/* fixme: move it from here */
#define MAX_PRIMITIVES 64
-static INLINE int
+static inline int
draw_gs_get_input_index(int semantic, int index,
const struct tgsi_shader_info *input_info)
{
* We execute geometry shaders in the SOA mode, so ideally we want to
* flush when the number of currently fetched primitives is equal to
* the number of elements in the SOA vector. This ensures that the
- * throughput is optimized for the given vector instrunction set.
+ * throughput is optimized for the given vector instruction set.
*/
-static INLINE boolean
+static inline boolean
draw_gs_should_flush(struct draw_geometry_shader *shader)
{
return (shader->fetched_prim_count == shader->vector_length);
for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) {
unsigned num_verts_per_prim = machine->Primitives[prim_idx];
- shader->primitive_lengths[prim_idx + shader->emitted_primitives] =
+ shader->primitive_lengths[prim_idx + shader->emitted_primitives] =
machine->Primitives[prim_idx];
shader->emitted_vertices += num_verts_per_prim;
for (j = 0; j < num_verts_per_prim; j++, current_idx++) {
output[slot][2],
output[slot][3]);
#endif
- debug_assert(!util_is_inf_or_nan(output[slot][0]));
}
output = (float (*)[4])((char *)output + shader->vertex_size);
}
for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {
unsigned idx = i * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot;
if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {
- machine->Inputs[idx].xyzw[0].f[prim_idx] =
- (float)shader->in_prim_idx;
- machine->Inputs[idx].xyzw[1].f[prim_idx] =
- (float)shader->in_prim_idx;
- machine->Inputs[idx].xyzw[2].f[prim_idx] =
- (float)shader->in_prim_idx;
- machine->Inputs[idx].xyzw[3].f[prim_idx] =
- (float)shader->in_prim_idx;
+ machine->Inputs[idx].xyzw[0].u[prim_idx] = shader->in_prim_idx;
+ machine->Inputs[idx].xyzw[1].u[prim_idx] = shader->in_prim_idx;
+ machine->Inputs[idx].xyzw[2].u[prim_idx] = shader->in_prim_idx;
+ machine->Inputs[idx].xyzw[3].u[prim_idx] = shader->in_prim_idx;
} else {
vs_slot = draw_gs_get_input_index(
shader->info.input_semantic_name[slot],
const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS])
{
struct tgsi_exec_machine *machine = shader->machine;
-
+ int j;
tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS,
constants, constants_size);
+
+ if (shader->info.uses_invocationid) {
+ unsigned i = machine->SysSemanticToIndex[TGSI_SEMANTIC_INVOCATIONID];
+ for (j = 0; j < TGSI_QUAD_SIZE; j++)
+ machine->SystemValue[i].xyzw[0].i[j] = shader->invocation_id;
+ }
}
static unsigned tgsi_gs_run(struct draw_geometry_shader *shader,
{
struct tgsi_exec_machine *machine = shader->machine;
- tgsi_set_exec_mask(machine,
- 1,
- input_primitives > 1,
- input_primitives > 2,
- input_primitives > 3);
-
/* run interpreter */
- tgsi_exec_machine_run(machine);
+ tgsi_exec_machine_run(machine, 0);
return
machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0];
const float (*input_ptr)[4];
float (*input_data)[6][PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS][TGSI_NUM_CHANNELS] = &shader->gs_input->data;
- shader->llvm_prim_ids[shader->fetched_prim_count] =
- shader->in_prim_idx;
+ shader->llvm_prim_ids[shader->fetched_prim_count] = shader->in_prim_idx;
input_ptr = shader->input;
for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {
if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {
/* skip. we handle system values through gallivm */
+ /* NOTE: If we hit this case here it's an ordinary input not a sv,
+ * even though it probably should be a sv.
+ * Not sure how to set it up as regular input however if that even,
+ * would make sense so hack around this later in gallivm.
