#endif
struct cso_context;
+struct u_vbuf;
struct cso_context *cso_create_context( struct pipe_context *pipe );
void cso_restore_vertex_elements(struct cso_context *ctx);
-/* These aren't really sensible -- most of the time the api provides
- * object semantics for shaders anyway, and the cases where it doesn't
- * (eg mesa's internall-generated texenv programs), it will be up to
- * the state tracker to implement their own specialized caching.
- */
+void cso_set_vertex_buffers(struct cso_context *ctx,
+ unsigned count,
+ const struct pipe_vertex_buffer *buffers);
+void cso_save_vertex_buffers(struct cso_context *ctx);
+void cso_restore_vertex_buffers(struct cso_context *ctx);
+
+
+void cso_set_stream_outputs(struct cso_context *ctx,
+ unsigned num_targets,
+ struct pipe_stream_output_target **targets,
+ unsigned append_bitmask);
+void cso_save_stream_outputs(struct cso_context *ctx);
+void cso_restore_stream_outputs(struct cso_context *ctx);
+
+
enum pipe_error cso_set_fragment_shader_handle(struct cso_context *ctx,
void *handle );
void cso_delete_fragment_shader(struct cso_context *ctx, void *handle );
-/*
-enum pipe_error cso_set_fragment_shader( struct cso_context *cso,
- const struct pipe_shader_state *shader );
-*/
void cso_save_fragment_shader(struct cso_context *cso);
void cso_restore_fragment_shader(struct cso_context *cso);
enum pipe_error cso_set_vertex_shader_handle(struct cso_context *ctx,
void *handle );
void cso_delete_vertex_shader(struct cso_context *ctx, void *handle );
-/*
-enum pipe_error cso_set_vertex_shader( struct cso_context *cso,
- const struct pipe_shader_state *shader );
-*/
void cso_save_vertex_shader(struct cso_context *cso);
void cso_restore_vertex_shader(struct cso_context *cso);
enum pipe_error cso_set_blend_color(struct cso_context *cso,
const struct pipe_blend_color *bc);
+enum pipe_error cso_set_sample_mask(struct cso_context *cso,
+ unsigned stencil_mask);
enum pipe_error cso_set_stencil_ref(struct cso_context *cso,
const struct pipe_stencil_ref *sr);
/* fragment sampler view state */
+/*
+ * We don't provide shader caching in CSO. Most of the time the api provides
+ * object semantics for shaders anyway, and the cases where it doesn't
+ * (eg mesa's internally-generated texenv programs), it will be up to
+ * the state tracker to implement their own specialized caching.
+ */
+
void
cso_set_fragment_sampler_views(struct cso_context *cso,
uint count,
void
cso_restore_vertex_sampler_views(struct cso_context *cso);
+/* drawing */
+
+void
+cso_set_index_buffer(struct cso_context *cso,
+ const struct pipe_index_buffer *ib);
+
+void
+cso_draw_vbo(struct cso_context *cso,
+ const struct pipe_draw_info *info);
+
+/* helper drawing function */
+void
+cso_draw_arrays(struct cso_context *cso, uint mode, uint start, uint count);
#ifdef __cplusplus
}