/**************************************************************************
*
- * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007-2008 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#endif
struct cso_context;
+struct u_vbuf;
-struct cso_context *cso_create_context( struct pipe_context *pipe );
-
-void cso_release_all( struct cso_context *ctx );
-
+struct cso_context *cso_create_context(struct pipe_context *pipe,
+ unsigned u_vbuf_flags);
void cso_destroy_context( struct cso_context *cso );
-
+struct pipe_context *cso_get_pipe_context(struct cso_context *cso);
enum pipe_error cso_set_blend( struct cso_context *cso,
const struct pipe_blend_state *blend );
-void cso_save_blend(struct cso_context *cso);
-void cso_restore_blend(struct cso_context *cso);
-
enum pipe_error cso_set_depth_stencil_alpha( struct cso_context *cso,
const struct pipe_depth_stencil_alpha_state *dsa );
-void cso_save_depth_stencil_alpha(struct cso_context *cso);
-void cso_restore_depth_stencil_alpha(struct cso_context *cso);
enum pipe_error cso_set_rasterizer( struct cso_context *cso,
const struct pipe_rasterizer_state *rasterizer );
-void cso_save_rasterizer(struct cso_context *cso);
-void cso_restore_rasterizer(struct cso_context *cso);
+void
+cso_set_samplers(struct cso_context *cso,
+ enum pipe_shader_type shader_stage,
+ unsigned count,
+ const struct pipe_sampler_state **states);
-enum pipe_error cso_set_samplers( struct cso_context *cso,
- unsigned count,
- const struct pipe_sampler_state **states );
-void cso_save_samplers(struct cso_context *cso);
-void cso_restore_samplers(struct cso_context *cso);
/* Alternate interface to support state trackers that like to modify
* samplers one at a time:
*/
-enum pipe_error cso_single_sampler( struct cso_context *cso,
- unsigned nr,
- const struct pipe_sampler_state *states );
+void
+cso_single_sampler(struct cso_context *cso, enum pipe_shader_type shader_stage,
+ unsigned idx, const struct pipe_sampler_state *states);
+
+void
+cso_single_sampler_done(struct cso_context *cso,
+ enum pipe_shader_type shader_stage);
-void cso_single_sampler_done( struct cso_context *cso );
-enum pipe_error cso_set_vertex_samplers(struct cso_context *cso,
+enum pipe_error cso_set_vertex_elements(struct cso_context *ctx,
unsigned count,
- const struct pipe_sampler_state **states);
+ const struct pipe_vertex_element *states);
-void
-cso_save_vertex_samplers(struct cso_context *cso);
+void cso_set_vertex_buffers(struct cso_context *ctx,
+ unsigned start_slot, unsigned count,
+ const struct pipe_vertex_buffer *buffers);
-void
-cso_restore_vertex_samplers(struct cso_context *cso);
+void cso_set_stream_outputs(struct cso_context *ctx,
+ unsigned num_targets,
+ struct pipe_stream_output_target **targets,
+ const unsigned *offsets);
-enum pipe_error
-cso_single_vertex_sampler(struct cso_context *cso,
- unsigned nr,
- const struct pipe_sampler_state *states);
-void
-cso_single_vertex_sampler_done(struct cso_context *cso);
+/*
+ * We don't provide shader caching in CSO. Most of the time the api provides
+ * object semantics for shaders anyway, and the cases where it doesn't
+ * (eg mesa's internally-generated texenv programs), it will be up to
+ * the state tracker to implement their own specialized caching.
