struct draw_gs_llvm_iface {
- struct lp_build_tgsi_gs_iface base;
+ struct lp_build_gs_iface base;
struct draw_gs_llvm_variant *variant;
LLVMValueRef input;
};
static inline const struct draw_gs_llvm_iface *
-draw_gs_llvm_iface(const struct lp_build_tgsi_gs_iface *iface)
+draw_gs_llvm_iface(const struct lp_build_gs_iface *iface)
{
return (const struct draw_gs_llvm_iface *)iface;
}
LP_CHECK_MEMBER_OFFSET(struct draw_jit_texture, depth,
target, texture_type,
DRAW_JIT_TEXTURE_DEPTH);
- LP_CHECK_MEMBER_OFFSET(struct draw_jit_texture, first_level,
- target, texture_type,
- DRAW_JIT_TEXTURE_FIRST_LEVEL);
- LP_CHECK_MEMBER_OFFSET(struct draw_jit_texture, last_level,
- target, texture_type,
- DRAW_JIT_TEXTURE_LAST_LEVEL);
LP_CHECK_MEMBER_OFFSET(struct draw_jit_texture, base,
target, texture_type,
DRAW_JIT_TEXTURE_BASE);
LP_CHECK_MEMBER_OFFSET(struct draw_jit_texture, img_stride,
target, texture_type,
DRAW_JIT_TEXTURE_IMG_STRIDE);
+ LP_CHECK_MEMBER_OFFSET(struct draw_jit_texture, first_level,
+ target, texture_type,
+ DRAW_JIT_TEXTURE_FIRST_LEVEL);
+ LP_CHECK_MEMBER_OFFSET(struct draw_jit_texture, last_level,
+ target, texture_type,
+ DRAW_JIT_TEXTURE_LAST_LEVEL);
LP_CHECK_MEMBER_OFFSET(struct draw_jit_texture, mip_offsets,
target, texture_type,
DRAW_JIT_TEXTURE_MIP_OFFSETS);
return sampler_type;
}
+/**
+ * Create LLVM type for struct draw_jit_texture
+ */
+static LLVMTypeRef
+create_jit_image_type(struct gallivm_state *gallivm, const char *struct_name)
+{
+ LLVMTargetDataRef target = gallivm->target;
+ LLVMTypeRef image_type;
+ LLVMTypeRef elem_types[DRAW_JIT_IMAGE_NUM_FIELDS];
+ LLVMTypeRef int32_type = LLVMInt32TypeInContext(gallivm->context);
+
+ elem_types[DRAW_JIT_IMAGE_WIDTH] =
+ elem_types[DRAW_JIT_IMAGE_HEIGHT] =
+ elem_types[DRAW_JIT_IMAGE_DEPTH] =
+ elem_types[DRAW_JIT_IMAGE_ROW_STRIDE] =
+ elem_types[DRAW_JIT_IMAGE_IMG_STRIDE] = int32_type;
+ elem_types[DRAW_JIT_IMAGE_BASE] =
+ LLVMPointerType(LLVMInt8TypeInContext(gallivm->context), 0);
+
+ image_type = LLVMStructTypeInContext(gallivm->context, elem_types,
+ ARRAY_SIZE(elem_types), 0);
+
+ (void) target; /* silence unused var warning for non-debug build */
+ LP_CHECK_MEMBER_OFFSET(struct draw_jit_image, width,
+ target, image_type,
+ DRAW_JIT_IMAGE_WIDTH);
+ LP_CHECK_MEMBER_OFFSET(struct draw_jit_image, height,
+ target, image_type,
+ DRAW_JIT_IMAGE_HEIGHT);
+ LP_CHECK_MEMBER_OFFSET(struct draw_jit_image, depth,
+ target, image_type,
+ DRAW_JIT_IMAGE_DEPTH);
+ LP_CHECK_MEMBER_OFFSET(struct draw_jit_image, base,
+ target, image_type,
+ DRAW_JIT_IMAGE_BASE);
+ LP_CHECK_MEMBER_OFFSET(struct draw_jit_image, row_stride,
+ target, image_type,
+ DRAW_JIT_IMAGE_ROW_STRIDE);
+ LP_CHECK_MEMBER_OFFSET(struct draw_jit_image, img_stride,
+ target, image_type,
+ DRAW_JIT_IMAGE_IMG_STRIDE);
+
+ LP_CHECK_STRUCT_SIZE(struct draw_jit_image, target, image_type);
+
+ return image_type;
+}
/**
* Create LLVM type for struct draw_jit_context
static LLVMTypeRef
create_jit_context_type(struct gallivm_state *gallivm,
LLVMTypeRef texture_type, LLVMTypeRef sampler_type,
+ LLVMTypeRef image_type,
const char *struct_name)
{
LLVMTargetDataRef target = gallivm->target;
PIPE_MAX_SHADER_SAMPLER_VIEWS); /* textures */
