+void
+cso_single_sampler_done(struct cso_context *ctx,
+ enum pipe_shader_type shader_stage)
{
struct sampler_info *info = &ctx->samplers[shader_stage];
+ const unsigned old_nr_samplers = info->nr_samplers;
unsigned i;
/* find highest non-null sampler */
}
info->nr_samplers = i;
-
- if (info->hw.nr_samplers != info->nr_samplers ||
- memcmp(info->hw.samplers,
- info->samplers,
- info->nr_samplers * sizeof(void *)) != 0)
- {
- memcpy(info->hw.samplers,
- info->samplers,
- info->nr_samplers * sizeof(void *));
-
- /* set remaining slots/pointers to null */
- for (i = info->nr_samplers; i < info->hw.nr_samplers; i++)
- info->samplers[i] = NULL;
-
- ctx->pipe->bind_sampler_states(ctx->pipe, shader_stage, 0,
- MAX2(info->nr_samplers,
- info->hw.nr_samplers),
- info->samplers);
-
- info->hw.nr_samplers = info->nr_samplers;
- }
-}
-
-void
-cso_single_sampler_done(struct cso_context *ctx, unsigned shader_stage)
-{
- single_sampler_done(ctx, shader_stage);
+ ctx->pipe->bind_sampler_states(ctx->pipe, shader_stage, 0,
+ MAX2(old_nr_samplers, info->nr_samplers),
+ info->samplers);
}
*/
enum pipe_error
cso_set_samplers(struct cso_context *ctx,
- unsigned shader_stage,
+ enum pipe_shader_type shader_stage,
unsigned nr,
const struct pipe_sampler_state **templates)
{
unsigned i;
enum pipe_error temp, error = PIPE_OK;
- /* TODO: fastpath
- */
-
for (i = 0; i < nr; i++) {
- temp = single_sampler(ctx, info, i, templates[i]);
+ temp = cso_single_sampler(ctx, shader_stage, i, templates[i]);
if (temp != PIPE_OK)
error = temp;
}
for ( ; i < info->nr_samplers; i++) {
- temp = single_sampler(ctx, info, i, NULL);
+ temp = cso_single_sampler(ctx, shader_stage, i, NULL);
if (temp != PIPE_OK)
error = temp;
}
- single_sampler_done(ctx, shader_stage);
+ cso_single_sampler_done(ctx, shader_stage);
return error;
}
-void
-cso_save_samplers(struct cso_context *ctx, unsigned shader_stage)
+static void
+cso_save_fragment_samplers(struct cso_context *ctx)
{
- struct sampler_info *info = &ctx->samplers[shader_stage];
- info->nr_samplers_saved = info->nr_samplers;
- memcpy(info->samplers_saved, info->samplers, sizeof(info->samplers));
+ struct sampler_info *info = &ctx->samplers[PIPE_SHADER_FRAGMENT];
+ struct sampler_info *saved = &ctx->fragment_samplers_saved;
+
+ saved->nr_samplers = info->nr_samplers;
+ memcpy(saved->cso_samplers, info->cso_samplers, info->nr_samplers *
+ sizeof(*info->cso_samplers));
+ memcpy(saved->samplers, info->samplers, info->nr_samplers *
+ sizeof(*info->samplers));
}
-void
-cso_restore_samplers(struct cso_context *ctx, unsigned shader_stage)
+static void
+cso_restore_fragment_samplers(struct cso_context *ctx)
{
- struct sampler_info *info = &ctx->samplers[shader_stage];
- info->nr_samplers = info->nr_samplers_saved;
- memcpy(info->samplers, info->samplers_saved, sizeof(info->samplers));
- single_sampler_done(ctx, shader_stage);
+ struct sampler_info *info = &ctx->samplers[PIPE_SHADER_FRAGMENT];
+ struct sampler_info *saved = &ctx->fragment_samplers_saved;
+ int delta = (int)info->nr_samplers - saved->nr_samplers;
+
+ memcpy(info->cso_samplers, saved->cso_samplers,
+ saved->nr_samplers * sizeof(*info->cso_samplers));