+ */
+void cso_set_fragment_shader_handle(struct cso_context *ctx, void *handle);
+void cso_delete_fragment_shader(struct cso_context *ctx, void *handle );
-enum pipe_error cso_set_sampler_textures( struct cso_context *cso,
- uint count,
- struct pipe_texture **textures );
-void cso_save_sampler_textures( struct cso_context *cso );
-void cso_restore_sampler_textures( struct cso_context *cso );
+void cso_set_vertex_shader_handle(struct cso_context *ctx, void *handle);
+void cso_delete_vertex_shader(struct cso_context *ctx, void *handle );
+void cso_set_geometry_shader_handle(struct cso_context *ctx, void *handle);
+void cso_delete_geometry_shader(struct cso_context *ctx, void *handle);
-enum pipe_error
-cso_set_vertex_sampler_textures(struct cso_context *cso,
- uint count,
- struct pipe_texture **textures);
-void
-cso_save_vertex_sampler_textures(struct cso_context *cso);
-void
-cso_restore_vertex_sampler_textures(struct cso_context *cso);
+void cso_set_tessctrl_shader_handle(struct cso_context *ctx, void *handle);
+void cso_delete_tessctrl_shader(struct cso_context *ctx, void *handle);
-enum pipe_error cso_set_vertex_elements(struct cso_context *ctx,
- unsigned count,
- const struct pipe_vertex_element *states);
-void cso_save_vertex_elements(struct cso_context *ctx);
-void cso_restore_vertex_elements(struct cso_context *ctx);
+void cso_set_tesseval_shader_handle(struct cso_context *ctx, void *handle);
+void cso_delete_tesseval_shader(struct cso_context *ctx, void *handle);
-/* These aren't really sensible -- most of the time the api provides
- * object semantics for shaders anyway, and the cases where it doesn't
- * (eg mesa's internall-generated texenv programs), it will be up to
- * the state tracker to implement their own specialized caching.
- */
-enum pipe_error cso_set_fragment_shader_handle(struct cso_context *ctx,
- void *handle );
-void cso_delete_fragment_shader(struct cso_context *ctx, void *handle );
-/*
-enum pipe_error cso_set_fragment_shader( struct cso_context *cso,
- const struct pipe_shader_state *shader );
-*/
-void cso_save_fragment_shader(struct cso_context *cso);
-void cso_restore_fragment_shader(struct cso_context *cso);
+void cso_set_compute_shader_handle(struct cso_context *ctx, void *handle);
+void cso_delete_compute_shader(struct cso_context *ctx, void *handle);
-enum pipe_error cso_set_vertex_shader_handle(struct cso_context *ctx,
- void *handle );
-void cso_delete_vertex_shader(struct cso_context *ctx, void *handle );
-/*
-enum pipe_error cso_set_vertex_shader( struct cso_context *cso,
- const struct pipe_shader_state *shader );
-*/
-void cso_save_vertex_shader(struct cso_context *cso);
-void cso_restore_vertex_shader(struct cso_context *cso);
+void cso_set_framebuffer(struct cso_context *cso,
+ const struct pipe_framebuffer_state *fb);
+
+
+void cso_set_viewport(struct cso_context *cso,
+ const struct pipe_viewport_state *vp);
+void cso_set_viewport_dims(struct cso_context *ctx,
+ float width, float height, boolean invert);
-enum pipe_error cso_set_geometry_shader_handle(struct cso_context *ctx,
- void *handle);
-void cso_delete_geometry_shader(struct cso_context *ctx, void *handle);
-void cso_save_geometry_shader(struct cso_context *cso);
-void cso_restore_geometry_shader(struct cso_context *cso);
+void cso_set_blend_color(struct cso_context *cso,
+ const struct pipe_blend_color *bc);
-enum pipe_error cso_set_framebuffer(struct cso_context *cso,
- const struct pipe_framebuffer_state *fb);
-void cso_save_framebuffer(struct cso_context *cso);
-void cso_restore_framebuffer(struct cso_context *cso);
