#include "pipe/p_state.h"
+struct pipe_context;
struct vertex_buffer;
struct vertex_info;
struct draw_context;
void draw_convert_wide_lines(struct draw_context *draw, boolean enable);
+boolean draw_use_sse(struct draw_context *draw);
+
+void
+draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe);
+
+
+int
+draw_find_vs_output(struct draw_context *draw,
+ uint semantic_name, uint semantic_index);
+
+
+/*
+ * Vertex shader functions
+ */
struct draw_vertex_shader *
draw_create_vertex_shader(struct draw_context *draw,
void draw_delete_vertex_shader(struct draw_context *draw,
struct draw_vertex_shader *dvs);
-boolean draw_use_sse(struct draw_context *draw);
+
+
+/*
+ * Vertex data functions
+ */
void draw_set_vertex_buffer(struct draw_context *draw,
unsigned attr,