llvmpipe/draw: handle constant buffer limits and robustness (v1.1)
[mesa.git] / src / gallium / auxiliary / draw / draw_context.h
index 93577d0b8fc8d1babb4f8e918d4f34d0349c7372..0098657357bfa8cc4e4c208625023ffdfec07927 100644 (file)
@@ -1,7 +1,7 @@
 
 /**************************************************************************
  * 
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
  * All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
@@ -19,7 +19,7 @@
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
@@ -30,7 +30,7 @@
  * \brief  Public interface into the drawing module.
  */
 
-/* Authors:  Keith Whitwell <keith@tungstengraphics.com>
+/* Authors:  Keith Whitwell <keithw@vmware.com>
  */
 
 
 
 
 #include "pipe/p_state.h"
-#include "tgsi/tgsi_exec.h"
 
 struct pipe_context;
 struct draw_context;
 struct draw_stage;
 struct draw_vertex_shader;
 struct draw_geometry_shader;
+struct draw_tess_ctrl_shader;
+struct draw_tess_eval_shader;
 struct draw_fragment_shader;
 struct tgsi_sampler;
-struct gallivm_state;
+struct tgsi_image;
+struct tgsi_buffer;
 
+/*
+ * structure to contain driver internal information 
+ * for stream out support. mapping stores the pointer
+ * to the buffer contents, and internal offset stores
+ * an internal counter to how much of the stream
+ * out buffer is used (in bytes).
+ */
+struct draw_so_target {
+   struct pipe_stream_output_target target;
+   void *mapping;
+   int internal_offset;
+};
 
+bool draw_has_llvm(void);
 
 struct draw_context *draw_create( struct pipe_context *pipe );
 
-struct draw_context *
-draw_create_gallivm(struct pipe_context *pipe, struct gallivm_state *gallivm);
+#ifdef LLVM_AVAILABLE
+struct draw_context *draw_create_with_llvm_context(struct pipe_context *pipe,
+                                                   void *context);
+#endif
+
+struct draw_context *draw_create_no_llvm(struct pipe_context *pipe);
 
 void draw_destroy( struct draw_context *draw );
 
 void draw_flush(struct draw_context *draw);
 
-void draw_set_viewport_state( struct draw_context *draw,
-                              const struct pipe_viewport_state *viewport );
+void draw_set_viewport_states( struct draw_context *draw,
+                               unsigned start_slot,
+                               unsigned num_viewports,
+                               const struct pipe_viewport_state *viewports );
 
 void draw_set_clip_state( struct draw_context *pipe,
                           const struct pipe_clip_state *clip );
 
+/**
+ * Sets the rasterization state used by the draw module.
+ * The rast_handle is used to pass the driver specific representation
+ * of the rasterization state. It's going to be used when the
+ * draw module sets the state back on the driver itself using the
+ * pipe::bind_rasterizer_state method.
+ *
+ * NOTE: if you're calling this function from within the pipe's
+ * bind_rasterizer_state you should always call it before binding
+ * the actual state - that's because the draw module can try to
+ * bind its own rasterizer state which would reset your newly
+ * set state. i.e. always do
+ * draw_set_rasterizer_state(driver->draw, state->pipe_state, state);
+ * driver->state.raster = state;
+ */
 void draw_set_rasterizer_state( struct draw_context *draw,
                                 const struct pipe_rasterizer_state *raster,
                                 void *rast_handle );
@@ -84,7 +120,10 @@ void draw_enable_line_stipple(struct draw_context *draw, boolean enable);
 
 void draw_enable_point_sprites(struct draw_context *draw, boolean enable);
 
-void draw_set_mrd(struct draw_context *draw, double mrd);
+void draw_set_zs_format(struct draw_context *draw, enum pipe_format format);
+
+/* for TGSI constants are 4 * sizeof(float), but for NIR they need to be sizeof(float); */
+void draw_set_constant_buffer_stride(struct draw_context *draw, unsigned num_bytes);
 
 boolean
 draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe);
@@ -99,38 +138,86 @@ draw_install_pstipple_stage(struct draw_context *draw, struct pipe_context *pipe
 struct tgsi_shader_info *
 draw_get_shader_info(const struct draw_context *draw);
 
+void
+draw_prepare_shader_outputs(struct draw_context *draw);
+
 int
 draw_find_shader_output(const struct draw_context *draw,
                         uint semantic_name, uint semantic_index);
 
