draw: Fix segfault if rast is null
[mesa.git] / src / gallium / auxiliary / draw / draw_context.c
index 22420749656984be82f7f9788461c6d51d5bdd66..581532c1c9fdf3469c1f650bbd0b99e6896cd651 100644 (file)
@@ -31,7 +31,8 @@
   */
 
 
-#include "pipe/p_util.h"
+#include "util/u_memory.h"
+#include "util/u_math.h"
 #include "draw_context.h"
 #include "draw_vbuf.h"
 #include "draw_vs.h"
@@ -102,6 +103,18 @@ void draw_flush( struct draw_context *draw )
 }
 
 
+/**
+ * Specify the Minimum Resolvable Depth factor for polygon offset.
+ * This factor potentially depends on the number of Z buffer bits,
+ * the rasterization algorithm and the arithmetic performed on Z
+ * values between vertex shading and rasterization.  It will vary
+ * from one driver to another.
+ */
+void draw_set_mrd(struct draw_context *draw, double mrd)
+{
+   draw->mrd = mrd;
+}
+
 
 /**
  * Register new primitive rasterization/rendering state.
@@ -125,8 +138,9 @@ void draw_set_driver_clipping( struct draw_context *draw,
    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
 
    draw->driver.bypass_clipping = bypass_clipping;
-   draw->bypass_clipping = (draw->rasterizer->bypass_clipping || 
-                            draw->driver.bypass_clipping);
+   draw->bypass_clipping =
+      ((draw->rasterizer && draw->rasterizer->bypass_clipping) ||
+       draw->driver.bypass_clipping);
 }
 
 
@@ -174,6 +188,8 @@ void draw_set_viewport_state( struct draw_context *draw,
                               viewport->translate[1] == 0.0f &&
                               viewport->translate[2] == 0.0f &&
                               viewport->translate[3] == 0.0f);
+
+   draw_vs_set_viewport( draw, viewport );
 }
 
 
@@ -215,9 +231,11 @@ draw_set_mapped_vertex_buffer(struct draw_context *draw,
 
 void
 draw_set_mapped_constant_buffer(struct draw_context *draw,
-                                const void *buffer)
+                                const void *buffer, 
+                                unsigned size )
 {
    draw->pt.user.constants = buffer;
+   draw_vs_set_constants( draw, (const float (*)[4])buffer, size );
 }
 
 
@@ -267,6 +285,14 @@ draw_enable_point_sprites(struct draw_context *draw, boolean enable)
 }
 
 
+void
+draw_set_force_passthrough( struct draw_context *draw, boolean enable )
+{
+   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+   draw->force_passthrough = enable;
+}
+
+
 /**
  * Ask the draw module for the location/slot of the given vertex attribute in
  * a post-transformed vertex.
@@ -283,7 +309,7 @@ draw_enable_point_sprites(struct draw_context *draw, boolean enable)
  * work for the drivers.
  */
 int
-draw_find_vs_output(struct draw_context *draw,
+draw_find_vs_output(const struct draw_context *draw,
                     uint semantic_name, uint semantic_index)
 {
    const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
@@ -309,7 +335,7 @@ draw_find_vs_output(struct draw_context *draw,
  * Return number of vertex shader outputs.
  */
 uint
-draw_num_vs_outputs(struct draw_context *draw)
+draw_num_vs_outputs(const struct draw_context *draw)
 {
    uint count = draw->vs.vertex_shader->info.num_outputs;
    if (draw->extra_vp_outputs.slot > 0)
@@ -318,6 +344,21 @@ draw_num_vs_outputs(struct draw_context *draw)
 }
 
 
+/**
+ * Provide TGSI sampler objects for vertex shaders that use texture fetches.
+ * This might only be used by software drivers for the time being.
+ */
+void
+draw_texture_samplers(struct draw_context *draw,
+                      uint num_samplers,
+                      struct tgsi_sampler **samplers)
+{
+   draw->vs.num_samplers = num_samplers;
+   draw->vs.samplers = samplers;
+}
+
+
+
 
 void draw_set_render( struct draw_context *draw, 
                      struct vbuf_render *render )
@@ -345,14 +386,30 @@ void draw_set_edgeflags( struct draw_context *draw,
  * \param elements  the element buffer ptr
  */
 void
-draw_set_mapped_element_buffer( struct draw_context *draw,
-                                unsigned eltSize, void *elements )
+draw_set_mapped_element_buffer_range( struct draw_context *draw,
+                                      unsigned eltSize,
+                                      unsigned min_index,
+                                      unsigned max_index,
+                                      const void *elements )
 {
    draw->pt.user.elts = elements;
    draw->pt.user.eltSize = eltSize;
+   draw->pt.user.min_index = min_index;
+   draw->pt.user.max_index = max_index;
 }
 
 
+void
+draw_set_mapped_element_buffer( struct draw_context *draw,
+                                unsigned eltSize,
+                                const void *elements )
+{
+   draw->pt.user.elts = elements;
+   draw->pt.user.eltSize = eltSize;
+   draw->pt.user.min_index = 0;
+   draw->pt.user.max_index = 0xffffffff;
+}
+
  
 /* Revamp me please:
  */