draw: clear the draw buffers in draw
[mesa.git] / src / gallium / auxiliary / draw / draw_context.c
index dd4698be9528fac62709e44800b938272cedd5b8..1fc6dbabc2546a6807bbf749dac391aa87c2ef37 100644 (file)
@@ -36,6 +36,8 @@
 #include "util/u_math.h"
 #include "util/u_cpu_detect.h"
 #include "util/u_inlines.h"
+#include "util/u_helpers.h"
+#include "util/u_prim.h"
 #include "draw_context.h"
 #include "draw_vs.h"
 #include "draw_gs.h"
@@ -45,7 +47,7 @@
 #include "gallivm/lp_bld_limits.h"
 #include "draw_llvm.h"
 
-static boolean
+boolean
 draw_get_option_use_llvm(void)
 {
    static boolean first = TRUE;
@@ -155,11 +157,24 @@ boolean draw_init(struct draw_context *draw)
    return TRUE;
 }
 
+/*
+ * Called whenever we're starting to draw a new instance.
+ * Some internal structures don't want to have to reset internal
+ * members on each invocation (because their state might have to persist
+ * between multiple primitive restart rendering call) but might have to 
+ * for each new instance. 
+ * This is particularly the case for primitive id's in geometry shader.
+ */
+void draw_new_instance(struct draw_context *draw)
+{
+   draw_geometry_shader_new_instance(draw->gs.geometry_shader);
+}
+
 
 void draw_destroy( struct draw_context *draw )
 {
    struct pipe_context *pipe;
-   int i, j;
+   unsigned i, j;
 
    if (!draw)
       return;
@@ -288,7 +303,7 @@ void draw_set_rasterize_stage( struct draw_context *draw,
 void draw_set_clip_state( struct draw_context *draw,
                           const struct pipe_clip_state *clip )
 {
-   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+   draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE);
 
    memcpy(&draw->plane[6], clip->ucp, sizeof(clip->ucp));
 }
@@ -297,35 +312,43 @@ void draw_set_clip_state( struct draw_context *draw,
 /**
  * Set the draw module's viewport state.
  */
-void draw_set_viewport_state( struct draw_context *draw,
-                              const struct pipe_viewport_state *viewport )
+void draw_set_viewport_states( struct draw_context *draw,
+                               unsigned start_slot,
+                               unsigned num_viewports,
+                               const struct pipe_viewport_state *vps )
 {
-   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
-   draw->viewport = *viewport; /* struct copy */
-   draw->identity_viewport = (viewport->scale[0] == 1.0f &&
-                              viewport->scale[1] == 1.0f &&
-                              viewport->scale[2] == 1.0f &&
-                              viewport->scale[3] == 1.0f &&
-                              viewport->translate[0] == 0.0f &&
-                              viewport->translate[1] == 0.0f &&
-                              viewport->translate[2] == 0.0f &&
-                              viewport->translate[3] == 0.0f);
+   const struct pipe_viewport_state *viewport = vps;
+   draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE);
 
-   draw_vs_set_viewport( draw, viewport );
+   debug_assert(start_slot < PIPE_MAX_VIEWPORTS);
+   debug_assert((start_slot + num_viewports) <= PIPE_MAX_VIEWPORTS);
+
+   memcpy(draw->viewports + start_slot, vps,
+          sizeof(struct pipe_viewport_state) * num_viewports);
+
+   draw->identity_viewport = (num_viewports == 1) &&
+      (viewport->scale[0] == 1.0f &&
+       viewport->scale[1] == 1.0f &&
+       viewport->scale[2] == 1.0f &&
+       viewport->scale[3] == 1.0f &&
+       viewport->translate[0] == 0.0f &&
+       viewport->translate[1] == 0.0f &&
+       viewport->translate[2] == 0.0f &&
+       viewport->translate[3] == 0.0f);
 }
 
 
 
 void
 draw_set_vertex_buffers(struct draw_context *draw,
-                        unsigned count,
+                        unsigned start_slot, unsigned count,
                         const struct pipe_vertex_buffer *buffers)
 {
-   assert(count <= PIPE_MAX_ATTRIBS);
+   assert(start_slot + count <= PIPE_MAX_ATTRIBS);
 
-   util_copy_vertex_buffers(draw->pt.vertex_buffer,
-                            &draw->pt.nr_vertex_buffers,
-                            buffers, count);
+   util_set_vertex_buffers_count(draw->pt.vertex_buffer,
+                                 &draw->pt.nr_vertex_buffers,
+                                 buffers, start_slot, count);
 }
 