elem_types[5] = LLVMArrayType(sampler_type,
PIPE_MAX_SAMPLERS); /* samplers */
+ elem_types[6] = LLVMArrayType(image_type,
+ PIPE_MAX_SHADER_IMAGES); /* images */
+ elem_types[7] = LLVMArrayType(LLVMPointerType(int_type, 0), /* vs_ssbo */
+ LP_MAX_TGSI_SHADER_BUFFERS);
+ elem_types[8] = LLVMArrayType(int_type, /* num_vs_ssbos */
+ LP_MAX_TGSI_SHADER_BUFFERS);
context_type = LLVMStructTypeInContext(gallivm->context, elem_types,
ARRAY_SIZE(elem_types), 0);
LP_CHECK_MEMBER_OFFSET(struct draw_jit_context, samplers,
target, context_type,
DRAW_JIT_CTX_SAMPLERS);
+ LP_CHECK_MEMBER_OFFSET(struct draw_jit_context, images,
+ target, context_type, DRAW_JIT_CTX_IMAGES);
+ LP_CHECK_MEMBER_OFFSET(struct draw_jit_context, vs_ssbos,
+ target, context_type, DRAW_JIT_CTX_SSBOS);
+ LP_CHECK_MEMBER_OFFSET(struct draw_jit_context, num_vs_ssbos,
+ target, context_type, DRAW_JIT_CTX_NUM_SSBOS);
LP_CHECK_STRUCT_SIZE(struct draw_jit_context,
target, context_type);
create_gs_jit_context_type(struct gallivm_state *gallivm,
unsigned vector_length,
LLVMTypeRef texture_type, LLVMTypeRef sampler_type,
+ LLVMTypeRef image_type,
const char *struct_name)
{
LLVMTargetDataRef target = gallivm->target;
PIPE_MAX_SHADER_SAMPLER_VIEWS); /* textures */
elem_types[5] = LLVMArrayType(sampler_type,
PIPE_MAX_SAMPLERS); /* samplers */
-
- elem_types[6] = LLVMPointerType(LLVMPointerType(int_type, 0), 0);
- elem_types[7] = LLVMPointerType(LLVMVectorType(int_type,
- vector_length), 0);
+ elem_types[6] = LLVMArrayType(image_type,
+ PIPE_MAX_SHADER_IMAGES); /* images */
+ elem_types[7] = LLVMPointerType(LLVMPointerType(int_type, 0), 0);
elem_types[8] = LLVMPointerType(LLVMVectorType(int_type,
vector_length), 0);
+ elem_types[9] = LLVMPointerType(LLVMVectorType(int_type,
+ vector_length), 0);
+
+ elem_types[10] = LLVMArrayType(LLVMPointerType(int_type, 0), /* ssbos */
+ LP_MAX_TGSI_SHADER_BUFFERS);
+ elem_types[11] = LLVMArrayType(int_type, /* num_ssbos */
+ LP_MAX_TGSI_SHADER_BUFFERS);
context_type = LLVMStructTypeInContext(gallivm->context, elem_types,
ARRAY_SIZE(elem_types), 0);
LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, emitted_prims,
target, context_type,
DRAW_GS_JIT_CTX_EMITTED_PRIMS);
+ LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, ssbos,
+ target, context_type, DRAW_GS_JIT_CTX_SSBOS);
+ LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, num_ssbos,
+ target, context_type, DRAW_GS_JIT_CTX_NUM_SSBOS);
+ LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, images,
+ target, context_type, DRAW_GS_JIT_CTX_IMAGES);
LP_CHECK_STRUCT_SIZE(struct draw_gs_jit_context,
target, context_type);
LLVMTypeRef vertex_header;
char struct_name[24];
- util_snprintf(struct_name, 23, "vertex_header%d", data_elems);
+ snprintf(struct_name, 23, "vertex_header%d", data_elems);
elem_types[DRAW_JIT_VERTEX_VERTEX_ID] = LLVMIntTypeInContext(gallivm->context, 32);
elem_types[DRAW_JIT_VERTEX_CLIP_POS] = LLVMArrayType(LLVMFloatTypeInContext(gallivm->context), 4);
{
struct gallivm_state *gallivm = variant->gallivm;
LLVMTypeRef texture_type, sampler_type, context_type, buffer_type,
- vb_type;
+ vb_type, image_type;
texture_type = create_jit_texture_type(gallivm, "texture");
