/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
* \brief Public interface into the drawing module.
*/
-/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+/* Authors: Keith Whitwell <keithw@vmware.com>
*/
#include "pipe/p_state.h"
-#include "tgsi/tgsi_exec.h"
struct pipe_context;
struct draw_context;
struct draw_geometry_shader;
struct draw_fragment_shader;
struct tgsi_sampler;
+struct tgsi_image;
+struct tgsi_buffer;
/*
* structure to contain driver internal information
* for stream out support. mapping stores the pointer
* to the buffer contents, and internal offset stores
- * stores an internal counter to how much of the stream
+ * an internal counter to how much of the stream
* out buffer is used (in bytes).
*/
struct draw_so_target {
struct pipe_stream_output_target target;
void *mapping;
int internal_offset;
- int emitted_vertices;
};
struct draw_context *draw_create( struct pipe_context *pipe );
+#if HAVE_LLVM
+struct draw_context *draw_create_with_llvm_context(struct pipe_context *pipe,
+ void *context);
+#endif
+
struct draw_context *draw_create_no_llvm(struct pipe_context *pipe);
void draw_destroy( struct draw_context *draw );
void draw_flush(struct draw_context *draw);
-void draw_set_viewport_state( struct draw_context *draw,
- const struct pipe_viewport_state *viewport );
+void draw_set_viewport_states( struct draw_context *draw,
+ unsigned start_slot,
+ unsigned num_viewports,
+ const struct pipe_viewport_state *viewports );
void draw_set_clip_state( struct draw_context *pipe,
const struct pipe_clip_state *clip );
void draw_enable_point_sprites(struct draw_context *draw, boolean enable);
-void draw_set_mrd(struct draw_context *draw, double mrd);
+void draw_set_zs_format(struct draw_context *draw, enum pipe_format format);
boolean
draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe);
struct tgsi_shader_info *
draw_get_shader_info(const struct draw_context *draw);
+void
+draw_prepare_shader_outputs(struct draw_context *draw);
+
int
draw_find_shader_output(const struct draw_context *draw,
uint semantic_name, uint semantic_index);
+boolean
+draw_will_inject_frontface(const struct draw_context *draw);
+
uint
draw_num_shader_outputs(const struct draw_context *draw);
+uint
+draw_total_vs_outputs(const struct draw_context *draw);
+
+uint
+draw_total_gs_outputs(const struct draw_context *draw);
void
draw_texture_sampler(struct draw_context *draw,
- uint shader_type,
+ enum pipe_shader_type shader_type,
struct tgsi_sampler *sampler);
+void
+draw_image(struct draw_context *draw,
+ enum pipe_shader_type shader_type,
+ struct tgsi_image *image);
+
+void
+draw_buffer(struct draw_context *draw,
+ enum pipe_shader_type shader_type,
+ struct tgsi_buffer *buffer);
+
void
draw_set_sampler_views(struct draw_context *draw,
- unsigned shader_stage,
+ enum pipe_shader_type shader_stage,
struct pipe_sampler_view **views,
unsigned num);
void
draw_set_samplers(struct draw_context *draw,
- unsigned shader_stage,
+ enum pipe_shader_type shader_stage,
struct pipe_sampler_state **samplers,
unsigned num);
+void
+draw_set_images(struct draw_context *draw,
+ enum pipe_shader_type shader_stage,
+ struct pipe_image_view *images,
+ unsigned num);
+
void
draw_set_mapped_texture(struct draw_context *draw,
- unsigned shader_stage,
+ enum pipe_shader_type shader_stage,
unsigned sview_idx,
uint32_t width, uint32_t height, uint32_t depth,
uint32_t first_level, uint32_t last_level,
uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]);
+void
+draw_set_mapped_image(struct draw_context *draw,
+ enum pipe_shader_type shader_stage,
+ unsigned idx,
+ uint32_t width, uint32_t height, uint32_t depth,
+ const void *base_ptr,
+ uint32_t row_stride,
+ uint32_t img_stride);
/*
* Vertex shader functions
struct draw_vertex_shader *dvs);
void draw_delete_vertex_shader(struct draw_context *draw,
struct draw_vertex_shader *dvs);
+void draw_vs_attach_so(struct draw_vertex_shader *dvs,
+ const struct pipe_stream_output_info *info);
+void draw_vs_reset_so(struct draw_vertex_shader *dvs);
/*
const struct pipe_vertex_element *elements);
void draw_set_indexes(struct draw_context *draw,
- const void *elements, unsigned elem_size);
+ const void *elements, unsigned elem_size,
+ unsigned available_space);
void draw_set_mapped_vertex_buffer(struct draw_context *draw,
- unsigned attr, const void *buffer);
+ unsigned attr, const void *buffer,
+ size_t size);
void
draw_set_mapped_constant_buffer(struct draw_context *draw,
- unsigned shader_type,
+ enum pipe_shader_type shader_type,
unsigned slot,
const void *buffer,
unsigned size);
+void
+draw_set_mapped_shader_buffer(struct draw_context *draw,
+ enum pipe_shader_type shader_type,
+ unsigned slot,
+ const void *buffer,
+ unsigned size);
+
void
draw_set_mapped_so_targets(struct draw_context *draw,
int num_targets,
struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS]);
-void
-draw_set_so_state(struct draw_context *draw,
- struct pipe_stream_output_info *state);
-
/***********************************************************************
* draw_pt.c
void draw_vbo(struct draw_context *draw,
const struct pipe_draw_info *info);
-void draw_arrays(struct draw_context *draw, unsigned prim,
- unsigned start, unsigned count);
-
-void
-draw_arrays_instanced(struct draw_context *draw,
- unsigned mode,
- unsigned start,
- unsigned count,
- unsigned startInstance,
- unsigned instanceCount);
-
/*******************************************************************************
* Driver backend interface
void draw_set_driver_clipping( struct draw_context *draw,
boolean bypass_clip_xy,
boolean bypass_clip_z,
- boolean guard_band_xy);
+ boolean guard_band_xy,
+ boolean bypass_clip_points);
void draw_set_force_passthrough( struct draw_context *draw,
boolean enable );
+
+/*******************************************************************************
+ * Draw statistics
+ */
+void draw_collect_pipeline_statistics(struct draw_context *draw,
+ boolean enable);
+
/*******************************************************************************
* Draw pipeline
*/
unsigned prim );
int
-draw_get_shader_param(unsigned shader, enum pipe_shader_cap param);
+draw_get_shader_param(enum pipe_shader_type shader, enum pipe_shader_cap param);
int
-draw_get_shader_param_no_llvm(unsigned shader, enum pipe_shader_cap param);
+draw_get_shader_param_no_llvm(enum pipe_shader_type shader,
+ enum pipe_shader_cap param);
-#ifdef HAVE_LLVM
boolean
draw_get_option_use_llvm(void);
-#endif
#endif /* DRAW_CONTEXT_H */