 
@@ -350,9 +373,11 @@ draw_set_vertex_elements(struct draw_context *draw,
  */
 void
 draw_set_mapped_vertex_buffer(struct draw_context *draw,
-                              unsigned attr, const void *buffer)
+                              unsigned attr, const void *buffer,
+                              size_t size)
 {
-   draw->pt.user.vbuffer[attr] = buffer;
+   draw->pt.user.vbuffer[attr].map  = buffer;
+   draw->pt.user.vbuffer[attr].size = size;
 }
 
 
@@ -367,16 +392,16 @@ draw_set_mapped_constant_buffer(struct draw_context *draw,
                 shader_type == PIPE_SHADER_GEOMETRY);
    debug_assert(slot < PIPE_MAX_CONSTANT_BUFFERS);
 
+   draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE);
+
    switch (shader_type) {
    case PIPE_SHADER_VERTEX:
       draw->pt.user.vs_constants[slot] = buffer;
       draw->pt.user.vs_constants_size[slot] = size;
-      draw_vs_set_constants(draw, slot, buffer, size);
       break;
    case PIPE_SHADER_GEOMETRY:
       draw->pt.user.gs_constants[slot] = buffer;
       draw->pt.user.gs_constants_size[slot] = size;
-      draw_gs_set_constants(draw, slot, buffer, size);
       break;
    default:
       assert(0 && "invalid shader type in draw_set_mapped_constant_buffer");
@@ -467,7 +492,7 @@ draw_alloc_extra_vertex_attrib(struct draw_context *draw,
    uint n;
 
    slot = draw_find_shader_output(draw, semantic_name, semantic_index);
-   if (slot > 0) {
+   if (slot >= 0) {
       return slot;
    }
 
@@ -523,9 +548,10 @@ draw_get_shader_info(const struct draw_context *draw)
  * attributes (such as texcoords for AA lines).  The driver can call this
  * function to find those attributes.
  *
- * Zero is returned if the attribute is not found since this is
- * a don't care / undefined situtation.  Returning -1 would be a bit more
- * work for the drivers.
+ * -1 is returned if the attribute is not found since this is
+ * an undefined situation. Note, that zero is valid and can
+ * be used by any of the attributes, because position is not
+ * required to be attribute 0 or even at all present.
  */
 int
 draw_find_shader_output(const struct draw_context *draw,
@@ -548,7 +574,7 @@ draw_find_shader_output(const struct draw_context *draw,
       }
    }
 
-   return 0;
+   return -1;
 }
 
 
@@ -576,22 +602,19 @@ draw_num_shader_outputs(const struct draw_context *draw)
 
 /**
  * Provide TGSI sampler objects for vertex/geometry shaders that use
- * texture fetches.
+ * texture fetches.  This state only needs to be set once per context.
  * This might only be used by software drivers for the time being.
  */
 void
-draw_texture_samplers(struct draw_context *draw,
-                      uint shader,
-                      uint num_samplers,
-                      struct tgsi_sampler **samplers)
+draw_texture_sampler(struct draw_context *draw,
+                     uint shader,
+                     struct tgsi_sampler *sampler)
 {
    if (shader == PIPE_SHADER_VERTEX) {
-      draw->vs.num_samplers = num_samplers;
-      draw->vs.samplers = samplers;
+      draw->vs.tgsi.sampler = sampler;
    } else {
       debug_assert(shader == PIPE_SHADER_GEOMETRY);
-      draw->gs.num_samplers = num_samplers;
-      draw->gs.samplers = samplers;
+      draw->gs.tgsi.sampler = sampler;
    }
 }
 
@@ -614,14 +637,19 @@ void draw_set_render( struct draw_context *draw,
  */
 void
 draw_set_indexes(struct draw_context *draw,
-                 const void *elements, unsigned elem_size)
+                 const void *elements, unsigned elem_size,
+                 unsigned elem_buffer_space)
 {
    assert(elem_size == 0 ||
           elem_size == 1 ||
           elem_size == 2 ||
           elem_size == 4);
    draw->pt.user.elts = elements;
-   draw->pt.user.eltSize = elem_size;
+   draw->pt.user.eltSizeIB = elem_size;
+   if (elem_size)
+      draw->pt.user.eltMax = elem_buffer_space / elem_size;
+   else
+      draw->pt.user.eltMax = 0;
 }
 
 
@@ -672,6 +700,31 @@ draw_current_shader_position_output(const struct draw_context *draw)
 }
 
