draw: add vs/gs images support
[mesa.git] / src / gallium / auxiliary / draw / draw_context.c
index 4250f10d13a257239f3505e7c555389f06ce180a..9de40d76221b4451899becabc5b8c05fd20e2fcd 100644 (file)
@@ -1,6 +1,6 @@
 /**************************************************************************
  * 
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
  * All Rights Reserved.
  * 
  * Permission is hereby granted, free of charge, to any person obtaining a
@@ -18,7 +18,7 @@
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
@@ -27,7 +27,7 @@
 
  /*
   * Authors:
-  *   Keith Whitwell <keith@tungstengraphics.com>
+  *   Keith Whitwell <keithw@vmware.com>
   */
 
 
 #include "util/u_cpu_detect.h"
 #include "util/u_inlines.h"
 #include "util/u_helpers.h"
+#include "util/u_prim.h"
+#include "util/u_format.h"
 #include "draw_context.h"
+#include "draw_pipe.h"
+#include "draw_prim_assembler.h"
 #include "draw_vs.h"
 #include "draw_gs.h"
 
 boolean
 draw_get_option_use_llvm(void)
 {
-   static boolean first = TRUE;
-   static boolean value;
-   if (first) {
-      first = FALSE;
-      value = debug_get_bool_option("DRAW_USE_LLVM", TRUE);
-
-#ifdef PIPE_ARCH_X86
-      util_cpu_detect();
-      /* require SSE2 due to LLVM PR6960. */
-      if (!util_cpu_caps.has_sse2)
-         value = FALSE;
-#endif
-   }
-   return value;
+   return debug_get_bool_option("DRAW_USE_LLVM", TRUE);
+}
+#else
+boolean
+draw_get_option_use_llvm(void)
+{
+   return FALSE;
 }
 #endif
 
@@ -71,17 +68,19 @@ draw_get_option_use_llvm(void)
  * Create new draw module context with gallivm state for LLVM JIT.
  */
 static struct draw_context *
-draw_create_context(struct pipe_context *pipe, boolean try_llvm)
+draw_create_context(struct pipe_context *pipe, void *context,
+                    boolean try_llvm)
 {
    struct draw_context *draw = CALLOC_STRUCT( draw_context );
-   if (draw == NULL)
+   if (!draw)
       goto err_out;
 
+   /* we need correct cpu caps for disabling denorms in draw_vbo() */
+   util_cpu_detect();
+
 #if HAVE_LLVM
    if (try_llvm && draw_get_option_use_llvm()) {
-      draw->llvm = draw_llvm_create(draw);
-      if (!draw->llvm)
-         goto err_destroy;
+      draw->llvm = draw_llvm_create(draw, (LLVMContextRef)context);
    }
 #endif
 
@@ -90,6 +89,10 @@ draw_create_context(struct pipe_context *pipe, boolean try_llvm)
    if (!draw_init(draw))
       goto err_destroy;
 
+   draw->ia = draw_prim_assembler_create(draw);
+   if (!draw->ia)
+      goto err_destroy;
+
    return draw;
 
 err_destroy:
@@ -105,17 +108,26 @@ err_out:
 struct draw_context *
 draw_create(struct pipe_context *pipe)
 {
-   return draw_create_context(pipe, TRUE);
+   return draw_create_context(pipe, NULL, TRUE);
 }
 
 
+#if HAVE_LLVM
+struct draw_context *
+draw_create_with_llvm_context(struct pipe_context *pipe,
+                              void *context)
+{
+   return draw_create_context(pipe, context, TRUE);
+}
+#endif
+
 /**
  * Create a new draw context, without LLVM JIT.
  */
 struct draw_context *
 draw_create_no_llvm(struct pipe_context *pipe)
 {
-   return draw_create_context(pipe, FALSE);
+   return draw_create_context(pipe, NULL, FALSE);
 }
 
 
@@ -137,6 +149,7 @@ boolean draw_init(struct draw_context *draw)
    draw->clip_z = TRUE;
 
    draw->pt.user.planes = (float (*) [DRAW_TOTAL_CLIP_PLANES][4]) &(draw->plane[0]);
+   draw->pt.user.eltMax = ~0;
 
    if (!draw_pipeline_init( draw ))
       return FALSE;
@@ -153,6 +166,8 @@ boolean draw_init(struct draw_context *draw)
    draw->quads_always_flatshade_last = !draw->pipe->screen->get_param(
       draw->pipe->screen, PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
 
