boolean try_llvm)
{
struct draw_context *draw = CALLOC_STRUCT( draw_context );
- if (draw == NULL)
+ if (!draw)
goto err_out;
/* we need correct cpu caps for disabling denorms in draw_vbo() */
void draw_new_instance(struct draw_context *draw)
{
draw_geometry_shader_new_instance(draw->gs.geometry_shader);
+ draw_prim_assembler_new_instance(draw->ia);
}
}
-static void update_clip_flags( struct draw_context *draw )
+static bool
+draw_is_vs_window_space(struct draw_context *draw)
+{
+ if (draw->vs.vertex_shader) {
+ struct tgsi_shader_info *info = &draw->vs.vertex_shader->info;
+
+ return info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] != 0;
+ }
+ return false;
+}
+
+
+void
+draw_update_clip_flags(struct draw_context *draw)
{
- draw->clip_xy = !draw->driver.bypass_clip_xy;
+ bool window_space = draw_is_vs_window_space(draw);
+
+ draw->clip_xy = !draw->driver.bypass_clip_xy && !window_space;
draw->guard_band_xy = (!draw->driver.bypass_clip_xy &&
draw->driver.guard_band_xy);
draw->clip_z = (!draw->driver.bypass_clip_z &&
- draw->rasterizer && draw->rasterizer->depth_clip);
+ draw->rasterizer && draw->rasterizer->depth_clip) &&
+ !window_space;
draw->clip_user = draw->rasterizer &&
- draw->rasterizer->clip_plane_enable != 0;
+ draw->rasterizer->clip_plane_enable != 0 &&
+ !window_space;
draw->guard_band_points_xy = draw->guard_band_xy ||
(draw->driver.bypass_clip_points &&
(draw->rasterizer &&
draw->rasterizer->point_tri_clip));
}
+
+void
+draw_update_viewport_flags(struct draw_context *draw)
+{
+ bool window_space = draw_is_vs_window_space(draw);
+
+ draw->bypass_viewport = window_space || draw->identity_viewport;
+}
+
+
/**
* Register new primitive rasterization/rendering state.
* This causes the drawing pipeline to be rebuilt.
draw->rasterizer = raster;
draw->rast_handle = rast_handle;
- update_clip_flags(draw);
+ draw_update_clip_flags(draw);
}
}
draw->driver.bypass_clip_z = bypass_clip_z;
draw->driver.guard_band_xy = guard_band_xy;
draw->driver.bypass_clip_points = bypass_clip_points;
- update_clip_flags(draw);
+ draw_update_clip_flags(draw);
}
viewport->translate[0] == 0.0f &&
viewport->translate[1] == 0.0f &&
viewport->translate[2] == 0.0f);
+ draw_update_viewport_flags(draw);
}
void
draw_set_mapped_constant_buffer(struct draw_context *draw,
- unsigned shader_type,
+ enum pipe_shader_type shader_type,
unsigned slot,
const void *buffer,
unsigned size )
num_outputs = draw_current_shader_outputs(draw);
n = draw->extra_shader_outputs.num;
- assert(n < Elements(draw->extra_shader_outputs.semantic_name));
+ assert(n < ARRAY_SIZE(draw->extra_shader_outputs.semantic_name));
draw->extra_shader_outputs.semantic_name[n] = semantic_name;
draw->extra_shader_outputs.semantic_index[n] = semantic_index;
{
const struct tgsi_shader_info *info = &draw->vs.vertex_shader->info;
- return info->num_outputs + draw->extra_shader_outputs.num;;
+ return info->num_outputs + draw->extra_shader_outputs.num;
}
/**
*/
void
draw_texture_sampler(struct draw_context *draw,
- uint shader,
+ enum pipe_shader_type shader,
struct tgsi_sampler *sampler)
{
if (shader == PIPE_SHADER_VERTEX) {
}
}
+/**
+ * Provide TGSI image objects for vertex/geometry shaders that use
+ * texture fetches. This state only needs to be set once per context.
+ * This might only be used by software drivers for the time being.
+ */
+void
+draw_image(struct draw_context *draw,
+ enum pipe_shader_type shader,
+ struct tgsi_image *image)
+{
+ if (shader == PIPE_SHADER_VERTEX) {
+ draw->vs.tgsi.image = image;
+ } else {
+ debug_assert(shader == PIPE_SHADER_GEOMETRY);
+ draw->gs.tgsi.image = image;
+ }
+}
+/**
+ * Provide TGSI buffer objects for vertex/geometry shaders that use
+ * load/store/atomic ops. This state only needs to be set once per context.
+ * This might only be used by software drivers for the time being.
+ */
+void
+draw_buffer(struct draw_context *draw,
+ enum pipe_shader_type shader,
+ struct tgsi_buffer *buffer)
+{
+ if (shader == PIPE_SHADER_VERTEX) {
+ draw->vs.tgsi.buffer = buffer;
+ } else {
+ debug_assert(shader == PIPE_SHADER_GEOMETRY);
+ draw->gs.tgsi.buffer = buffer;
+ }
+}
void draw_set_render( struct draw_context *draw,
}
uint
-draw_current_shader_clipdistance_output(const struct draw_context *draw, int index)
+draw_current_shader_ccdistance_output(const struct draw_context *draw, int index)
{
debug_assert(index < PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
if (draw->gs.geometry_shader)
- return draw->gs.geometry_shader->clipdistance_output[index];
- return draw->vs.clipdistance_output[index];
+ return draw->gs.geometry_shader->ccdistance_output[index];
+ return draw->vs.ccdistance_output[index];
}
return draw->vs.vertex_shader->info.num_written_clipdistance;
}
-
-uint
-draw_current_shader_culldistance_output(const struct draw_context *draw, int index)
-{
- debug_assert(index < PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
- if (draw->gs.geometry_shader)
- return draw->gs.geometry_shader->culldistance_output[index];
- return draw->vs.vertex_shader->culldistance_output[index];
-}
-
uint
draw_current_shader_num_written_culldistances(const struct draw_context *draw)
{
void
draw_set_sampler_views(struct draw_context *draw,
- unsigned shader_stage,
+ enum pipe_shader_type shader_stage,
struct pipe_sampler_view **views,
unsigned num)
{
void
draw_set_samplers(struct draw_context *draw,
- unsigned shader_stage,
+ enum pipe_shader_type shader_stage,
struct pipe_sampler_state **samplers,
unsigned num)
{
void
draw_set_mapped_texture(struct draw_context *draw,
- unsigned shader_stage,
+ enum pipe_shader_type shader_stage,
unsigned sview_idx,
uint32_t width, uint32_t height, uint32_t depth,
uint32_t first_level, uint32_t last_level,
* different ways of setting textures, and drivers typically only support one.
*/
int
-draw_get_shader_param_no_llvm(unsigned shader, enum pipe_shader_cap param)
+draw_get_shader_param_no_llvm(enum pipe_shader_type shader,
+ enum pipe_shader_cap param)
{
switch(shader) {
case PIPE_SHADER_VERTEX:
* draw_get_shader_param_no_llvm instead.
*/
int
-draw_get_shader_param(unsigned shader, enum pipe_shader_cap param)
+draw_get_shader_param(enum pipe_shader_type shader, enum pipe_shader_cap param)
{
#ifdef HAVE_LLVM