struct cso_context;
struct u_vbuf;
-struct cso_context *cso_create_context( struct pipe_context *pipe );
+struct cso_context *cso_create_context(struct pipe_context *pipe,
+ unsigned u_vbuf_flags);
void cso_destroy_context( struct cso_context *cso );
enum pipe_error cso_set_blend( struct cso_context *cso,
const struct pipe_blend_state *blend );
-void cso_save_blend(struct cso_context *cso);
-void cso_restore_blend(struct cso_context *cso);
-
enum pipe_error cso_set_depth_stencil_alpha( struct cso_context *cso,
const struct pipe_depth_stencil_alpha_state *dsa );
-void cso_save_depth_stencil_alpha(struct cso_context *cso);
-void cso_restore_depth_stencil_alpha(struct cso_context *cso);
enum pipe_error cso_set_rasterizer( struct cso_context *cso,
const struct pipe_rasterizer_state *rasterizer );
-void cso_save_rasterizer(struct cso_context *cso);
-void cso_restore_rasterizer(struct cso_context *cso);
enum pipe_error
cso_set_samplers(struct cso_context *cso,
- unsigned shader_stage,
+ enum pipe_shader_type shader_stage,
unsigned count,
const struct pipe_sampler_state **states);
-void
-cso_save_fragment_samplers(struct cso_context *cso);
-
-void
-cso_restore_fragment_samplers(struct cso_context *cso);
/* Alternate interface to support state trackers that like to modify
* samplers one at a time:
*/
enum pipe_error
-cso_single_sampler(struct cso_context *cso,
- unsigned shader_stage,
- unsigned count,
- const struct pipe_sampler_state *states);
+cso_single_sampler(struct cso_context *cso, enum pipe_shader_type shader_stage,
+ unsigned idx, const struct pipe_sampler_state *states);
void
-cso_single_sampler_done(struct cso_context *cso, unsigned shader_stage);
+cso_single_sampler_done(struct cso_context *cso,
+ enum pipe_shader_type shader_stage);
enum pipe_error cso_set_vertex_elements(struct cso_context *ctx,
unsigned count,
const struct pipe_vertex_element *states);
-void cso_save_vertex_elements(struct cso_context *ctx);
-void cso_restore_vertex_elements(struct cso_context *ctx);
-
void cso_set_vertex_buffers(struct cso_context *ctx,
unsigned start_slot, unsigned count,
/* One vertex buffer slot is provided with the save/restore functionality.
* cso_context chooses the slot, it can be non-zero. */
-void cso_save_aux_vertex_buffer_slot(struct cso_context *ctx);
-void cso_restore_aux_vertex_buffer_slot(struct cso_context *ctx);
unsigned cso_get_aux_vertex_buffer_slot(struct cso_context *ctx);
unsigned num_targets,
struct pipe_stream_output_target **targets,
const unsigned *offsets);
-void cso_save_stream_outputs(struct cso_context *ctx);
-void cso_restore_stream_outputs(struct cso_context *ctx);
/*
void cso_set_fragment_shader_handle(struct cso_context *ctx, void *handle);
void cso_delete_fragment_shader(struct cso_context *ctx, void *handle );
-void cso_save_fragment_shader(struct cso_context *cso);
-void cso_restore_fragment_shader(struct cso_context *cso);
void cso_set_vertex_shader_handle(struct cso_context *ctx, void *handle);
void cso_delete_vertex_shader(struct cso_context *ctx, void *handle );
-void cso_save_vertex_shader(struct cso_context *cso);
-void cso_restore_vertex_shader(struct cso_context *cso);
void cso_set_geometry_shader_handle(struct cso_context *ctx, void *handle);
void cso_delete_geometry_shader(struct cso_context *ctx, void *handle);
-void cso_save_geometry_shader(struct cso_context *cso);
-void cso_restore_geometry_shader(struct cso_context *cso);
void cso_set_tessctrl_shader_handle(struct cso_context *ctx, void *handle);
void cso_delete_tessctrl_shader(struct cso_context *ctx, void *handle);
-void cso_save_tessctrl_shader(struct cso_context *cso);
-void cso_restore_tessctrl_shader(struct cso_context *cso);
void cso_set_tesseval_shader_handle(struct cso_context *ctx, void *handle);
void cso_delete_tesseval_shader(struct cso_context *ctx, void *handle);
-void cso_save_tesseval_shader(struct cso_context *cso);
-void cso_restore_tesseval_shader(struct cso_context *cso);
+
+