+   draw->floating_point_depth = false;
+
    return TRUE;
 }
 
@@ -167,6 +182,7 @@ boolean draw_init(struct draw_context *draw)
 void draw_new_instance(struct draw_context *draw)
 {
    draw_geometry_shader_new_instance(draw->gs.geometry_shader);
+   draw_prim_assembler_new_instance(draw->ia);
 }
 
 
@@ -190,9 +206,8 @@ void draw_destroy( struct draw_context *draw )
       }
    }
 
-   for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
-      pipe_resource_reference(&draw->pt.vertex_buffer[i].buffer, NULL);
-   }
+   for (i = 0; i < draw->pt.nr_vertex_buffers; i++)
+      pipe_vertex_buffer_unreference(&draw->pt.vertex_buffer[i]);
 
    /* Not so fast -- we're just borrowing this at the moment.
     * 
@@ -200,6 +215,7 @@ void draw_destroy( struct draw_context *draw )
       draw->render->destroy( draw->render );
    */
 
+   draw_prim_assembler_destroy(draw->ia);
    draw_pipeline_destroy( draw );
    draw_pt_destroy( draw );
    draw_vs_destroy( draw );
@@ -221,29 +237,65 @@ void draw_flush( struct draw_context *draw )
 
 
 /**
- * Specify the Minimum Resolvable Depth factor for polygon offset.
+ * Specify the depth stencil format for the draw pipeline. This function
+ * determines the Minimum Resolvable Depth factor for polygon offset.
  * This factor potentially depends on the number of Z buffer bits,
  * the rasterization algorithm and the arithmetic performed on Z
- * values between vertex shading and rasterization.  It will vary
- * from one driver to another.
+ * values between vertex shading and rasterization.
  */
-void draw_set_mrd(struct draw_context *draw, double mrd)
+void draw_set_zs_format(struct draw_context *draw, enum pipe_format format)
+{
+   const struct util_format_description *desc = util_format_description(format);
+
+   draw->floating_point_depth =
+      (util_get_depth_format_type(desc) == UTIL_FORMAT_TYPE_FLOAT);
+
+   draw->mrd = util_get_depth_format_mrd(desc);
+}
+
+
+static bool
+draw_is_vs_window_space(struct draw_context *draw)
 {
-   draw->mrd = mrd;
+   if (draw->vs.vertex_shader) {
+      struct tgsi_shader_info *info = &draw->vs.vertex_shader->info;
+
+      return info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] != 0;
+   }
+   return false;
 }
 
 
-static void update_clip_flags( struct draw_context *draw )
+void
+draw_update_clip_flags(struct draw_context *draw)
 {
-   draw->clip_xy = !draw->driver.bypass_clip_xy;
+   bool window_space = draw_is_vs_window_space(draw);
+
+   draw->clip_xy = !draw->driver.bypass_clip_xy && !window_space;
    draw->guard_band_xy = (!draw->driver.bypass_clip_xy &&
                           draw->driver.guard_band_xy);
    draw->clip_z = (!draw->driver.bypass_clip_z &&
-                   draw->rasterizer && draw->rasterizer->depth_clip);
+                   draw->rasterizer && draw->rasterizer->depth_clip_near) &&
+                  !window_space;
    draw->clip_user = draw->rasterizer &&
-                     draw->rasterizer->clip_plane_enable != 0;
+                     draw->rasterizer->clip_plane_enable != 0 &&
+                     !window_space;
+   draw->guard_band_points_xy = draw->guard_band_xy ||
+                                (draw->driver.bypass_clip_points &&
+                                (draw->rasterizer &&
+                                 draw->rasterizer->point_tri_clip));
+}
+
+
+void
+draw_update_viewport_flags(struct draw_context *draw)
+{
+   bool window_space = draw_is_vs_window_space(draw);
+
+   draw->bypass_viewport = window_space || draw->identity_viewport;
 }
 
+
 /**
  * Register new primitive rasterization/rendering state.
  * This causes the drawing pipeline to be rebuilt.
@@ -257,7 +309,7 @@ void draw_set_rasterizer_state( struct draw_context *draw,
 
       draw->rasterizer = raster;
       draw->rast_handle = rast_handle;
-      update_clip_flags(draw);
+      draw_update_clip_flags(draw);
    }
 }
 
