/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
* \brief Public interface into the drawing module.
*/
-/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+/* Authors: Keith Whitwell <keithw@vmware.com>
*/
struct draw_stage;
struct draw_vertex_shader;
struct draw_geometry_shader;
+struct draw_fragment_shader;
struct tgsi_sampler;
+struct tgsi_image;
+struct tgsi_buffer;
+/*
+ * structure to contain driver internal information
+ * for stream out support. mapping stores the pointer
+ * to the buffer contents, and internal offset stores
+ * an internal counter to how much of the stream
+ * out buffer is used (in bytes).
+ */
+struct draw_so_target {
+ struct pipe_stream_output_target target;
+ void *mapping;
+ int internal_offset;
+};
struct draw_context *draw_create( struct pipe_context *pipe );
+#if HAVE_LLVM
+struct draw_context *draw_create_with_llvm_context(struct pipe_context *pipe,
+ void *context);
+#endif
+
+struct draw_context *draw_create_no_llvm(struct pipe_context *pipe);
+
void draw_destroy( struct draw_context *draw );
-void draw_set_viewport_state( struct draw_context *draw,
- const struct pipe_viewport_state *viewport );
+void draw_flush(struct draw_context *draw);
+
+void draw_set_viewport_states( struct draw_context *draw,
+ unsigned start_slot,
+ unsigned num_viewports,
+ const struct pipe_viewport_state *viewports );
void draw_set_clip_state( struct draw_context *pipe,
const struct pipe_clip_state *clip );
+/**
+ * Sets the rasterization state used by the draw module.
+ * The rast_handle is used to pass the driver specific representation
+ * of the rasterization state. It's going to be used when the
+ * draw module sets the state back on the driver itself using the
+ * pipe::bind_rasterizer_state method.
+ *
+ * NOTE: if you're calling this function from within the pipe's
+ * bind_rasterizer_state you should always call it before binding
+ * the actual state - that's because the draw module can try to
+ * bind its own rasterizer state which would reset your newly
+ * set state. i.e. always do
+ * draw_set_rasterizer_state(driver->draw, state->pipe_state, state);
+ * driver->state.raster = state;
+ */
void draw_set_rasterizer_state( struct draw_context *draw,
const struct pipe_rasterizer_state *raster,
void *rast_handle );
void draw_wide_point_threshold(struct draw_context *draw, float threshold);
+void draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite);
+
void draw_wide_line_threshold(struct draw_context *draw, float threshold);
void draw_enable_line_stipple(struct draw_context *draw, boolean enable);
void draw_enable_point_sprites(struct draw_context *draw, boolean enable);
-void draw_set_mrd(struct draw_context *draw, double mrd);
+void draw_set_zs_format(struct draw_context *draw, enum pipe_format format);
boolean
draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe);
draw_install_pstipple_stage(struct draw_context *draw, struct pipe_context *pipe);
+struct tgsi_shader_info *
+draw_get_shader_info(const struct draw_context *draw);
+
+void
+draw_prepare_shader_outputs(struct draw_context *draw);
+
int
draw_find_shader_output(const struct draw_context *draw,
uint semantic_name, uint semantic_index);
+boolean
+draw_will_inject_frontface(const struct draw_context *draw);
+
uint
draw_num_shader_outputs(const struct draw_context *draw);
+uint
+draw_total_vs_outputs(const struct draw_context *draw);
+
+uint
+draw_total_gs_outputs(const struct draw_context *draw);
void
-draw_texture_samplers(struct draw_context *draw,
- uint num_samplers,
- struct tgsi_sampler **samplers);
+draw_texture_sampler(struct draw_context *draw,
+ enum pipe_shader_type shader_type,
+ struct tgsi_sampler *sampler);
+void
+draw_image(struct draw_context *draw,
+ enum pipe_shader_type shader_type,
+ struct tgsi_image *image);
+
+void
+draw_buffer(struct draw_context *draw,
+ enum pipe_shader_type shader_type,
+ struct tgsi_buffer *buffer);
+void
+draw_set_sampler_views(struct draw_context *draw,
+ enum pipe_shader_type shader_stage,
+ struct pipe_sampler_view **views,
+ unsigned num);
+void
+draw_set_samplers(struct draw_context *draw,
+ enum pipe_shader_type shader_stage,
+ struct pipe_sampler_state **samplers,
+ unsigned num);
+
+void
+draw_set_images(struct draw_context *draw,
+ enum pipe_shader_type shader_stage,