+void cso_set_sample_mask(struct cso_context *cso, unsigned stencil_mask);
+void cso_set_min_samples(struct cso_context *cso, unsigned min_samples);
-enum pipe_error cso_set_viewport(struct cso_context *cso,
- const struct pipe_viewport_state *vp);
-void cso_save_viewport(struct cso_context *cso);
-void cso_restore_viewport(struct cso_context *cso);
+void cso_set_stencil_ref(struct cso_context *cso,
+ const struct pipe_stencil_ref *sr);
+void cso_set_render_condition(struct cso_context *cso,
+ struct pipe_query *query,
+ boolean condition,
+ enum pipe_render_cond_flag mode);
-enum pipe_error cso_set_blend_color(struct cso_context *cso,
- const struct pipe_blend_color *bc);
+#define CSO_BIT_AUX_VERTEX_BUFFER_SLOT 0x1
+#define CSO_BIT_BLEND 0x2
+#define CSO_BIT_DEPTH_STENCIL_ALPHA 0x4
+#define CSO_BIT_FRAGMENT_SAMPLERS 0x8
+#define CSO_BIT_FRAGMENT_SAMPLER_VIEWS 0x10
+#define CSO_BIT_FRAGMENT_SHADER 0x20
+#define CSO_BIT_FRAMEBUFFER 0x40
+#define CSO_BIT_GEOMETRY_SHADER 0x80
+#define CSO_BIT_MIN_SAMPLES 0x100
+#define CSO_BIT_RASTERIZER 0x200
+#define CSO_BIT_RENDER_CONDITION 0x400
+#define CSO_BIT_SAMPLE_MASK 0x800
+#define CSO_BIT_STENCIL_REF 0x1000
+#define CSO_BIT_STREAM_OUTPUTS 0x2000
+#define CSO_BIT_TESSCTRL_SHADER 0x4000
+#define CSO_BIT_TESSEVAL_SHADER 0x8000
+#define CSO_BIT_VERTEX_ELEMENTS 0x10000
+#define CSO_BIT_VERTEX_SHADER 0x20000
+#define CSO_BIT_VIEWPORT 0x40000
+#define CSO_BIT_PAUSE_QUERIES 0x80000
+#define CSO_BIT_FRAGMENT_IMAGE0 0x100000
-enum pipe_error cso_set_stencil_ref(struct cso_context *cso,
- const struct pipe_stencil_ref *sr);
-void cso_save_stencil_ref(struct cso_context *cso);
-void cso_restore_stencil_ref(struct cso_context *cso);
+#define CSO_BITS_ALL_SHADERS (CSO_BIT_VERTEX_SHADER | \
+ CSO_BIT_FRAGMENT_SHADER | \
+ CSO_BIT_GEOMETRY_SHADER | \
+ CSO_BIT_TESSCTRL_SHADER | \
+ CSO_BIT_TESSEVAL_SHADER)
+void cso_save_state(struct cso_context *cso, unsigned state_mask);
+void cso_restore_state(struct cso_context *cso);
-/* clip state */
+
+/* sampler view state */
void
-cso_set_clip(struct cso_context *cso,
- const struct pipe_clip_state *clip);
+cso_set_sampler_views(struct cso_context *cso,
+ enum pipe_shader_type shader_stage,
+ unsigned count,
+ struct pipe_sampler_view **views);
+
+
+/* shader images */
void
-cso_save_clip(struct cso_context *cso);
+cso_set_shader_images(struct cso_context *cso,
+ enum pipe_shader_type shader_stage,
+ unsigned start, unsigned count,
+ struct pipe_image_view *views);
+
+
+/* constant buffers */
+
+void cso_set_constant_buffer(struct cso_context *cso,
+ enum pipe_shader_type shader_stage,
+ unsigned index, struct pipe_constant_buffer *cb);
+void cso_set_constant_buffer_resource(struct cso_context *cso,
+ enum pipe_shader_type shader_stage,
+ unsigned index,
+ struct pipe_resource *buffer);
+void cso_set_constant_user_buffer(struct cso_context *cso,
+ enum pipe_shader_type shader_stage,
+ unsigned index, void *ptr, unsigned size);
+void cso_save_constant_buffer_slot0(struct cso_context *cso,
+ enum pipe_shader_type shader_stage);
+void cso_restore_constant_buffer_slot0(struct cso_context *cso,
+ enum pipe_shader_type shader_stage);
+
+
+/* drawing */
void
-cso_restore_clip(struct cso_context *cso);
+cso_draw_vbo(struct cso_context *cso,
+ const struct pipe_draw_info *info);
+void
+cso_draw_arrays_instanced(struct cso_context *cso, uint mode,
+ uint start, uint count,
+ uint start_instance, uint instance_count);
+
+void
+cso_draw_arrays(struct cso_context *cso, uint mode, uint start, uint count);
#ifdef __cplusplus
}