@@ -267,18 +319,24 @@ void draw_set_rasterizer_state( struct draw_context *draw,
  * Some hardware can turn off clipping altogether - in particular any
  * hardware with a TNL unit can do its own clipping, even if it is
  * relying on the draw module for some other reason.
+ * Setting bypass_clip_points to achieve d3d-style point clipping (the driver
+ * will need to do the "vp scissoring") _requires_ the driver to implement
+ * wide points / point sprites itself (points will still be clipped if rasterizer
+ * point_tri_clip isn't set). Only relevant if bypass_clip_xy isn't set.
  */
 void draw_set_driver_clipping( struct draw_context *draw,
                                boolean bypass_clip_xy,
                                boolean bypass_clip_z,
-                               boolean guard_band_xy)
+                               boolean guard_band_xy,
+                               boolean bypass_clip_points)
 {
    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
 
    draw->driver.bypass_clip_xy = bypass_clip_xy;
    draw->driver.bypass_clip_z = bypass_clip_z;
    draw->driver.guard_band_xy = guard_band_xy;
-   update_clip_flags(draw);
+   draw->driver.bypass_clip_points = bypass_clip_points;
+   draw_update_clip_flags(draw);
 }
 
 
@@ -319,23 +377,20 @@ void draw_set_viewport_states( struct draw_context *draw,
    const struct pipe_viewport_state *viewport = vps;
    draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE);
 
-   if (start_slot > PIPE_MAX_VIEWPORTS)
-      return;
-
-   if ((start_slot + num_viewports) > PIPE_MAX_VIEWPORTS)
-      num_viewports = PIPE_MAX_VIEWPORTS - start_slot;
+   debug_assert(start_slot < PIPE_MAX_VIEWPORTS);
+   debug_assert((start_slot + num_viewports) <= PIPE_MAX_VIEWPORTS);
 
    memcpy(draw->viewports + start_slot, vps,
           sizeof(struct pipe_viewport_state) * num_viewports);
+
    draw->identity_viewport = (num_viewports == 1) &&
       (viewport->scale[0] == 1.0f &&
        viewport->scale[1] == 1.0f &&
        viewport->scale[2] == 1.0f &&
-       viewport->scale[3] == 1.0f &&
        viewport->translate[0] == 0.0f &&
        viewport->translate[1] == 0.0f &&
-       viewport->translate[2] == 0.0f &&
-       viewport->translate[3] == 0.0f);
+       viewport->translate[2] == 0.0f);
+   draw_update_viewport_flags(draw);
 }
 
 
@@ -384,7 +439,7 @@ draw_set_mapped_vertex_buffer(struct draw_context *draw,
 
 void
 draw_set_mapped_constant_buffer(struct draw_context *draw,
-                                unsigned shader_type,
+                                enum pipe_shader_type shader_type,
                                 unsigned slot,
                                 const void *buffer,
                                 unsigned size )
@@ -409,6 +464,32 @@ draw_set_mapped_constant_buffer(struct draw_context *draw,
    }
 }
 
+void
+draw_set_mapped_shader_buffer(struct draw_context *draw,
+                              enum pipe_shader_type shader_type,
+                              unsigned slot,
+                              const void *buffer,
+                              unsigned size )
+{
+   debug_assert(shader_type == PIPE_SHADER_VERTEX ||
+                shader_type == PIPE_SHADER_GEOMETRY);
+   debug_assert(slot < PIPE_MAX_SHADER_BUFFERS);
+
+   draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE);
+
+   switch (shader_type) {
+   case PIPE_SHADER_VERTEX:
+      draw->pt.user.vs_ssbos[slot] = buffer;
+      draw->pt.user.vs_ssbos_size[slot] = size;
+      break;
+   case PIPE_SHADER_GEOMETRY:
+      draw->pt.user.gs_ssbos[slot] = buffer;
+      draw->pt.user.gs_ssbos_size[slot] = size;
+      break;
+   default:
+      assert(0 && "invalid shader type in draw_set_mapped_shader_buffer");
+   }
+}
 
 /**
  * Tells the draw module to draw points with triangles if their size
@@ -493,14 +574,14 @@ draw_alloc_extra_vertex_attrib(struct draw_context *draw,
    uint n;
 
    slot = draw_find_shader_output(draw, semantic_name, semantic_index);
-   if (slot > 0) {
+   if (slot >= 0) {
       return slot;
    }
 
    num_outputs = draw_current_shader_outputs(draw);
    n = draw->extra_shader_outputs.num;
 
-   assert(n < Elements(draw->extra_shader_outputs.semantic_name));
+   assert(n < ARRAY_SIZE(draw->extra_shader_outputs.semantic_name));
 
    draw->extra_shader_outputs.semantic_name[n] = semantic_name;
    draw->extra_shader_outputs.semantic_index[n] = semantic_index;
@@ -537,6 +618,28 @@ draw_get_shader_info(const struct draw_context *draw)
    }
 }
 