sampler_type = create_jit_sampler_type(gallivm, "sampler");
+ image_type = create_jit_image_type(gallivm, "image");
context_type = create_jit_context_type(gallivm, texture_type, sampler_type,
+ image_type,
"draw_jit_context");
variant->context_ptr_type = LLVMPointerType(context_type, 0);
variant->llvm = llvm;
variant->shader = shader;
- util_snprintf(module_name, sizeof(module_name), "draw_llvm_vs_variant%u",
- variant->shader->variants_cached);
+ snprintf(module_name, sizeof(module_name), "draw_llvm_vs_variant%u",
+ variant->shader->variants_cached);
variant->gallivm = gallivm_create(module_name, llvm->context);
const struct lp_bld_tgsi_system_values *system_values,
LLVMValueRef context_ptr,
const struct lp_build_sampler_soa *draw_sampler,
+ const struct lp_build_image_soa *draw_image,
boolean clamp_vertex_color,
struct lp_build_mask_context *bld_mask)
{
draw_jit_context_vs_constants(variant->gallivm, context_ptr);
LLVMValueRef num_consts_ptr =
draw_jit_context_num_vs_constants(variant->gallivm, context_ptr);
+ LLVMValueRef ssbos_ptr =
+ draw_jit_context_vs_ssbos(variant->gallivm, context_ptr);
+ LLVMValueRef num_ssbos_ptr =
+ draw_jit_context_num_vs_ssbos(variant->gallivm, context_ptr);
+
+ struct lp_build_tgsi_params params;
+ memset(¶ms, 0, sizeof(params));
+
+ params.type = vs_type;
+ params.mask = bld_mask;
+ params.consts_ptr = consts_ptr;
+ params.const_sizes_ptr = num_consts_ptr;
+ params.system_values = system_values;
+ params.inputs = inputs;
+ params.context_ptr = context_ptr;
+ params.sampler = draw_sampler;
+ params.info = &llvm->draw->vs.vertex_shader->info;
+ params.ssbo_ptr = ssbos_ptr;
+ params.ssbo_sizes_ptr = num_ssbos_ptr;
+ params.image = draw_image;
lp_build_tgsi_soa(variant->gallivm,
tokens,
- vs_type,
- bld_mask, /*struct lp_build_mask_context *mask*/
- consts_ptr,
- num_consts_ptr,
- system_values,
- inputs,
- outputs,
- context_ptr,
- NULL,
- draw_sampler,
- &llvm->draw->vs.vertex_shader->info,
- NULL, NULL, NULL);
+ ¶ms,
+ outputs);
{
LLVMValueRef out;
}
static LLVMValueRef
-draw_gs_llvm_fetch_input(const struct lp_build_tgsi_gs_iface *gs_iface,
- struct lp_build_tgsi_context * bld_base,
+draw_gs_llvm_fetch_input(const struct lp_build_gs_iface *gs_iface,
+ struct lp_build_context * bld,
boolean is_vindex_indirect,
LLVMValueRef vertex_index,
boolean is_aindex_indirect,
LLVMValueRef swizzle_index)
{
const struct draw_gs_llvm_iface *gs = draw_gs_llvm_iface(gs_iface);
- struct gallivm_state *gallivm = bld_base->base.gallivm;
+ struct gallivm_state *gallivm = bld->gallivm;
LLVMBuilderRef builder = gallivm->builder;
LLVMValueRef indices[3];
LLVMValueRef res;
- struct lp_type type = bld_base->base.type;
+ struct lp_type type = bld->type;
if (is_vindex_indirect || is_aindex_indirect) {
int i;
- res = bld_base->base.zero;
+ res = bld->zero;
for (i = 0; i < type.length; ++i) {
LLVMValueRef idx = lp_build_const_int32(gallivm, i);
LLVMValueRef vert_chan_index = vertex_index;
}
static void
-draw_gs_llvm_emit_vertex(const struct lp_build_tgsi_gs_iface *gs_base,
- struct lp_build_tgsi_context * bld_base,
+draw_gs_llvm_emit_vertex(const struct lp_build_gs_iface *gs_base,
+ struct lp_build_context * bld,
LLVMValueRef (*outputs)[4],
LLVMValueRef emitted_vertices_vec)
