void draw_wide_point_threshold(struct draw_context *draw, float threshold);
+void draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite);
+
void draw_wide_line_threshold(struct draw_context *draw, float threshold);
void draw_enable_line_stipple(struct draw_context *draw, boolean enable);
void
draw_set_mapped_element_buffer_range( struct draw_context *draw,
unsigned eltSize,
+ int eltBias,
unsigned min_index,
unsigned max_index,
const void *elements );
void draw_set_mapped_element_buffer( struct draw_context *draw,
unsigned eltSize,
+ int eltBias,
const void *elements );
void draw_set_mapped_vertex_buffer(struct draw_context *draw,
const void *buffer,
unsigned size);
+void
+draw_set_mapped_so_buffers(struct draw_context *draw,
+ void *buffers[PIPE_MAX_SO_BUFFERS],
+ unsigned num_buffers);
+void
+draw_set_so_state(struct draw_context *draw,
+ struct pipe_stream_output_state *state);
+
/***********************************************************************
* draw_prim.c