*/
-#include "pipe/p_util.h"
+#include "util/u_memory.h"
+#include "util/u_math.h"
#include "draw_context.h"
#include "draw_vbuf.h"
#include "draw_vs.h"
if (!draw_pt_init( draw ))
goto fail;
-#ifdef PIPE_ARCH_X86
if (!draw_vs_init( draw ))
goto fail;
-#endif
return draw;
}
+/**
+ * Specify the Minimum Resolvable Depth factor for polygon offset.
+ * This factor potentially depends on the number of Z buffer bits,
+ * the rasterization algorithm and the arithmetic performed on Z
+ * values between vertex shading and rasterization. It will vary
+ * from one driver to another.
+ */
+void draw_set_mrd(struct draw_context *draw, double mrd)
+{
+ draw->mrd = mrd;
+}
+
/**
* Register new primitive rasterization/rendering state.
}
+void
+draw_set_force_passthrough( struct draw_context *draw, boolean enable )
+{
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+ draw->force_passthrough = enable;
+}
+
+
/**
* Ask the draw module for the location/slot of the given vertex attribute in
* a post-transformed vertex.
* work for the drivers.
*/
int
-draw_find_vs_output(struct draw_context *draw,
+draw_find_vs_output(const struct draw_context *draw,
uint semantic_name, uint semantic_index)
{
const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
* Return number of vertex shader outputs.
*/
uint
-draw_num_vs_outputs(struct draw_context *draw)
+draw_num_vs_outputs(const struct draw_context *draw)
{
uint count = draw->vs.vertex_shader->info.num_outputs;
if (draw->extra_vp_outputs.slot > 0)
}
+/**
+ * Provide TGSI sampler objects for vertex shaders that use texture fetches.
+ * This might only be used by software drivers for the time being.
+ */
+void
+draw_texture_samplers(struct draw_context *draw,
+ uint num_samplers,
+ struct tgsi_sampler **samplers)
+{
+ draw->vs.num_samplers = num_samplers;
+ draw->vs.samplers = samplers;
+}
+
+
+
void draw_set_render( struct draw_context *draw,
struct vbuf_render *render )
unsigned eltSize,
unsigned min_index,
unsigned max_index,
- void *elements )
+ const void *elements )
{
draw->pt.user.elts = elements;
draw->pt.user.eltSize = eltSize;
void
draw_set_mapped_element_buffer( struct draw_context *draw,
unsigned eltSize,
- void *elements )
+ const void *elements )
{
draw->pt.user.elts = elements;
draw->pt.user.eltSize = eltSize;