+ memcpy(info->samplers, saved->samplers,
+ saved->nr_samplers * sizeof(*info->samplers));
+
+ if (delta > 0) {
+ memset(&info->cso_samplers[saved->nr_samplers], 0,
+ delta * sizeof(*info->cso_samplers));
+ memset(&info->samplers[saved->nr_samplers], 0,
+ delta * sizeof(*info->samplers));
+ }
+
+ cso_single_sampler_done(ctx, PIPE_SHADER_FRAGMENT);
}
void
cso_set_sampler_views(struct cso_context *ctx,
- unsigned shader_stage,
+ enum pipe_shader_type shader_stage,
unsigned count,
struct pipe_sampler_view **views)
{
- struct sampler_info *info = &ctx->samplers[shader_stage];
- unsigned i;
- boolean any_change = FALSE;
+ if (shader_stage == PIPE_SHADER_FRAGMENT) {
+ unsigned i;
+ boolean any_change = FALSE;
- /* reference new views */
- for (i = 0; i < count; i++) {
- any_change |= info->views[i] != views[i];
- pipe_sampler_view_reference(&info->views[i], views[i]);
- }
- /* unref extra old views, if any */
- for (; i < info->nr_views; i++) {
- any_change |= info->views[i] != NULL;
- pipe_sampler_view_reference(&info->views[i], NULL);
- }
+ /* reference new views */
+ for (i = 0; i < count; i++) {
+ any_change |= ctx->fragment_views[i] != views[i];
+ pipe_sampler_view_reference(&ctx->fragment_views[i], views[i]);
+ }
+ /* unref extra old views, if any */
+ for (; i < ctx->nr_fragment_views; i++) {
+ any_change |= ctx->fragment_views[i] != NULL;
+ pipe_sampler_view_reference(&ctx->fragment_views[i], NULL);
+ }
- /* bind the new sampler views */
- if (any_change) {
- ctx->pipe->set_sampler_views(ctx->pipe, shader_stage, 0,
- MAX2(info->nr_views, count),
- info->views);
- }
+ /* bind the new sampler views */
+ if (any_change) {
+ ctx->pipe->set_sampler_views(ctx->pipe, shader_stage, 0,
+ MAX2(ctx->nr_fragment_views, count),
+ ctx->fragment_views);
+ }
- info->nr_views = count;
+ ctx->nr_fragment_views = count;
+ }
+ else
+ ctx->pipe->set_sampler_views(ctx->pipe, shader_stage, 0, count, views);
}
-void
-cso_save_sampler_views(struct cso_context *ctx, unsigned shader_stage)
+static void
+cso_save_fragment_sampler_views(struct cso_context *ctx)
{
- struct sampler_info *info = &ctx->samplers[shader_stage];
unsigned i;
- info->nr_views_saved = info->nr_views;
+ ctx->nr_fragment_views_saved = ctx->nr_fragment_views;
- for (i = 0; i < info->nr_views; i++) {
- assert(!info->views_saved[i]);
- pipe_sampler_view_reference(&info->views_saved[i], info->views[i]);
+ for (i = 0; i < ctx->nr_fragment_views; i++) {
+ assert(!ctx->fragment_views_saved[i]);
+ pipe_sampler_view_reference(&ctx->fragment_views_saved[i],
+ ctx->fragment_views[i]);
}
}
-void
-cso_restore_sampler_views(struct cso_context *ctx, unsigned shader_stage)
+static void
+cso_restore_fragment_sampler_views(struct cso_context *ctx)
{
- struct sampler_info *info = &ctx->samplers[shader_stage];
- unsigned i, nr_saved = info->nr_views_saved;
+ unsigned i, nr_saved = ctx->nr_fragment_views_saved;
unsigned num;
for (i = 0; i < nr_saved; i++) {
- pipe_sampler_view_reference(&info->views[i], NULL);
+ pipe_sampler_view_reference(&ctx->fragment_views[i], NULL);
/* move the reference from one pointer to another */
- info->views[i] = info->views_saved[i];
- info->views_saved[i] = NULL;
