struct draw_jit_sampler samplers[PIPE_MAX_SAMPLERS];
};
+enum {
+ DRAW_JIT_CTX_CONSTANTS = 0,
+ DRAW_JIT_CTX_PLANES = 1,
+ DRAW_JIT_CTX_VIEWPORT = 2,
+ DRAW_JIT_CTX_TEXTURES = 3,
+ DRAW_JIT_CTX_SAMPLERS = 4,
+ DRAW_JIT_CTX_NUM_FIELDS
+};
#define draw_jit_context_vs_constants(_gallivm, _ptr) \
- lp_build_struct_get_ptr(_gallivm, _ptr, 0, "vs_constants")
+ lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_CTX_CONSTANTS, "vs_constants")
#define draw_jit_context_planes(_gallivm, _ptr) \
- lp_build_struct_get(_gallivm, _ptr, 1, "planes")
+ lp_build_struct_get(_gallivm, _ptr, DRAW_JIT_CTX_PLANES, "planes")
#define draw_jit_context_viewport(_gallivm, _ptr) \
- lp_build_struct_get(_gallivm, _ptr, 2, "viewport")
-
-#define DRAW_JIT_CTX_TEXTURES 3
-#define DRAW_JIT_CTX_SAMPLERS 4
+ lp_build_struct_get(_gallivm, _ptr, DRAW_JIT_CTX_VIEWPORT, "viewport")
#define draw_jit_context_textures(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_CTX_TEXTURES, "textures")
#define draw_jit_vbuffer_offset(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, 1, "buffer_offset")
+enum {
+ DRAW_JIT_DVBUFFER_MAP = 0,
+ DRAW_JIT_DVBUFFER_SIZE,
+ DRAW_JIT_DVBUFFER_NUM_FIELDS /* number of fields above */
+};
+
+#define draw_jit_dvbuffer_map(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, DRAW_JIT_DVBUFFER_MAP, "map")
+
+#define draw_jit_dvbuffer_size(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, DRAW_JIT_DVBUFFER_SIZE, "size")
+
/**
* This structure is passed directly to the generated geometry shader.
typedef int
(*draw_jit_vert_func)(struct draw_jit_context *context,
struct vertex_header *io,
- const char *vbuffers[PIPE_MAX_ATTRIBS],
+ const struct draw_vertex_buffer vbuffers[PIPE_MAX_ATTRIBS],
unsigned start,
unsigned count,
unsigned stride,
typedef int
(*draw_jit_vert_func_elts)(struct draw_jit_context *context,
struct vertex_header *io,
- const char *vbuffers[PIPE_MAX_ATTRIBS],
+ const struct draw_vertex_buffer vbuffers[PIPE_MAX_ATTRIBS],
const unsigned *fetch_elts,
+ unsigned fetch_max_elt,
unsigned fetch_count,
unsigned stride,
struct pipe_vertex_buffer *vertex_buffers,
float inputs[6][PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS][TGSI_NUM_CHANNELS],
struct vertex_header *output,
unsigned num_prims,
- unsigned instance_id);
+ unsigned instance_id,
+ int *prim_ids);
struct draw_llvm_variant_key
{