+/**
+ * Prepare outputs slots from the draw module
+ *
+ * Certain parts of the draw module can emit additional
+ * outputs that can be quite useful to the backends, a good
+ * example of it is the process of decomposing primitives
+ * into wireframes (aka. lines) which normally would lose
+ * the face-side information, but using this method we can
+ * inject another shader output which passes the original
+ * face side information to the backend.
+ */
+void
+draw_prepare_shader_outputs(struct draw_context *draw)
+{
+   draw_remove_extra_vertex_attribs(draw);
+   draw_prim_assembler_prepare_outputs(draw->ia);
+   draw_unfilled_prepare_outputs(draw, draw->pipeline.unfilled);
+   if (draw->pipeline.aapoint)
+      draw_aapoint_prepare_outputs(draw, draw->pipeline.aapoint);
+   if (draw->pipeline.aaline)
+      draw_aaline_prepare_outputs(draw, draw->pipeline.aaline);
+}
 
 /**
  * Ask the draw module for the location/slot of the given vertex attribute in
@@ -549,9 +652,10 @@ draw_get_shader_info(const struct draw_context *draw)
  * attributes (such as texcoords for AA lines).  The driver can call this
  * function to find those attributes.
  *
- * Zero is returned if the attribute is not found since this is
- * a don't care / undefined situtation.  Returning -1 would be a bit more
- * work for the drivers.
+ * -1 is returned if the attribute is not found since this is
+ * an undefined situation. Note, that zero is valid and can
+ * be used by any of the attributes, because position is not
+ * required to be attribute 0 or even at all present.
  */
 int
 draw_find_shader_output(const struct draw_context *draw,
@@ -574,7 +678,7 @@ draw_find_shader_output(const struct draw_context *draw,
       }
    }
 
-   return 0;
+   return -1;
 }
 
 
@@ -600,6 +704,40 @@ draw_num_shader_outputs(const struct draw_context *draw)
 }
 
 
+/**
+ * Return total number of the vertex shader outputs.  This function
+ * also counts any extra vertex output attributes that may
+ * be filled in by some draw stages (such as AA point, AA line,
+ * front face).
+ */
+uint
+draw_total_vs_outputs(const struct draw_context *draw)
+{
+   const struct tgsi_shader_info *info = &draw->vs.vertex_shader->info;
+
+   return info->num_outputs + draw->extra_shader_outputs.num;
+}
+
+/**
+ * Return total number of the geometry shader outputs. This function
+ * also counts any extra geometry output attributes that may
+ * be filled in by some draw stages (such as AA point, AA line, front
+ * face).
+ */
+uint
+draw_total_gs_outputs(const struct draw_context *draw)
+{   
+   const struct tgsi_shader_info *info;
+
+   if (!draw->gs.geometry_shader)
+      return 0;
+
+   info = &draw->gs.geometry_shader->info;
+
+   return info->num_outputs + draw->extra_shader_outputs.num;
+}
+
+
 /**
  * Provide TGSI sampler objects for vertex/geometry shaders that use
  * texture fetches.  This state only needs to be set once per context.
@@ -607,7 +745,7 @@ draw_num_shader_outputs(const struct draw_context *draw)
  */
 void
 draw_texture_sampler(struct draw_context *draw,
-                     uint shader,
+                     enum pipe_shader_type shader,
                      struct tgsi_sampler *sampler)
 {
    if (shader == PIPE_SHADER_VERTEX) {
@@ -618,7 +756,41 @@ draw_texture_sampler(struct draw_context *draw,
    }
 }
 
+/**
+ * Provide TGSI image objects for vertex/geometry shaders that use
+ * texture fetches.  This state only needs to be set once per context.
+ * This might only be used by software drivers for the time being.
+ */
+void
+draw_image(struct draw_context *draw,
+           enum pipe_shader_type shader,
+           struct tgsi_image *image)
+{
+   if (shader == PIPE_SHADER_VERTEX) {
+      draw->vs.tgsi.image = image;
+   } else {
+      debug_assert(shader == PIPE_SHADER_GEOMETRY);
+      draw->gs.tgsi.image = image;
+   }
+}
 
