unsigned sview_idx,
uint32_t width, uint32_t height, uint32_t depth,
uint32_t first_level, uint32_t last_level,
+ uint32_t num_samples,
+ uint32_t sample_stride,
const void *base_ptr,
uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
shader_stage,
sview_idx,
width, height, depth, first_level,
- last_level, base_ptr,
+ last_level, num_samples, sample_stride, base_ptr,
row_stride, img_stride, mip_offsets);
#endif
}