struct draw_geometry_shader;
struct tgsi_sampler;
+#define DRAW_MAX_TEXTURE_LEVELS 13 /* 4K x 4K for now */
struct draw_context *draw_create( struct pipe_context *pipe );
void draw_destroy( struct draw_context *draw );
+void draw_flush(struct draw_context *draw);
+
void draw_set_viewport_state( struct draw_context *draw,
const struct pipe_viewport_state *viewport );
void
draw_texture_samplers(struct draw_context *draw,
+ uint shader_type,
uint num_samplers,
struct tgsi_sampler **samplers);
+void
+draw_set_sampler_views(struct draw_context *draw,
+ struct pipe_sampler_view **views,
+ unsigned num);
+void
+draw_set_samplers(struct draw_context *draw,
+ struct pipe_sampler_state **samplers,
+ unsigned num);
+
+void
+draw_set_mapped_texture(struct draw_context *draw,
+ unsigned sampler_idx,
+ uint32_t width, uint32_t height, uint32_t depth,
+ uint32_t last_level,
+ uint32_t row_stride[DRAW_MAX_TEXTURE_LEVELS],
+ uint32_t img_stride[DRAW_MAX_TEXTURE_LEVELS],
+ const void *data[DRAW_MAX_TEXTURE_LEVELS]);
/*
const void *buffer,
unsigned size);
+void
+draw_set_mapped_so_buffers(struct draw_context *draw,
+ void *buffers[PIPE_MAX_SO_BUFFERS],
+ unsigned num_buffers);
+void
+draw_set_so_state(struct draw_context *draw,
+ struct pipe_stream_output_state *state);
+
/***********************************************************************
- * draw_prim.c
+ * draw_pt.c
*/
void draw_arrays(struct draw_context *draw, unsigned prim,
unsigned startInstance,
unsigned instanceCount);
-void draw_flush(struct draw_context *draw);
-
/*******************************************************************************
* Driver backend interface