+void cso_set_compute_shader_handle(struct cso_context *ctx, void *handle);
+void cso_delete_compute_shader(struct cso_context *ctx, void *handle);
void cso_set_framebuffer(struct cso_context *cso,
const struct pipe_framebuffer_state *fb);
-void cso_save_framebuffer(struct cso_context *cso);
-void cso_restore_framebuffer(struct cso_context *cso);
void cso_set_viewport(struct cso_context *cso,
const struct pipe_viewport_state *vp);
-void cso_save_viewport(struct cso_context *cso);
-void cso_restore_viewport(struct cso_context *cso);
+void cso_set_viewport_dims(struct cso_context *ctx,
+ float width, float height, boolean invert);
void cso_set_blend_color(struct cso_context *cso,
const struct pipe_blend_color *bc);
void cso_set_sample_mask(struct cso_context *cso, unsigned stencil_mask);
-void cso_save_sample_mask(struct cso_context *ctx);
-void cso_restore_sample_mask(struct cso_context *ctx);
void cso_set_min_samples(struct cso_context *cso, unsigned min_samples);
-void cso_save_min_samples(struct cso_context *ctx);
-void cso_restore_min_samples(struct cso_context *ctx);
void cso_set_stencil_ref(struct cso_context *cso,
const struct pipe_stencil_ref *sr);
-void cso_save_stencil_ref(struct cso_context *cso);
-void cso_restore_stencil_ref(struct cso_context *cso);
void cso_set_render_condition(struct cso_context *cso,
struct pipe_query *query,
boolean condition, uint mode);
-void cso_save_render_condition(struct cso_context *cso);
-void cso_restore_render_condition(struct cso_context *cso);
+
+
+#define CSO_BIT_AUX_VERTEX_BUFFER_SLOT 0x1
+#define CSO_BIT_BLEND 0x2
+#define CSO_BIT_DEPTH_STENCIL_ALPHA 0x4
+#define CSO_BIT_FRAGMENT_SAMPLERS 0x8
+#define CSO_BIT_FRAGMENT_SAMPLER_VIEWS 0x10
+#define CSO_BIT_FRAGMENT_SHADER 0x20
+#define CSO_BIT_FRAMEBUFFER 0x40
+#define CSO_BIT_GEOMETRY_SHADER 0x80
+#define CSO_BIT_MIN_SAMPLES 0x100
+#define CSO_BIT_RASTERIZER 0x200
+#define CSO_BIT_RENDER_CONDITION 0x400
+#define CSO_BIT_SAMPLE_MASK 0x800
+#define CSO_BIT_STENCIL_REF 0x1000
+#define CSO_BIT_STREAM_OUTPUTS 0x2000
+#define CSO_BIT_TESSCTRL_SHADER 0x4000
+#define CSO_BIT_TESSEVAL_SHADER 0x8000
+#define CSO_BIT_VERTEX_ELEMENTS 0x10000
+#define CSO_BIT_VERTEX_SHADER 0x20000
+#define CSO_BIT_VIEWPORT 0x40000
+#define CSO_BIT_PAUSE_QUERIES 0x80000
+#define CSO_BIT_FRAGMENT_IMAGE0 0x100000
+
+#define CSO_BITS_ALL_SHADERS (CSO_BIT_VERTEX_SHADER | \
+ CSO_BIT_FRAGMENT_SHADER | \
+ CSO_BIT_GEOMETRY_SHADER | \
+ CSO_BIT_TESSCTRL_SHADER | \
+ CSO_BIT_TESSEVAL_SHADER)
+
+void cso_save_state(struct cso_context *cso, unsigned state_mask);
+void cso_restore_state(struct cso_context *cso);
/* sampler view state */
void
cso_set_sampler_views(struct cso_context *cso,
- unsigned shader_stage,
+ enum pipe_shader_type shader_stage,
unsigned count,
struct pipe_sampler_view **views);
-void
-cso_save_fragment_sampler_views(struct cso_context *ctx);
+
+/* shader images */
void
-cso_restore_fragment_sampler_views(struct cso_context *ctx);
+cso_set_shader_images(struct cso_context *cso,
+ enum pipe_shader_type shader_stage,
+ unsigned start, unsigned count,
+ struct pipe_image_view *views);
/* constant buffers */
-void cso_set_constant_buffer(struct cso_context *cso, unsigned shader_stage,
+void cso_set_constant_buffer(struct cso_context *cso,
+ enum pipe_shader_type shader_stage,
unsigned index, struct pipe_constant_buffer *cb);
void cso_set_constant_buffer_resource(struct cso_context *cso,
- unsigned shader_stage,
+ enum pipe_shader_type shader_stage,
unsigned index,
struct pipe_resource *buffer);
void cso_save_constant_buffer_slot0(struct cso_context *cso,
- unsigned shader_stage);
+ enum pipe_shader_type shader_stage);
void cso_restore_constant_buffer_slot0(struct cso_context *cso,
- unsigned shader_stage);
+ enum pipe_shader_type shader_stage);
/* drawing */
uint start, uint count,
uint start_instance, uint instance_count);
-/* helper drawing function */
void
cso_draw_arrays(struct cso_context *cso, uint mode, uint start, uint count);