+boolean
+draw_will_inject_frontface(const struct draw_context *draw);
+
 uint
 draw_num_shader_outputs(const struct draw_context *draw);
 
+uint
+draw_total_vs_outputs(const struct draw_context *draw);
+
+uint
+draw_total_gs_outputs(const struct draw_context *draw);
+
+uint
+draw_total_tcs_outputs(const struct draw_context *draw);
+
+uint
+draw_total_tes_outputs(const struct draw_context *draw);
 
 void
-draw_texture_samplers(struct draw_context *draw,
-                      uint shader_type,
-                      uint num_samplers,
-                      struct tgsi_sampler **samplers);
+draw_texture_sampler(struct draw_context *draw,
+                     enum pipe_shader_type shader_type,
+                     struct tgsi_sampler *sampler);
+
+void
+draw_image(struct draw_context *draw,
+           enum pipe_shader_type shader_type,
+           struct tgsi_image *image);
+
+void
+draw_buffer(struct draw_context *draw,
+           enum pipe_shader_type shader_type,
+           struct tgsi_buffer *buffer);
 
 void
 draw_set_sampler_views(struct draw_context *draw,
+                       enum pipe_shader_type shader_stage,
                        struct pipe_sampler_view **views,
                        unsigned num);
 void
 draw_set_samplers(struct draw_context *draw,
+                  enum pipe_shader_type shader_stage,
                   struct pipe_sampler_state **samplers,
                   unsigned num);
 
+void
+draw_set_images(struct draw_context *draw,
+                enum pipe_shader_type shader_stage,
+                struct pipe_image_view *images,
+                unsigned num);
+
 void
 draw_set_mapped_texture(struct draw_context *draw,
-                        unsigned sampler_idx,
+                        enum pipe_shader_type shader_stage,
+                        unsigned sview_idx,
                         uint32_t width, uint32_t height, uint32_t depth,
                         uint32_t first_level, uint32_t last_level,
+                        uint32_t num_samples,
+                        uint32_t sample_stride,
+                        const void *base,
                         uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
                         uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
-                        const void *data[PIPE_MAX_TEXTURE_LEVELS]);
+                        uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]);
 
+void
+draw_set_mapped_image(struct draw_context *draw,
+                      enum pipe_shader_type shader_stage,
+                      unsigned idx,
+                      uint32_t width, uint32_t height, uint32_t depth,
+                      const void *base_ptr,
+                      uint32_t row_stride,
+                      uint32_t img_stride,
+                      uint32_t num_samples,
+                      uint32_t sample_stride);
 
 /*
  * Vertex shader functions
@@ -143,6 +230,9 @@ void draw_bind_vertex_shader(struct draw_context *draw,
                              struct draw_vertex_shader *dvs);
 void draw_delete_vertex_shader(struct draw_context *draw,
                                struct draw_vertex_shader *dvs);
+void draw_vs_attach_so(struct draw_vertex_shader *dvs,
+                       const struct pipe_stream_output_info *info);
+void draw_vs_reset_so(struct draw_vertex_shader *dvs);
 
 
 /*
@@ -167,42 +257,65 @@ void draw_bind_geometry_shader(struct draw_context *draw,
 void draw_delete_geometry_shader(struct draw_context *draw,
                                  struct draw_geometry_shader *dvs);
 
+/*
+ * Tess shader functions
+ */
+struct draw_tess_ctrl_shader *
+draw_create_tess_ctrl_shader(struct draw_context *draw,
+                            const struct pipe_shader_state *shader);
+void draw_bind_tess_ctrl_shader(struct draw_context *draw,
+                                struct draw_tess_ctrl_shader *dvs);
+void draw_delete_tess_ctrl_shader(struct draw_context *draw,
+                                  struct draw_tess_ctrl_shader *dvs);
+struct draw_tess_eval_shader *
+draw_create_tess_eval_shader(struct draw_context *draw,
+                            const struct pipe_shader_state *shader);
+void draw_bind_tess_eval_shader(struct draw_context *draw,
+                                struct draw_tess_eval_shader *dvs);
+void draw_delete_tess_eval_shader(struct draw_context *draw,
+                                  struct draw_tess_eval_shader *dvs);
+void draw_set_tess_state(struct draw_context *draw,
+                         const float default_outer_level[4],
+                         const float default_inner_level[2]);
 