+ ctx->fragment_views[i] = ctx->fragment_views_saved[i];
+ ctx->fragment_views_saved[i] = NULL;
}
- for (; i < info->nr_views; i++) {
- pipe_sampler_view_reference(&info->views[i], NULL);
+ for (; i < ctx->nr_fragment_views; i++) {
+ pipe_sampler_view_reference(&ctx->fragment_views[i], NULL);
}
- num = MAX2(info->nr_views, nr_saved);
+ num = MAX2(ctx->nr_fragment_views, nr_saved);
/* bind the old/saved sampler views */
- ctx->pipe->set_sampler_views(ctx->pipe, shader_stage, 0, num, info->views);
+ ctx->pipe->set_sampler_views(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, num,
+ ctx->fragment_views);
+
+ ctx->nr_fragment_views = nr_saved;
+ ctx->nr_fragment_views_saved = 0;
+}
+
+
+void
+cso_set_shader_images(struct cso_context *ctx,
+ enum pipe_shader_type shader_stage,
+ unsigned start, unsigned count,
+ struct pipe_image_view *images)
+{
+ if (shader_stage == PIPE_SHADER_FRAGMENT && start == 0 && count >= 1) {
+ util_copy_image_view(&ctx->fragment_image0_current, &images[0]);
+ }
+
+ ctx->pipe->set_shader_images(ctx->pipe, shader_stage, start, count, images);
+}
+
+
+static void
+cso_save_fragment_image0(struct cso_context *ctx)
+{
+ util_copy_image_view(&ctx->fragment_image0_saved,
+ &ctx->fragment_image0_current);
+}
+
- info->nr_views = nr_saved;
- info->nr_views_saved = 0;
+static void
+cso_restore_fragment_image0(struct cso_context *ctx)
+{
+ cso_set_shader_images(ctx, PIPE_SHADER_FRAGMENT, 0, 1,
+ &ctx->fragment_image0_saved);
}
ctx->nr_so_targets = num_targets;
}
-void
+static void
cso_save_stream_outputs(struct cso_context *ctx)
{
uint i;
}
}
-void
+static void
cso_restore_stream_outputs(struct cso_context *ctx)
{
struct pipe_context *pipe = ctx->pipe;
/* constant buffers */
void
-cso_set_constant_buffer(struct cso_context *cso, unsigned shader_stage,
+cso_set_constant_buffer(struct cso_context *cso,
+ enum pipe_shader_type shader_stage,
unsigned index, struct pipe_constant_buffer *cb)
{
struct pipe_context *pipe = cso->pipe;
void
cso_set_constant_buffer_resource(struct cso_context *cso,
- unsigned shader_stage,
+ enum pipe_shader_type shader_stage,
unsigned index,
struct pipe_resource *buffer)
{
void
cso_save_constant_buffer_slot0(struct cso_context *cso,
- unsigned shader_stage)
+ enum pipe_shader_type shader_stage)
{
util_copy_constant_buffer(&cso->aux_constbuf_saved[shader_stage],
&cso->aux_constbuf_current[shader_stage]);
void
cso_restore_constant_buffer_slot0(struct cso_context *cso,
- unsigned shader_stage)
+ enum pipe_shader_type shader_stage)
{
cso_set_constant_buffer(cso, shader_stage, 0,
&cso->aux_constbuf_saved[shader_stage]);
NULL);
}
+
+/**
+ * Save all the CSO state items specified by the state_mask bitmask
+ * of CSO_BIT_x flags.
+ */
+void
+cso_save_state(struct cso_context *cso, unsigned state_mask)
+{
+ assert(cso->saved_state == 0);
+
+ cso->saved_state = state_mask;
+
+ if (state_mask & CSO_BIT_AUX_VERTEX_BUFFER_SLOT)
+ cso_save_aux_vertex_buffer_slot(cso);
+ if (state_mask & CSO_BIT_BLEND)
+ cso_save_blend(cso);
+ if (state_mask & CSO_BIT_DEPTH_STENCIL_ALPHA)
+ cso_save_depth_stencil_alpha(cso);
+ if (state_mask & CSO_BIT_FRAGMENT_SAMPLERS)
+ cso_save_fragment_samplers(cso);