+ struct pipe_image_view *images,
+ unsigned num);
+
+void
+draw_set_mapped_texture(struct draw_context *draw,
+ enum pipe_shader_type shader_stage,
+ unsigned sview_idx,
+ uint32_t width, uint32_t height, uint32_t depth,
+ uint32_t first_level, uint32_t last_level,
+ const void *base,
+ uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
+ uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
+ uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]);
+
+void
+draw_set_mapped_image(struct draw_context *draw,
+ enum pipe_shader_type shader_stage,
+ unsigned idx,
+ uint32_t width, uint32_t height, uint32_t depth,
+ const void *base_ptr,
+ uint32_t row_stride,
+ uint32_t img_stride);
/*
* Vertex shader functions
struct draw_vertex_shader *dvs);
void draw_delete_vertex_shader(struct draw_context *draw,
struct draw_vertex_shader *dvs);
+void draw_vs_attach_so(struct draw_vertex_shader *dvs,
+ const struct pipe_stream_output_info *info);
+void draw_vs_reset_so(struct draw_vertex_shader *dvs);
+/*
+ * Fragment shader functions
+ */
+struct draw_fragment_shader *
+draw_create_fragment_shader(struct draw_context *draw,
+ const struct pipe_shader_state *shader);
+void draw_bind_fragment_shader(struct draw_context *draw,
+ struct draw_fragment_shader *dvs);
+void draw_delete_fragment_shader(struct draw_context *draw,
+ struct draw_fragment_shader *dvs);
+
/*
* Geometry shader functions
*/
*/
void draw_set_vertex_buffers(struct draw_context *draw,
- unsigned count,
+ unsigned start_slot, unsigned count,
const struct pipe_vertex_buffer *buffers);
void draw_set_vertex_elements(struct draw_context *draw,
unsigned count,
const struct pipe_vertex_element *elements);
-void
-draw_set_mapped_element_buffer_range( struct draw_context *draw,
- unsigned eltSize,
- unsigned min_index,
- unsigned max_index,
- const void *elements );
-
-void draw_set_mapped_element_buffer( struct draw_context *draw,
- unsigned eltSize,
- const void *elements );
+void draw_set_indexes(struct draw_context *draw,
+ const void *elements, unsigned elem_size,
+ unsigned available_space);
void draw_set_mapped_vertex_buffer(struct draw_context *draw,
- unsigned attr, const void *buffer);
+ unsigned attr, const void *buffer,
+ size_t size);
void
draw_set_mapped_constant_buffer(struct draw_context *draw,
- unsigned shader_type,
+ enum pipe_shader_type shader_type,
unsigned slot,
const void *buffer,
unsigned size);
+void
+draw_set_mapped_shader_buffer(struct draw_context *draw,
+ enum pipe_shader_type shader_type,
+ unsigned slot,
+ const void *buffer,
+ unsigned size);
-/***********************************************************************
- * draw_prim.c
- */
+void
+draw_set_mapped_so_targets(struct draw_context *draw,
+ int num_targets,
+ struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS]);
-void draw_arrays(struct draw_context *draw, unsigned prim,
- unsigned start, unsigned count);
-void
-draw_arrays_instanced(struct draw_context *draw,
- unsigned mode,
- unsigned start,
- unsigned count,
- unsigned startInstance,
- unsigned instanceCount);
+/***********************************************************************
+ * draw_pt.c
+ */
-void draw_flush(struct draw_context *draw);
+void draw_vbo(struct draw_context *draw,
+ const struct pipe_draw_info *info);
/*******************************************************************************
struct vbuf_render *render );
void draw_set_driver_clipping( struct draw_context *draw,
- boolean bypass_clipping );
+ boolean bypass_clip_xy,
+ boolean bypass_clip_z,
+ boolean guard_band_xy,
+ boolean bypass_clip_points);
void draw_set_force_passthrough( struct draw_context *draw,
boolean enable );
+
+/*******************************************************************************
+ * Draw statistics
+ */
+void draw_collect_pipeline_statistics(struct draw_context *draw,
+ boolean enable);
+
/*******************************************************************************
* Draw pipeline
*/
const struct pipe_rasterizer_state *rasterizer,
unsigned prim );
+int
+draw_get_shader_param(enum pipe_shader_type shader, enum pipe_shader_cap param);
+
+int
+draw_get_shader_param_no_llvm(enum pipe_shader_type shader,
+ enum pipe_shader_cap param);
+
+boolean
+draw_get_option_use_llvm(void);
+
#endif /* DRAW_CONTEXT_H */