{
struct draw_gs_llvm_variant *variant = gs_iface->variant;
struct gallivm_state *gallivm = variant->gallivm;
LLVMBuilderRef builder = gallivm->builder;
- struct lp_type gs_type = bld_base->base.type;
+ struct lp_type gs_type = bld->type;
LLVMValueRef clipmask = lp_build_const_int_vec(gallivm,
lp_int_type(gs_type), 0);
LLVMValueRef indices[LP_MAX_VECTOR_LENGTH];
}
static void
-draw_gs_llvm_end_primitive(const struct lp_build_tgsi_gs_iface *gs_base,
- struct lp_build_tgsi_context * bld_base,
+draw_gs_llvm_end_primitive(const struct lp_build_gs_iface *gs_base,
+ struct lp_build_context * bld,
+ LLVMValueRef total_emitted_vertices_vec_ptr,
LLVMValueRef verts_per_prim_vec,
- LLVMValueRef emitted_prims_vec)
+ LLVMValueRef emitted_prims_vec,
+ LLVMValueRef mask_vec)
{
const struct draw_gs_llvm_iface *gs_iface = draw_gs_llvm_iface(gs_base);
struct draw_gs_llvm_variant *variant = gs_iface->variant;
draw_gs_jit_prim_lengths(variant->gallivm, variant->context_ptr);
unsigned i;
- for (i = 0; i < bld_base->base.type.length; ++i) {
+ for (i = 0; i < bld->type.length; ++i) {
LLVMValueRef ind = lp_build_const_int32(gallivm, i);
LLVMValueRef prims_emitted =
LLVMBuildExtractElement(builder, emitted_prims_vec, ind, "");
}
static void
-draw_gs_llvm_epilogue(const struct lp_build_tgsi_gs_iface *gs_base,
- struct lp_build_tgsi_context * bld_base,
+draw_gs_llvm_epilogue(const struct lp_build_gs_iface *gs_base,
LLVMValueRef total_emitted_vertices_vec,
LLVMValueRef emitted_prims_vec)
{
const int vector_length = lp_native_vector_width / 32;
LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][TGSI_NUM_CHANNELS];
struct lp_build_sampler_soa *sampler = 0;
+ struct lp_build_image_soa *image = NULL;
LLVMValueRef ret, clipmask_bool_ptr;
struct draw_llvm_variant_key *key = &variant->key;
/* If geometry shader is present we need to skip both the viewport
memset(&system_values, 0, sizeof(system_values));
- util_snprintf(func_name, sizeof(func_name), "draw_llvm_vs_variant%u",
- variant->shader->variants_cached);
+ snprintf(func_name, sizeof(func_name), "draw_llvm_vs_variant%u",
+ variant->shader->variants_cached);
i = 0;
arg_types[i++] = get_context_ptr_type(variant); /* context */
/* code generated texture sampling */
sampler = draw_llvm_sampler_soa_create(draw_llvm_variant_key_samplers(key));
+ image = draw_llvm_image_soa_create(draw_llvm_variant_key_images(key));
+
step = lp_build_const_int32(gallivm, vector_length);
ind_vec = blduivec.undef;
&system_values,
context_ptr,
sampler,
+ image,
key->clamp_vertex_color,
&mask);
lp_build_loop_end_cond(&lp_loop, count, step, LLVMIntUGE);
sampler->destroy(sampler);
+ image->destroy(image);
/* return clipping boolean value for function */
ret = clipmask_booli8(gallivm, vs_type, clipmask_bool_ptr,
unsigned i;
struct draw_llvm_variant_key *key;
struct draw_sampler_static_state *draw_sampler;
+ struct draw_image_static_state *draw_image;
key = (struct draw_llvm_variant_key *)store;
key->nr_sampler_views = key->nr_samplers;
}
+ key->nr_images = llvm->draw->vs.vertex_shader->info.file_max[TGSI_FILE_IMAGE] + 1;
+
/* Presumably all variants of the shader should have the same
* number of vertex elements - ie the number of shader inputs.