+ if (state_mask & CSO_BIT_FRAGMENT_SAMPLER_VIEWS)
+ cso_save_fragment_sampler_views(cso);
+ if (state_mask & CSO_BIT_FRAGMENT_SHADER)
+ cso_save_fragment_shader(cso);
+ if (state_mask & CSO_BIT_FRAMEBUFFER)
+ cso_save_framebuffer(cso);
+ if (state_mask & CSO_BIT_GEOMETRY_SHADER)
+ cso_save_geometry_shader(cso);
+ if (state_mask & CSO_BIT_MIN_SAMPLES)
+ cso_save_min_samples(cso);
+ if (state_mask & CSO_BIT_RASTERIZER)
+ cso_save_rasterizer(cso);
+ if (state_mask & CSO_BIT_RENDER_CONDITION)
+ cso_save_render_condition(cso);
+ if (state_mask & CSO_BIT_SAMPLE_MASK)
+ cso_save_sample_mask(cso);
+ if (state_mask & CSO_BIT_STENCIL_REF)
+ cso_save_stencil_ref(cso);
+ if (state_mask & CSO_BIT_STREAM_OUTPUTS)
+ cso_save_stream_outputs(cso);
+ if (state_mask & CSO_BIT_TESSCTRL_SHADER)
+ cso_save_tessctrl_shader(cso);
+ if (state_mask & CSO_BIT_TESSEVAL_SHADER)
+ cso_save_tesseval_shader(cso);
+ if (state_mask & CSO_BIT_VERTEX_ELEMENTS)
+ cso_save_vertex_elements(cso);
+ if (state_mask & CSO_BIT_VERTEX_SHADER)
+ cso_save_vertex_shader(cso);
+ if (state_mask & CSO_BIT_VIEWPORT)
+ cso_save_viewport(cso);
+ if (state_mask & CSO_BIT_PAUSE_QUERIES)
+ cso->pipe->set_active_query_state(cso->pipe, false);
+ if (state_mask & CSO_BIT_FRAGMENT_IMAGE0)
+ cso_save_fragment_image0(cso);
+}
+
+
+/**
+ * Restore the state which was saved by cso_save_state().
+ */
+void
+cso_restore_state(struct cso_context *cso)
+{
+ unsigned state_mask = cso->saved_state;
+
+ assert(state_mask);
+
+ if (state_mask & CSO_BIT_AUX_VERTEX_BUFFER_SLOT)
+ cso_restore_aux_vertex_buffer_slot(cso);
+ if (state_mask & CSO_BIT_BLEND)
+ cso_restore_blend(cso);
+ if (state_mask & CSO_BIT_DEPTH_STENCIL_ALPHA)
+ cso_restore_depth_stencil_alpha(cso);
+ if (state_mask & CSO_BIT_FRAGMENT_SAMPLERS)
+ cso_restore_fragment_samplers(cso);
+ if (state_mask & CSO_BIT_FRAGMENT_SAMPLER_VIEWS)
+ cso_restore_fragment_sampler_views(cso);
+ if (state_mask & CSO_BIT_FRAGMENT_SHADER)
+ cso_restore_fragment_shader(cso);
+ if (state_mask & CSO_BIT_FRAMEBUFFER)
+ cso_restore_framebuffer(cso);
+ if (state_mask & CSO_BIT_GEOMETRY_SHADER)
+ cso_restore_geometry_shader(cso);
+ if (state_mask & CSO_BIT_MIN_SAMPLES)
+ cso_restore_min_samples(cso);
+ if (state_mask & CSO_BIT_RASTERIZER)
+ cso_restore_rasterizer(cso);
+ if (state_mask & CSO_BIT_RENDER_CONDITION)
+ cso_restore_render_condition(cso);
+ if (state_mask & CSO_BIT_SAMPLE_MASK)
+ cso_restore_sample_mask(cso);
+ if (state_mask & CSO_BIT_STENCIL_REF)
+ cso_restore_stencil_ref(cso);
+ if (state_mask & CSO_BIT_STREAM_OUTPUTS)
+ cso_restore_stream_outputs(cso);
+ if (state_mask & CSO_BIT_TESSCTRL_SHADER)
+ cso_restore_tessctrl_shader(cso);
+ if (state_mask & CSO_BIT_TESSEVAL_SHADER)
+ cso_restore_tesseval_shader(cso);
+ if (state_mask & CSO_BIT_VERTEX_ELEMENTS)
+ cso_restore_vertex_elements(cso);
+ if (state_mask & CSO_BIT_VERTEX_SHADER)
+ cso_restore_vertex_shader(cso);
+ if (state_mask & CSO_BIT_VIEWPORT)
+ cso_restore_viewport(cso);
+ if (state_mask & CSO_BIT_PAUSE_QUERIES)
+ cso->pipe->set_active_query_state(cso->pipe, true);
+ if (state_mask & CSO_BIT_FRAGMENT_IMAGE0)
+ cso_restore_fragment_image0(cso);
+
+ cso->saved_state = 0;
+}
+
+
+
/* drawing */
void