uint32_t width;
uint32_t height;
uint32_t depth;
- uint32_t first_level;
- uint32_t last_level;
const void *base;
uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
+ uint32_t first_level;
+ uint32_t last_level;
uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
};
DRAW_JIT_TEXTURE_WIDTH = 0,
DRAW_JIT_TEXTURE_HEIGHT,
DRAW_JIT_TEXTURE_DEPTH,
- DRAW_JIT_TEXTURE_FIRST_LEVEL,
- DRAW_JIT_TEXTURE_LAST_LEVEL,
DRAW_JIT_TEXTURE_BASE,
DRAW_JIT_TEXTURE_ROW_STRIDE,
DRAW_JIT_TEXTURE_IMG_STRIDE,
+ DRAW_JIT_TEXTURE_FIRST_LEVEL,
+ DRAW_JIT_TEXTURE_LAST_LEVEL,
DRAW_JIT_TEXTURE_MIP_OFFSETS,
DRAW_JIT_TEXTURE_NUM_FIELDS /* number of fields above */
};