* NOTE: we NEED to store the needed number of needed inputs
llvm->draw->sampler_views[PIPE_SHADER_VERTEX][i]);
}
+ draw_image = draw_llvm_variant_key_images(key);
+ memset(draw_image, 0,
+ key->nr_images * sizeof *draw_image);
+ for (i = 0; i < key->nr_images; i++) {
+ lp_sampler_static_texture_state_image(&draw_image[i].image_state,
+ llvm->draw->images[PIPE_SHADER_VERTEX][i]);
+ }
return key;
}
{
unsigned i;
struct draw_sampler_static_state *sampler = draw_llvm_variant_key_samplers(key);
-
+ struct draw_image_static_state *image = draw_llvm_variant_key_images(key);
debug_printf("clamp_vertex_color = %u\n", key->clamp_vertex_color);
debug_printf("clip_xy = %u\n", key->clip_xy);
debug_printf("clip_z = %u\n", key->clip_z);
for (i = 0 ; i < key->nr_sampler_views; i++) {
debug_printf("sampler[%i].src_format = %s\n", i, util_format_name(sampler[i].texture_state.format));
}
+
+ for (i = 0 ; i < key->nr_images; i++)
+ debug_printf("images[%i].format = %s\n", i, util_format_name(image[i].image_state.format));
}
}
}
+void
+draw_llvm_set_mapped_image(struct draw_context *draw,
+ enum pipe_shader_type shader_stage,
+ unsigned idx,
+ uint32_t width, uint32_t height, uint32_t depth,
+ const void *base_ptr,
+ uint32_t row_stride,
+ uint32_t img_stride)
+{
+ struct draw_jit_image *jit_image;
+
+ assert(shader_stage == PIPE_SHADER_VERTEX ||
+ shader_stage == PIPE_SHADER_GEOMETRY);
+
+ if (shader_stage == PIPE_SHADER_VERTEX) {
+ assert(idx < ARRAY_SIZE(draw->llvm->jit_context.images));
+
+ jit_image = &draw->llvm->jit_context.images[idx];
+ } else if (shader_stage == PIPE_SHADER_GEOMETRY) {
+ assert(idx < ARRAY_SIZE(draw->llvm->gs_jit_context.images));
+
+ jit_image = &draw->llvm->gs_jit_context.images[idx];
+ } else {
+ assert(0);
+ return;
+ }
+
+ jit_image->width = width;
+ jit_image->height = height;
+ jit_image->depth = depth;
+ jit_image->base = base_ptr;
+
+ jit_image->row_stride = row_stride;
+ jit_image->img_stride = img_stride;
+}
+
void
draw_llvm_set_sampler_state(struct draw_context *draw,
create_gs_jit_types(struct draw_gs_llvm_variant *var)
{
struct gallivm_state *gallivm = var->gallivm;
- LLVMTypeRef texture_type, sampler_type, context_type;
+ LLVMTypeRef texture_type, sampler_type, image_type, context_type;
texture_type = create_jit_texture_type(gallivm, "texture");
sampler_type = create_jit_sampler_type(gallivm, "sampler");
+ image_type = create_jit_image_type(gallivm, "image");
context_type = create_gs_jit_context_type(gallivm,
var->shader->base.vector_length,
texture_type, sampler_type,
+ image_type,
"draw_gs_jit_context");
var->context_ptr_type = LLVMPointerType(context_type, 0);
LLVMBuilderRef builder;
LLVMValueRef io_ptr, input_array, num_prims, mask_val;
struct lp_build_sampler_soa *sampler = 0;
+ struct lp_build_image_soa *image = NULL;
struct lp_build_context bld;
struct lp_bld_tgsi_system_values system_values;
char func_name[64];
struct draw_gs_llvm_iface gs_iface;
const struct tgsi_token *tokens = variant->shader->base.state.tokens;
LLVMValueRef consts_ptr, num_consts_ptr;
+ LLVMValueRef ssbos_ptr, num_ssbos_ptr;
LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][TGSI_NUM_CHANNELS];
struct lp_build_mask_context mask;
const struct tgsi_shader_info *gs_info = &variant->shader->base.info;
memset(&system_values, 0, sizeof(system_values));