 /*
  * Vertex data functions
  */
 
 void draw_set_vertex_buffers(struct draw_context *draw,
-                             unsigned count,
+                             unsigned start_slot, unsigned count,
                              const struct pipe_vertex_buffer *buffers);
 
 void draw_set_vertex_elements(struct draw_context *draw,
                              unsigned count,
                               const struct pipe_vertex_element *elements);
 
-void draw_set_index_buffer(struct draw_context *draw,
-                           const struct pipe_index_buffer *ib);
-
-void draw_set_mapped_index_buffer(struct draw_context *draw,
-                                  const void *elements);
+void draw_set_indexes(struct draw_context *draw,
+                      const void *elements, unsigned elem_size,
+                      unsigned available_space);
 
 void draw_set_mapped_vertex_buffer(struct draw_context *draw,
-                                   unsigned attr, const void *buffer);
+                                   unsigned attr, const void *buffer,
+                                   size_t size);
 
 void
 draw_set_mapped_constant_buffer(struct draw_context *draw,
-                                unsigned shader_type,
+                                enum pipe_shader_type shader_type,
                                 unsigned slot,
                                 const void *buffer,
                                 unsigned size);
 
 void
-draw_set_mapped_so_buffers(struct draw_context *draw,
-                           void *buffers[PIPE_MAX_SO_BUFFERS],
-                           unsigned num_buffers);
+draw_set_mapped_shader_buffer(struct draw_context *draw,
+                              enum pipe_shader_type shader_type,
+                              unsigned slot,
+                              const void *buffer,
+                              unsigned size);
+
 void
-draw_set_so_state(struct draw_context *draw,
-                  struct pipe_stream_output_info *state);
+draw_set_mapped_so_targets(struct draw_context *draw,
+                           int num_targets,
+                           struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS]);
 
 
 /***********************************************************************
@@ -212,17 +325,6 @@ draw_set_so_state(struct draw_context *draw,
 void draw_vbo(struct draw_context *draw,
               const struct pipe_draw_info *info);
 
-void draw_arrays(struct draw_context *draw, unsigned prim,
-                unsigned start, unsigned count);
-
-void
-draw_arrays_instanced(struct draw_context *draw,
-                      unsigned mode,
-                      unsigned start,
-                      unsigned count,
-                      unsigned startInstance,
-                      unsigned instanceCount);
-
 
 /*******************************************************************************
  * Driver backend interface 
@@ -234,11 +336,22 @@ void draw_set_render( struct draw_context *draw,
 void draw_set_driver_clipping( struct draw_context *draw,
                                boolean bypass_clip_xy,
                                boolean bypass_clip_z,
-                               boolean guard_band_xy);
+                               boolean guard_band_xy,
+                               boolean bypass_clip_points);
 
 void draw_set_force_passthrough( struct draw_context *draw, 
                                  boolean enable );
 
+
+/*******************************************************************************
+ * Draw statistics
+ */
+void draw_collect_pipeline_statistics(struct draw_context *draw,
+                                      boolean enable);
+
+void draw_collect_primitives_generated(struct draw_context *draw,
+                                       bool eanble);
+
 /*******************************************************************************
  * Draw pipeline 
  */
@@ -246,16 +359,24 @@ boolean draw_need_pipeline(const struct draw_context *draw,
                            const struct pipe_rasterizer_state *rasterizer,
                            unsigned prim );
 
-static INLINE int
-draw_get_shader_param(unsigned shader, enum pipe_shader_cap param)
-{
-   switch(shader) {
-   case PIPE_SHADER_VERTEX:
-   case PIPE_SHADER_GEOMETRY:
-      return tgsi_exec_get_shader_param(param);
-   default:
-      return 0;
-   }
-}
+int
+draw_get_shader_param(enum pipe_shader_type shader, enum pipe_shader_cap param);
 
+int
+draw_get_shader_param_no_llvm(enum pipe_shader_type shader,
+                              enum pipe_shader_cap param);
+
+boolean
+draw_get_option_use_llvm(void);
+
+struct lp_cached_code;
+void
+draw_set_disk_cache_callbacks(struct draw_context *draw,
+                              void *data_cookie,
+                              void (*find_shader)(void *cookie,
+                                                  struct lp_cached_code *cache,
+                                                  unsigned char ir_sha1_cache_key[20]),
+                              void (*insert_shader)(void *cookie,
+                                                    struct lp_cached_code *cache,
+                                                    unsigned char ir_sha1_cache_key[20]));
 #endif /* DRAW_CONTEXT_H */