return draw->vs.vertex_shader->info.num_written_clipdistance;
}
+
+uint
+draw_current_shader_culldistance_output(const struct draw_context *draw, int index)
+{
+ if (draw->gs.geometry_shader)
+ return draw->gs.geometry_shader->culldistance_output[index];
+ return draw->vs.vertex_shader->culldistance_output[index];
+}
+
+uint
+draw_current_shader_num_written_culldistances(const struct draw_context *draw)
+{
+ if (draw->gs.geometry_shader)
+ return draw->gs.geometry_shader->info.num_written_culldistance;
+ return draw->vs.vertex_shader->info.num_written_culldistance;
+}
+
/**
* Return a pointer/handle for a driver/CSO rasterizer object which
* disabled culling, stippling, unfilled tris, etc.