- util_snprintf(func_name, sizeof(func_name), "draw_llvm_gs_variant%u",
- variant->shader->variants_cached);
+ snprintf(func_name, sizeof(func_name), "draw_llvm_gs_variant%u",
+ variant->shader->variants_cached);
assert(variant->vertex_header_ptr_type);
num_consts_ptr =
draw_gs_jit_context_num_constants(variant->gallivm, context_ptr);
+ ssbos_ptr = draw_gs_jit_context_ssbos(variant->gallivm, context_ptr);
+ num_ssbos_ptr =
+ draw_gs_jit_context_num_ssbos(variant->gallivm, context_ptr);
+
/* code generated texture sampling */
sampler = draw_llvm_sampler_soa_create(variant->key.samplers);
-
+ image = draw_llvm_image_soa_create(draw_gs_llvm_variant_key_images(&variant->key));
mask_val = generate_mask_value(variant, gs_type);
lp_build_mask_begin(&mask, gallivm, gs_type, mask_val);
draw_gs_llvm_dump_variant_key(&variant->key);
}
+ struct lp_build_tgsi_params params;
+ memset(¶ms, 0, sizeof(params));
+
+ params.type = gs_type;
+ params.mask = &mask;
+ params.consts_ptr = consts_ptr;
+ params.const_sizes_ptr = num_consts_ptr;
+ params.system_values = &system_values;
+ params.context_ptr = context_ptr;
+ params.sampler = sampler;
+ params.info = &llvm->draw->gs.geometry_shader->info;
+ params.gs_iface = (const struct lp_build_gs_iface *)&gs_iface;
+ params.ssbo_ptr = ssbos_ptr;
+ params.ssbo_sizes_ptr = num_ssbos_ptr;
+ params.image = image;
+
lp_build_tgsi_soa(variant->gallivm,
tokens,
- gs_type,
- &mask,
- consts_ptr,
- num_consts_ptr,
- &system_values,
- NULL,
- outputs,
- context_ptr,
- NULL,
- sampler,
- &llvm->draw->gs.geometry_shader->info,
- (const struct lp_build_tgsi_gs_iface *)&gs_iface, NULL, NULL);
+ ¶ms,
+ outputs);
sampler->destroy(sampler);
+ image->destroy(image);
lp_build_mask_end(&mask);
variant->llvm = llvm;
variant->shader = shader;
- util_snprintf(module_name, sizeof(module_name), "draw_llvm_gs_variant%u",
- variant->shader->variants_cached);
+ snprintf(module_name, sizeof(module_name), "draw_llvm_gs_variant%u",
+ variant->shader->variants_cached);
variant->gallivm = gallivm_create(module_name, llvm->context);
unsigned i;
struct draw_gs_llvm_variant_key *key;
struct draw_sampler_static_state *draw_sampler;
+ struct draw_image_static_state *draw_image;
key = (struct draw_gs_llvm_variant_key *)store;
key->nr_sampler_views = key->nr_samplers;
}
+ key->nr_images = llvm->draw->gs.geometry_shader->info.file_max[TGSI_FILE_IMAGE] + 1;
+
draw_sampler = key->samplers;
memset(draw_sampler, 0, MAX2(key->nr_samplers, key->nr_sampler_views) * sizeof *draw_sampler);
llvm->draw->sampler_views[PIPE_SHADER_GEOMETRY][i]);
}
+ draw_image = draw_gs_llvm_variant_key_images(key);
+ memset(draw_image, 0,
+ key->nr_images * sizeof *draw_image);
+ for (i = 0; i < key->nr_images; i++) {
+ lp_sampler_static_texture_state_image(&draw_image[i].image_state,
+ llvm->draw->images[PIPE_SHADER_GEOMETRY][i]);
+ }
return key;
}
{
unsigned i;
struct draw_sampler_static_state *sampler = key->samplers;
-
+ struct draw_image_static_state *image = draw_gs_llvm_variant_key_images(key);
for (i = 0 ; i < key->nr_sampler_views; i++) {
debug_printf("sampler[%i].src_format = %s\n", i,
util_format_name(sampler[i].texture_state.format));
}
+
+ for (i = 0 ; i < key->nr_images; i++)
+ debug_printf("images[%i].format = %s\n", i, util_format_name(image[i].image_state.format));
+
}