+/**
+ * Provide TGSI buffer objects for vertex/geometry shaders that use
+ * load/store/atomic ops.  This state only needs to be set once per context.
+ * This might only be used by software drivers for the time being.
+ */
+void
+draw_buffer(struct draw_context *draw,
+            enum pipe_shader_type shader,
+            struct tgsi_buffer *buffer)
+{
+   if (shader == PIPE_SHADER_VERTEX) {
+      draw->vs.tgsi.buffer = buffer;
+   } else {
+      debug_assert(shader == PIPE_SHADER_GEOMETRY);
+      draw->gs.tgsi.buffer = buffer;
+   }
+}
 
 
 void draw_set_render( struct draw_context *draw, 
@@ -631,9 +803,6 @@ void draw_set_render( struct draw_context *draw,
 /**
  * Tell the draw module where vertex indexes/elements are located, and
  * their size (in bytes).
- *
- * Note: the caller must apply the pipe_index_buffer::offset value to
- * the address.  The draw module doesn't do that.
  */
 void
 draw_set_indexes(struct draw_context *draw,
@@ -709,7 +878,7 @@ draw_current_shader_viewport_index_output(const struct draw_context *draw)
 {
    if (draw->gs.geometry_shader)
       return draw->gs.geometry_shader->viewport_index_output;
-   return 0;
+   return draw->vs.vertex_shader->viewport_index_output;
 }
 
 /**
@@ -721,24 +890,48 @@ draw_current_shader_uses_viewport_index(const struct draw_context *draw)
 {
    if (draw->gs.geometry_shader)
       return draw->gs.geometry_shader->info.writes_viewport_index;
-   return FALSE;
+   return draw->vs.vertex_shader->info.writes_viewport_index;
 }
 
 
 /**
  * Return the index of the shader output which will contain the
- * vertex position.
+ * clip vertex position.
+ * Note we don't support clipvertex output in the gs. For clipping
+ * to work correctly hence we return ordinary position output instead.
  */
 uint
 draw_current_shader_clipvertex_output(const struct draw_context *draw)
 {
+   if (draw->gs.geometry_shader)
+      return draw->gs.position_output;
    return draw->vs.clipvertex_output;
 }
 
 uint
-draw_current_shader_clipdistance_output(const struct draw_context *draw, int index)
+draw_current_shader_ccdistance_output(const struct draw_context *draw, int index)
 {
-   return draw->vs.clipdistance_output[index];
+   debug_assert(index < PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
+   if (draw->gs.geometry_shader)
+      return draw->gs.geometry_shader->ccdistance_output[index];
+   return draw->vs.ccdistance_output[index];
+}
+
+
+uint
+draw_current_shader_num_written_clipdistances(const struct draw_context *draw)
+{
+   if (draw->gs.geometry_shader)
+      return draw->gs.geometry_shader->info.num_written_clipdistance;
+   return draw->vs.vertex_shader->info.num_written_clipdistance;
+}
+
+uint
+draw_current_shader_num_written_culldistances(const struct draw_context *draw)
+{
+   if (draw->gs.geometry_shader)
+      return draw->gs.geometry_shader->info.num_written_culldistance;
+   return draw->vs.vertex_shader->info.num_written_culldistance;
 }
 
 /**
@@ -783,6 +976,8 @@ draw_set_mapped_so_targets(struct draw_context *draw,
 {
    int i;
 
+   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+
    for (i = 0; i < num_targets; i++)
       draw->so.targets[i] = targets[i];
    for (i = num_targets; i < PIPE_MAX_SO_BUFFERS; i++)
@@ -793,7 +988,7 @@ draw_set_mapped_so_targets(struct draw_context *draw,
 
 void
 draw_set_sampler_views(struct draw_context *draw,
-                       unsigned shader_stage,
+                       enum pipe_shader_type shader_stage,
                        struct pipe_sampler_view **views,
                        unsigned num)
 {
@@ -806,7 +1001,7 @@ draw_set_sampler_views(struct draw_context *draw,
 
    for (i = 0; i < num; ++i)
       draw->sampler_views[shader_stage][i] = views[i];
-   for (i = num; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; ++i)
+   for (i = num; i < draw->num_sampler_views[shader_stage]; ++i)
       draw->sampler_views[shader_stage][i] = NULL;
 
    draw->num_sampler_views[shader_stage] = num;
@@ -814,7 +1009,7 @@ draw_set_sampler_views(struct draw_context *draw,
 
 void
 draw_set_samplers(struct draw_context *draw,
-                  unsigned shader_stage,
+                  enum pipe_shader_type shader_stage,
                   struct pipe_sampler_state **samplers,
                   unsigned num)
 {
@@ -838,9 +1033,30 @@ draw_set_samplers(struct draw_context *draw,
 #endif
 }
 