 
+/**
+ * Return the index of the shader output which will contain the
+ * viewport index.
+ */
+uint
+draw_current_shader_viewport_index_output(const struct draw_context *draw)
+{
+   if (draw->gs.geometry_shader)
+      return draw->gs.geometry_shader->viewport_index_output;
+   return 0;
+}
+
+/**
+ * Returns true if there's a geometry shader bound and the geometry
+ * shader writes out a viewport index.
+ */
+boolean
+draw_current_shader_uses_viewport_index(const struct draw_context *draw)
+{
+   if (draw->gs.geometry_shader)
+      return draw->gs.geometry_shader->info.writes_viewport_index;
+   return FALSE;
+}
+
+
 /**
  * Return the index of the shader output which will contain the
  * vertex position.
@@ -685,9 +738,39 @@ draw_current_shader_clipvertex_output(const struct draw_context *draw)
 uint
 draw_current_shader_clipdistance_output(const struct draw_context *draw, int index)
 {
+   debug_assert(index < PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
+   if (draw->gs.geometry_shader)
+      return draw->gs.geometry_shader->clipdistance_output[index];
    return draw->vs.clipdistance_output[index];
 }
 
+
+uint
+draw_current_shader_num_written_clipdistances(const struct draw_context *draw)
+{
+   if (draw->gs.geometry_shader)
+      return draw->gs.geometry_shader->info.num_written_clipdistance;
+   return draw->vs.vertex_shader->info.num_written_clipdistance;
+}
+
+
+uint
+draw_current_shader_culldistance_output(const struct draw_context *draw, int index)
+{
+   debug_assert(index < PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
+   if (draw->gs.geometry_shader)
+      return draw->gs.geometry_shader->culldistance_output[index];
+   return draw->vs.vertex_shader->culldistance_output[index];
+}
+
+uint
+draw_current_shader_num_written_culldistances(const struct draw_context *draw)
+{
+   if (draw->gs.geometry_shader)
+      return draw->gs.geometry_shader->info.num_written_culldistance;
+   return draw->vs.vertex_shader->info.num_written_culldistance;
+}
+
 /**
  * Return a pointer/handle for a driver/CSO rasterizer object which
  * disabled culling, stippling, unfilled tris, etc.
@@ -713,7 +796,9 @@ draw_get_rasterizer_no_cull( struct draw_context *draw,
       rast.scissor = scissor;
       rast.flatshade = flatshade;
       rast.front_ccw = 1;
-      rast.gl_rasterization_rules = draw->rasterizer->gl_rasterization_rules;
+      rast.half_pixel_center = draw->rasterizer->half_pixel_center;
+      rast.bottom_edge_rule = draw->rasterizer->bottom_edge_rule;
+      rast.clip_halfz = draw->rasterizer->clip_halfz;
 
       draw->rasterizer_no_cull[scissor][flatshade] =
          pipe->create_rasterizer_state(pipe, &rast);
@@ -721,37 +806,42 @@ draw_get_rasterizer_no_cull( struct draw_context *draw,
    return draw->rasterizer_no_cull[scissor][flatshade];
 }
 
+/**
+ * Sets the mapped so targets.
+ *
+ * The append bitmask specifies which of the buffers are in
+ * the append mode. The append mode means that the buffer
+ * should be appended to, rather than written to from the start.
+ * i.e. the outputs should be written starting from the last 
+ * location to which the previous
+ * pass of stream output wrote to in this buffer.
+ * If the buffer is not in an append mode (which is more common)
+ * the writing begins from the start of the buffer.
+ *
+ */
 void
 draw_set_mapped_so_targets(struct draw_context *draw,
                            int num_targets,
-                           struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS])
+                           struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS],
+                           unsigned append_bitmask)
 {
    int i;
 
-   for (i = 0; i < num_targets; i++)
+   for (i = 0; i < num_targets; i++) {
       draw->so.targets[i] = targets[i];
+      /* if we're not appending then lets reset the internal
+         data of our so target */
+      if (!(append_bitmask & (1 << i)) && draw->so.targets[i]) {
+         draw->so.targets[i]->internal_offset = 0;
+         draw->so.targets[i]->emitted_vertices = 0;
+      }
+   }
    for (i = num_targets; i < PIPE_MAX_SO_BUFFERS; i++)
       draw->so.targets[i] = NULL;
 
    draw->so.num_targets = num_targets;
 }
 
-void
-draw_set_mapped_so_buffers(struct draw_context *draw,
-                           void *buffers[PIPE_MAX_SO_BUFFERS],
-                           unsigned num_buffers)
-{
-}
-
-void
-draw_set_so_state(struct draw_context *draw,
-                  struct pipe_stream_output_info *state)
-{
-   memcpy(&draw->so.state,
-          state,
-          sizeof(struct pipe_stream_output_info));
-}
-
 void
 draw_set_sampler_views(struct draw_context *draw,
                        unsigned shader_stage,
@@ -760,16 +850,17 @@ draw_set_sampler_views(struct draw_context *draw,
 {
    unsigned i;
 