+ */
} else {
vs_slot = draw_gs_get_input_index(
shader->info.input_semantic_name[slot],
(struct vertex_header*)input,
input_primitives,
shader->draw->instance_id,
- shader->llvm_prim_ids);
+ shader->llvm_prim_ids,
+ shader->invocation_id);
return ret;
}
* overflown vertices into some area where they won't harm anyone */
unsigned total_verts_per_buffer = shader->primitive_boundary *
num_in_primitives;
-
+ unsigned invocation;
//Assume at least one primitive
max_out_prims = MAX2(max_out_prims, 1);
output_verts->stride = output_verts->vertex_size;
output_verts->verts =
(struct vertex_header *)MALLOC(output_verts->vertex_size *
- total_verts_per_buffer);
+ total_verts_per_buffer * shader->num_invocations);
debug_assert(output_verts->verts);
#if 0
shader->input = input;
shader->input_info = input_info;
FREE(shader->primitive_lengths);
- shader->primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned));
+ shader->primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned) * shader->num_invocations);
#ifdef HAVE_LLVM
- if (draw_get_option_use_llvm()) {
+ if (shader->draw->llvm) {
shader->gs_output = output_verts->verts;
if (max_out_prims > shader->max_out_prims) {
unsigned i;
}
#endif
- shader->prepare(shader, constants, constants_size);
+ for (invocation = 0; invocation < shader->num_invocations; invocation++) {
+ shader->invocation_id = invocation;
- if (input_prim->linear)
- gs_run(shader, input_prim, input_verts,
- output_prims, output_verts);
- else
- gs_run_elts(shader, input_prim, input_verts,
- output_prims, output_verts);
+ shader->prepare(shader, constants, constants_size);
- /* Flush the remaining primitives. Will happen if
- * num_input_primitives % 4 != 0
- */
- if (shader->fetched_prim_count > 0) {
- gs_flush(shader);
- }
+ if (input_prim->linear)
+ gs_run(shader, input_prim, input_verts,
+ output_prims, output_verts);
+ else
+ gs_run_elts(shader, input_prim, input_verts,
+ output_prims, output_verts);
- debug_assert(shader->fetched_prim_count == 0);
+ /* Flush the remaining primitives. Will happen if
+ * num_input_primitives % 4 != 0
+ */
+ if (shader->fetched_prim_count > 0) {
+ gs_flush(shader);
+ }
+ debug_assert(shader->fetched_prim_count == 0);
+ }
/* Update prim_info:
*/
void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
struct draw_context *draw)
{
-#ifdef HAVE_LLVM
- boolean use_llvm = draw_get_option_use_llvm();
-#else
- boolean use_llvm = FALSE;
-#endif
+ boolean use_llvm = draw->llvm != NULL;
if (!use_llvm && shader && shader->machine->Tokens != shader->state.tokens) {
tgsi_exec_machine_bind_shader(shader->machine,
shader->state.tokens,
- draw->gs.tgsi.sampler);
+ draw->gs.tgsi.sampler,
+ draw->gs.tgsi.image,
+ draw->gs.tgsi.buffer);
}
}
boolean
draw_gs_init( struct draw_context *draw )
{
- draw->gs.tgsi.machine = tgsi_exec_machine_create();
- if (!draw->gs.tgsi.machine)
- return FALSE;
-
- draw->gs.tgsi.machine->Primitives = align_malloc(
- MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16);
- if (!draw->gs.tgsi.machine->Primitives)
- return FALSE;
- memset(draw->gs.tgsi.machine->Primitives, 0,
- MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector));
+ if (!draw->llvm) {
+ draw->gs.tgsi.machine = tgsi_exec_machine_create(PIPE_SHADER_GEOMETRY);
+ if (!draw->gs.tgsi.machine)
+ return FALSE;
+
+ draw->gs.tgsi.machine->Primitives = align_malloc(
+ MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16);
+ if (!draw->gs.tgsi.machine->Primitives)
+ return FALSE;
+ memset(draw->gs.tgsi.machine->Primitives, 0,
+ MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector));
+ }
return TRUE;
}
const struct pipe_shader_state *state)
{
#ifdef HAVE_LLVM
- boolean use_llvm = draw_get_option_use_llvm();
- struct llvm_geometry_shader *llvm_gs;
+ boolean use_llvm = draw->llvm != NULL;
+ struct llvm_geometry_shader *llvm_gs = NULL;
#endif
struct draw_geometry_shader *gs;
unsigned i;
if (use_llvm) {
llvm_gs = CALLOC_STRUCT(llvm_geometry_shader);
- if (llvm_gs == NULL)
+ if (!llvm_gs)
return NULL;
gs = &llvm_gs->base;
tgsi_scan_shader(state->tokens, &gs->info);
/* setup the defaults */
- gs->input_primitive = PIPE_PRIM_TRIANGLES;
- gs->output_primitive = PIPE_PRIM_TRIANGLE_STRIP;
- gs->max_output_vertices = 32;
gs->max_out_prims = 0;
#ifdef HAVE_LLVM
gs->vector_length = 1;
}
- for (i = 0; i < gs->info.num_properties; ++i) {
- if (gs->info.properties[i].name ==
- TGSI_PROPERTY_GS_INPUT_PRIM)
- gs->input_primitive = gs->info.properties[i].data[0];
- else if (gs->info.properties[i].name ==
- TGSI_PROPERTY_GS_OUTPUT_PRIM)
- gs->output_primitive = gs->info.properties[i].data[0];
- else if (gs->info.properties[i].name ==
- TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES)
- gs->max_output_vertices = gs->info.properties[i].data[0];
- }
+ gs->input_primitive =
+ gs->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM];
+ gs->output_primitive =
+ gs->info.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM];
+ gs->max_output_vertices =
+ gs->info.properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES];
+ gs->num_invocations =
+ gs->info.properties[TGSI_PROPERTY_GS_INVOCATIONS];
+ if (!gs->max_output_vertices)
+ gs->max_output_vertices = 32;
+
/* Primitive boundary is bigger than max_output_vertices by one, because
* the specification says that the geometry shader should exit if the
* number of emitted vertices is bigger or equal to max_output_vertices and
*/
gs->primitive_boundary = gs->max_output_vertices + 1;
+ gs->position_output = -1;
for (i = 0; i < gs->info.num_outputs; i++) {
if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
gs->info.output_semantic_index[i] == 0)
if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) {
debug_assert(gs->info.output_semantic_index[i] <
PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
- gs->clipdistance_output[gs->info.output_semantic_index[i]] = i;
- }
- if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_CULLDIST) {
- debug_assert(gs->info.output_semantic_index[i] <
- PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
- gs->culldistance_output[gs->info.output_semantic_index[i]] = i;
+ gs->ccdistance_output[gs->info.output_semantic_index[i]] = i;
}
}
return;
}
#ifdef HAVE_LLVM
- if (draw_get_option_use_llvm()) {
+ if (draw->llvm) {
struct llvm_geometry_shader *shader = llvm_geometry_shader(dgs);
struct draw_gs_llvm_variant_list_item *li;