+void
+draw_set_images(struct draw_context *draw,
+                enum pipe_shader_type shader_stage,
+                struct pipe_image_view *views,
+                unsigned num)
+{
+   unsigned i;
+
+   debug_assert(shader_stage < PIPE_SHADER_TYPES);
+   debug_assert(num <= PIPE_MAX_SHADER_IMAGES);
+
+   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+
+   for (i = 0; i < num; ++i)
+      draw->images[shader_stage][i] = &views[i];
+   for (i = num; i < draw->num_sampler_views[shader_stage]; ++i)
+      draw->images[shader_stage][i] = NULL;
+
+   draw->num_images[shader_stage] = num;
+}
+
 void
 draw_set_mapped_texture(struct draw_context *draw,
-                        unsigned shader_stage,
+                        enum pipe_shader_type shader_stage,
                         unsigned sview_idx,
                         uint32_t width, uint32_t height, uint32_t depth,
                         uint32_t first_level, uint32_t last_level,
@@ -860,12 +1076,33 @@ draw_set_mapped_texture(struct draw_context *draw,
 #endif
 }
 
+void
+draw_set_mapped_image(struct draw_context *draw,
+                      enum pipe_shader_type shader_stage,
+                      unsigned idx,
+                      uint32_t width, uint32_t height, uint32_t depth,
+                      const void *base_ptr,
+                      uint32_t row_stride,
+                      uint32_t img_stride)
+{
+#ifdef HAVE_LLVM
+   if (draw->llvm)
+      draw_llvm_set_mapped_image(draw,
+                                 shader_stage,
+                                 idx,
+                                 width, height, depth,
+                                 base_ptr,
+                                 row_stride, img_stride);
+#endif
+}
+
 /**
  * XXX: Results for PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS because there are two
  * different ways of setting textures, and drivers typically only support one.
  */
 int
-draw_get_shader_param_no_llvm(unsigned shader, enum pipe_shader_cap param)
+draw_get_shader_param_no_llvm(enum pipe_shader_type shader,
+                              enum pipe_shader_cap param)
 {
    switch(shader) {
    case PIPE_SHADER_VERTEX:
@@ -879,9 +1116,11 @@ draw_get_shader_param_no_llvm(unsigned shader, enum pipe_shader_cap param)
 /**
  * XXX: Results for PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS because there are two
  * different ways of setting textures, and drivers typically only support one.
+ * Drivers requesting a draw context explicitly without llvm must call
+ * draw_get_shader_param_no_llvm instead.
  */
 int
-draw_get_shader_param(unsigned shader, enum pipe_shader_cap param)
+draw_get_shader_param(enum pipe_shader_type shader, enum pipe_shader_cap param)
 {
 
 #ifdef HAVE_LLVM
@@ -915,3 +1154,50 @@ draw_collect_pipeline_statistics(struct draw_context *draw,
 {
    draw->collect_statistics = enable;
 }
+
+/**
+ * Computes clipper invocation statistics.
+ *
+ * Figures out how many primitives would have been
+ * sent to the clipper given the specified
+ * prim info data.
+ */
+void
+draw_stats_clipper_primitives(struct draw_context *draw,
+                              const struct draw_prim_info *prim_info)
+{
+   if (draw->collect_statistics) {
+      unsigned i;
+      for (i = 0; i < prim_info->primitive_count; i++) {
+         draw->statistics.c_invocations +=
+            u_decomposed_prims_for_vertices(prim_info->prim,
+                                            prim_info->primitive_lengths[i]);
+      }
+   }
+}
+
+
+/**
+ * Returns true if the draw module will inject the frontface
+ * info into the outputs.
+ *
+ * Given the specified primitive and rasterizer state
+ * the function will figure out if the draw module
+ * will inject the front-face information into shader
+ * outputs. This is done to preserve the front-facing
+ * info when decomposing primitives into wireframes.
+ */
+boolean
+draw_will_inject_frontface(const struct draw_context *draw)
+{
+   unsigned reduced_prim = u_reduced_prim(draw->pt.prim);
+   const struct pipe_rasterizer_state *rast = draw->rasterizer;
+
+   if (reduced_prim != PIPE_PRIM_TRIANGLES) {
+      return FALSE;
+   }
+
+   return (rast &&
+           (rast->fill_front != PIPE_POLYGON_MODE_FILL ||
+            rast->fill_back != PIPE_POLYGON_MODE_FILL));
+}