-   if (shader_stage == PIPE_SHADER_VERTEX) {
-      debug_assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
+   debug_assert(shader_stage < PIPE_SHADER_TYPES);
+   debug_assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
 
-      for (i = 0; i < num; ++i)
-         draw->sampler_views[i] = views[i];
-      for (i = num; i < PIPE_MAX_VERTEX_SAMPLERS; ++i)
-         draw->sampler_views[i] = NULL;
+   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
 
-      draw->num_sampler_views = num;
-   }
+   for (i = 0; i < num; ++i)
+      draw->sampler_views[shader_stage][i] = views[i];
+   for (i = num; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; ++i)
+      draw->sampler_views[shader_stage][i] = NULL;
+
+   draw->num_sampler_views[shader_stage] = num;
 }
 
 void
@@ -780,41 +871,43 @@ draw_set_samplers(struct draw_context *draw,
 {
    unsigned i;
 
-   if (shader_stage == PIPE_SHADER_VERTEX) {
-      debug_assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
+   debug_assert(shader_stage < PIPE_SHADER_TYPES);
+   debug_assert(num <= PIPE_MAX_SAMPLERS);
 
-      for (i = 0; i < num; ++i)
-         draw->samplers[i] = samplers[i];
-      for (i = num; i < PIPE_MAX_VERTEX_SAMPLERS; ++i)
-         draw->samplers[i] = NULL;
+   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+
+   for (i = 0; i < num; ++i)
+      draw->samplers[shader_stage][i] = samplers[i];
+   for (i = num; i < PIPE_MAX_SAMPLERS; ++i)
+      draw->samplers[shader_stage][i] = NULL;
 
-      draw->num_samplers = num;
+   draw->num_samplers[shader_stage] = num;
 
 #ifdef HAVE_LLVM
-      if (draw->llvm)
-         draw_llvm_set_sampler_state(draw);
+   if (draw->llvm)
+      draw_llvm_set_sampler_state(draw, shader_stage);
 #endif
-   }
 }
 
 void
 draw_set_mapped_texture(struct draw_context *draw,
                         unsigned shader_stage,
-                        unsigned sampler_idx,
+                        unsigned sview_idx,
                         uint32_t width, uint32_t height, uint32_t depth,
                         uint32_t first_level, uint32_t last_level,
+                        const void *base_ptr,
                         uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
                         uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
-                        const void *data[PIPE_MAX_TEXTURE_LEVELS])
+                        uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS])
 {
-   if (shader_stage == PIPE_SHADER_VERTEX) {
 #ifdef HAVE_LLVM
-      if (draw->llvm)
-         draw_llvm_set_mapped_texture(draw,
-                                      sampler_idx,
-                                      width, height, depth, first_level, last_level,
-                                      row_stride, img_stride, data);
-   }
+   if (draw->llvm)
+      draw_llvm_set_mapped_texture(draw,
+                                   shader_stage,
+                                   sview_idx,
+                                   width, height, depth, first_level,
+                                   last_level, base_ptr,
+                                   row_stride, img_stride, mip_offsets);
 #endif
 }
 
@@ -857,3 +950,43 @@ draw_get_shader_param(unsigned shader, enum pipe_shader_cap param)
    return draw_get_shader_param_no_llvm(shader, param);
 }
 
+/**
+ * Enables or disables collection of statistics.
+ *
+ * Draw module is capable of generating statistics for the vertex
+ * processing pipeline. Collection of that data isn't free and so
+ * it's disabled by default. The users of the module can enable
+ * (or disable) this functionality through this function.
+ * The actual data will be emitted through the VBUF interface,
+ * the 'pipeline_statistics' callback to be exact.
+ */
+void
+draw_collect_pipeline_statistics(struct draw_context *draw,
+                                 boolean enable)
+{
+   draw->collect_statistics = enable;
+}
+
+/**
+ * Computes clipper invocation statistics.
+ *
+ * Figures out how many primitives would have been
+ * sent to the clipper given the specified
+ * prim info data.
+ */
+void
+draw_stats_clipper_primitives(struct draw_context *draw,
+                              const struct draw_prim_info *prim_info)
+{
+   if (draw->collect_statistics) {
+      unsigned start, i;
+      for (start = i = 0;
+           i < prim_info->primitive_count;
+           start += prim_info->primitive_lengths[i], i++)
+      {
+         draw->statistics.c_invocations +=
+            u_decomposed_prims_for_vertices(prim_info->prim,
+                                            prim_info->primitive_lengths[i]);
+      }
+   }
+}