const void *constants,
unsigned size)
{
- /* noop */
+ /* noop. added here for symmetry with the VS
+ * code and in case we'll ever want to allign
+ * the constants, e.g. when we'll change to a
+ * different interpreter */
}
const ushort *elts = input_prims->elts;
#include "draw_gs_tmp.h"
+
+/**
+ * Execute geometry shader using TGSI interpreter.
+ */
int draw_geometry_shader_run(struct draw_geometry_shader *shader,
const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
+ const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS],
const struct draw_vertex_info *input_verts,
const struct draw_prim_info *input_prim,
struct draw_vertex_info *output_verts,
unsigned input_stride = input_verts->vertex_size;
unsigned vertex_size = input_verts->vertex_size;
struct tgsi_exec_machine *machine = shader->machine;
- unsigned int i;
unsigned num_input_verts = input_prim->linear ?
input_verts->count :
input_prim->count;
}
shader->primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned));
- for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
- machine->Consts[i] = constants[i];
- }
+ tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS,
+ constants, constants_size);
if (input_prim->linear)
gs_run(shader, input_prim, input_verts,