struct tgsi_exec_machine *machine = shader->machine;
/* run interpreter */
- tgsi_exec_machine_run(machine);
+ tgsi_exec_machine_run(machine, 0);
return
machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0];
if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) {
debug_assert(gs->info.output_semantic_index[i] <
PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
- gs->clipdistance_output[gs->info.output_semantic_index[i]] = i;
- }
- if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_CULLDIST) {
- debug_assert(gs->info.output_semantic_index[i] <
- PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
- gs->culldistance_output[gs->info.output_semantic_index[i]] = i;
+ gs->ccdistance_output[gs->info.output_semantic_index[i]] = i;
}
}