draw_llvm_sampler_soa_create(const struct draw_sampler_static_state *static_state);
void
-draw_llvm_set_sampler_state(struct draw_context *draw, unsigned shader_stage);
+draw_llvm_set_sampler_state(struct draw_context *draw,
+ enum pipe_shader_type shader_stage);
void
draw_llvm_set_mapped_texture(struct draw_context *draw,
- unsigned shader_stage,
+ enum pipe_shader_type shader_stage,
unsigned sview_idx,
uint32_t width, uint32_t height, uint32_t depth,
uint32_t first_level, uint32_t last_level,